Rust Player Stats
Live UTC 46,616 playing

Offline 141.95.34.176:25783 checked 20d ago

Day After Tomorrow Zombie

moddedcarbon
Players now0
Slots50
Full0%
7-day average0peak –
Rank#15,886top 72%
Last wipe29d agono schedule published
Next wipe–too few wipes seen yet
Launch Rust and join

By the numbersMatch stats

against its 50 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak–
the fullest it got this week
Standingtop 72%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

No hourly history yet.

Hourly average and peak, UTC.

FitnessServer performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap10.2 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 6

The first 48 hours of its last wipes

Tue 29 SepSat 19 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 29 Sep, 21:23 UTC29d ago 1 – running 0
Sat 19 Sep, 16:56 UTC39d ago 2 halved by day 6 10.2 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

About the server

Is Day After Tomorrow Zombie online, and how reliable is it?

Day After Tomorrow Zombie sits offline; 20 days 21 hours ago is when it was last seen. 0% of the time over the last 7 full days, which is 0 of 168 hours up. Rust Player Stats logged it for the first time on 13 September 2026.

Which Rust version is Day After Tomorrow Zombie on?

Linux carries Rust network protocol 2633 and build 165217 at Day After Tomorrow Zombie. To get in, your game needs the same protocol; Steam handles the update.

Where is Day After Tomorrow Zombie located?

Nothing on Day After Tomorrow Zombie states a region. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. You will find it at 141.95.34.176:25783.

Tags

What do the server tags on Day After Tomorrow Zombie mean?

gmrust (Game mode): The standard Rust survival rules apply here; mp50 (Max players): Slot count: 50; ts8 (Group limit): No more than 8 to a team, as the game sets by default; v2633 (Protocol): Your game must be on protocol 2633 to get in; cs165217 (Build): Build number: 165217; ptrak (Networking): Standard network layer RakNet is in use; $r? (Region code): The region code is left blank; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded; ^y (Carbon): Carbon provides the plugin framework here are the tags Day After Tomorrow Zombie publishes, and the game's server browser reads them. At the top of this page the tags give you its players right now, its queue and the date its world was created.

Which Rust Player Stats lists and filters include Day After Tomorrow Zombie?

You will find Day After Tomorrow Zombie on the following Rust Player Stats lists: Modded Rust servers, live and Rust servers with zombies. Under the server list's filters it appears in: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Rules and settings

Which map is running on Day After Tomorrow Zombie?

Day After Tomorrow Zombie runs a game-generated procedural map: size 4,000, seed 1996107046. The map repeats with that size and seed, and you can view it on RustMaps from here.

What are the rules and settings on Day After Tomorrow Zombie?

No gather rate appears in the name of Day After Tomorrow Zombie. The cap is 8 players per group, the game's default. It plays as survival, gather, build, raid: the standard game. Fighting and raiding between players is allowed. Under Modded in the server browser: the game is changed by plugins or settings. Carbon plugins are running. Anti-cheat is on: VAC.

Player counts

How full is Day After Tomorrow Zombie right now?

The board shows Day After Tomorrow Zombie offline, last seen 20 days 21 hours ago.

Where does Day After Tomorrow Zombie sit in the rankings?

The last seven days put Day After Tomorrow Zombie at #15,886 on player hours: top 72% of all ranked servers.

Wipe schedule

What is the wipe schedule on Day After Tomorrow Zombie?

To tell its rhythm, more of Day After Tomorrow Zombie's wipes need to be on record. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 29 days 11 hours ago, its current world was made.

What does wipe day look like on Day After Tomorrow Zombie?

At their busiest, its recent wipes drew 2 players on average. The crowd reached its peak 0 hours after the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. By day 6, it had fallen below half when it didn't hold.

Connect

How do I join Day After Tomorrow Zombie?

Console route: F1 in Rust, then client.connect 141.95.34.176:25783. Or use Launch Rust here, which opens Rust through Steam and connects you.

GlossaryServer tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y

Game

gmrust
Game mode The standard Rust survival rules apply here.
mp50
Max players Slot count: 50.
ts8
Group limit No more than 8 to a team, as the game sets by default.
v2633
Protocol Your game must be on protocol 2633 to get in.
cs165217
Build Build number: 165217.
ptrak
Networking Standard network layer RakNet is in use.
$r?
Region code The region code is left blank.

Mods and access

^z
Modded The game changes here through plugins or settings, so it's listed under Modded.
^y
Carbon Carbon provides the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.