Rust Player Stats
Live UTC 93,384 playing

Offline 142.117.33.159:28015 checked 10d ago

CorrosiveMods Local Development

moddedoxide
Players now0
Slots4
Full0%
7-day average0peak –
Rank#15,248top 69%
Last wipe10d agono schedule published
Next wipe–no wipe seen yet
Launch Rust and join

By the numbersMatch stats

against its 4 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak–
the fullest it got this week
Standingtop 69%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

No hourly history yet.

Hourly average and peak, UTC.

FitnessServer performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k18 Oct19 Oct21 Oct22 Oct24 Oct25 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Server details

Is CorrosiveMods Local Development online, and how reliable is it?

Down at the moment, CorrosiveMods Local Development was last seen 10 days 18 hours ago. The last 7 full days put it at 0 of 168 hours up, 0% uptime. Rust Player Stats logged it for the first time on 18 October 2026.

Which Rust version is CorrosiveMods Local Development on?

On Windows, CorrosiveMods Local Development runs Rust network protocol 2634 and build 167781. Same protocol or no entry: your game must match, and Steam keeps it updated for you.

Where is CorrosiveMods Local Development located?

There is no region published on CorrosiveMods Local Development. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. You will find it at 142.117.33.159:28015.

Lists and filters

What do the server tags on CorrosiveMods Local Development mean?

Tags published by CorrosiveMods Local Development and picked up by the in-game browser: gmrust (Game mode): The standard Rust survival rules apply here; mp4 (Max players): The cap is 4 slots; ts8 (Group limit): The default 8 per team applies here; v2634 (Protocol): Your game must be on protocol 2634 to get in; cs167781 (Build): The game build here is 167781; ptrak (Networking): Standard network layer RakNet is in use; $r? (Region code): The region code is left blank; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.

Which Rust Player Stats lists and filters include CorrosiveMods Local Development?

You will find CorrosiveMods Local Development on the following Rust Player Stats lists: Modded Rust servers, live. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Map and rules

Which map is running on CorrosiveMods Local Development?

The game generates the procedural map on CorrosiveMods Local Development.

What are the rules and settings on CorrosiveMods Local Development?

Nothing in the name of CorrosiveMods Local Development states a gather rate. Up to 8 players to a group, which is the default. build, gather and raid in the standard game: that is the survival game mode. Fighting and raiding between players is allowed. The server browser files it under Modded: plugins or settings change the game. Plugins in use: Oxide. VAC is on, so Valve's anti-cheat is watching.

Live counts

What is the population on CorrosiveMods Local Development at the moment?

Down at the moment, CorrosiveMods Local Development was last seen 10 days 18 hours ago.

Where does CorrosiveMods Local Development sit in the rankings?

Player hours over seven days place CorrosiveMods Local Development at #15,248, among the top 69% of ranked servers.

Wipe timing

What is the wipe schedule on CorrosiveMods Local Development?

To tell its rhythm, more of CorrosiveMods Local Development's wipes need to be on record. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 10 days 19 hours ago is when its current world was made.

Connect

How do I join CorrosiveMods Local Development?

Console route: F1 in Rust, then client.connect 142.117.33.159:28015. Or use Launch Rust here, which opens Rust through Steam and connects you.

GlossaryServer tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode The standard Rust survival rules apply here.
mp4
Max players The cap is 4 slots.
ts8
Group limit The default 8 per team applies here.
v2634
Protocol Your game must be on protocol 2634 to get in.
cs167781
Build The game build here is 167781.
ptrak
Networking Standard network layer RakNet is in use.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded The game changes here through plugins or settings, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.