Rust Player Stats
Live UTC 35,972 playing

Online 15.204.68.243:28015 checked 8m ago

HOODARUST

biweekly wipes vanillamoddedoxide
Players now1
Slots90
Full1%
7-day average0peak 3
Rank#5,379top 24%
Last wipe13d agobiweekly schedule
Next wipe20hThu 29 Oct, 23:57 UTC
Launch Rust and join

By the numbersMatch stats

against its 90 slots
Players now1
1% of the slots taken
7-day average0
players on an average hour this week
7-day peak3
the fullest it got this week
48-hour peak3
the busiest hour of the last two days
On the list45 of 48 hours
hours it answered in the last two days
Server fps101
average over 48 hours; 60 or more is smooth
Standingtop 24%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
0123404:0013:0022:0006:0015:0001:00

Hourly average and peak, UTC.

FitnessServer performance

05010015020004:0013:0022:0006:0015:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 24% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

from its schedule tag

Next wipeThursday 29 October, 23:57 UTCin 20h Its biweekly schedule tag · low confidence

usual gap13.5 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 3.5

Coming wipes

  1. 20hThu 29 Oct, 23:57 UTC
  2. 7d 15hThu 5 Nov, 19:00 UTCFW
  3. 14d 20hThu 12 Nov, 23:57 UTC
  4. 28d 20hThu 26 Nov, 23:57 UTC
  5. 35d 15hThu 3 Dec, 19:00 UTCFW
  6. 42d 20hThu 10 Dec, 23:57 UTC

The first 48 hours of its last wipes

Thu 15 OctFri 2 OctSat 19 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 23:57 UTC13d ago 1 – running 0
Fri 2 Oct, 23:18 UTC26d ago 1 halved by day 5 13 days 0
Sat 19 Sep, 00:44 UTC40d ago 4 halved by day 2 13.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Operator and location

Is HOODARUST online, and how reliable is it?

The lights are on at HOODARUST: online as you read this. About 1 hours ago is when it restarted, judging by its reported uptime. 99% of the time over the last 7 full days, which is 167 of 168 hours up. On 13 September 2026, Rust Player Stats saw it for the first time.

Does HOODARUST run smoothly?

Averaging 101 server fps across the last 48 hours, it held a floor of 70. Its entity count reached 125,232: buildings, deployables and the rest of the world. 4,945 MB of memory was the high point. Lag, to a player, is these two together: low fps and a rising entity count.

Which Rust version is HOODARUST on?

Linux carries Rust network protocol 2635 and build 168909 at HOODARUST. Same protocol or no entry: your game must match, and Steam keeps it updated for you.

Where is HOODARUST located?

Nothing on HOODARUST states a region. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. You will find it at 15.204.68.243:28015.

Lists and filters

What do the server tags on HOODARUST mean?

Tags published by HOODARUST and picked up by the in-game browser: gmrust (Game mode): Survival, standard Rust style; mp90 (Max players): The cap is 90 slots; ts8 (Group limit): No more than 8 to a team, as the game sets by default; v2635 (Protocol): To join, your game has to run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer RakNet is in use; $r? (Region code): There's no region code on this one; ^b (Biweekly): Every two weeks it wipes; ^v (Vanilla): No changed rates, kits or rules: it's the game as Facepunch ships it; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Modded is its category: plugins or settings change how it plays. At the top of this page the tags give you its players right now, its queue and the date its world was created.

Which Rust Player Stats lists and filters include HOODARUST?

These Rust Player Stats lists take HOODARUST: Modded Rust servers, live. Under the server list's filters it appears in: Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Server rules

Which map is running on HOODARUST?

Size 4,500, seed 100000: that is the procedural map HOODARUST runs, generated by the game. The map repeats with that size and seed, and you can view it on RustMaps from here.

What are the rules and settings on HOODARUST?

Nothing in the name of HOODARUST states a gather rate. The cap is 8 players per group, the game's default. gather, build, raid: the standard game: that is the survival game mode. You can fight and raid other players here. The server browser files it under Modded: plugins or settings change the game. It runs plugins: Oxide. Vanilla is its own label: no changed rates, kits or rules: it's the game as Facepunch ships it. VAC is on, so Valve's anti-cheat is watching.

Population

What is the population on HOODARUST at the moment?

1 of 90 slots are filled on HOODARUST right now. The seven-day average sits at 0 players; the peak reached 3. It drew its biggest crowd of the last 48 hours at 00:00 UTC: 3 players on average.

Where does HOODARUST sit in the rankings?

Player hours over seven days place HOODARUST at #5,379, among the top 24% of ranked servers.

Wipe schedule

What is the wipe schedule on HOODARUST?

A schedule can't be confirmed from the wipes on record for HOODARUST, so the forecast follows the tag. On Thursday 29 October at 23:57 UTC, its next wipe is due. 13 days 3 hours ago is when its current world was made. Its tags carry an every-two-weeks wipe schedule.

What does wipe day look like on HOODARUST?

The average busiest point of its recent wipes was 2 players. The crowd reached its peak 1 hours after the latest wipe. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. It fell below half by day 3.5 when it didn't hold.

Connect

How do I join HOODARUST?

In the Rust console (F1) type client.connect 15.204.68.243:28015. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in.

GlossaryServer tags

what each one means

Published as mp90,ptrak,$r?,v2635,^b,^v,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp90
Max players The cap is 90 slots.
ts8
Group limit No more than 8 to a team, as the game sets by default.
v2635
Protocol To join, your game has to run protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking Standard network layer RakNet is in use.
$r?
Region code There's no region code on this one.

Wipe schedule

^b
Biweekly Every two weeks it wipes.

Difficulty

^v
Vanilla No changed rates, kits or rules: it's the game as Facepunch ships it.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Modded is its category: plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.