Online 15.235.181.221:28019 checked 12m ago
OHHO Server Test ~Kong: Skull Island 1.28~
By the numbersMatch stats
against its 40 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 39% of all ranked servers. Ranked on player hours over the last seven days.
FixturesWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Operator and location
Is OHHO Server Test ~Kong: Skull Island 1.28~ online, and how reliable is it?
The lights are on at OHHO Server Test ~Kong: Skull Island 1.28~: online as you read this. The reported uptime puts the last restart at roughly 3 days 10 hours ago. The last 7 full days put it at 167 of 168 hours up, 99% uptime. The first record Rust Player Stats has of it is 23 September 2026.
Does OHHO Server Test ~Kong: Skull Island 1.28~ run smoothly?
The last 48 hours average out at 117 server fps; it never dropped below 80. Its entity count reached 68,727: buildings, deployables and the rest of the world. The memory ceiling was 4,276 MB. What players feel as lag is low fps paired with an entity count on the rise.
Which Rust version is OHHO Server Test ~Kong: Skull Island 1.28~ on?
Rust network protocol 2635 and build 168909 on Linux: that is the setup at OHHO Server Test ~Kong: Skull Island 1.28~. To get in, your game needs the same protocol; Steam handles the update.
Where is OHHO Server Test ~Kong: Skull Island 1.28~ located?
No region is published by OHHO Server Test ~Kong: Skull Island 1.28~. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. 15.235.181.221:28019 is the address.
Lists and filters
What do the server tags on OHHO Server Test ~Kong: Skull Island 1.28~ mean?
The game's server browser reads these tags from OHHO Server Test ~Kong: Skull Island 1.28~: gmrust (Game mode): Rust survival as standard; mp40 (Max players): The cap is 40 slots; ts8 (Group limit): Teams cap at 8, the game default; v2635 (Protocol): To join, your game has to run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer RakNet is in use; $r? (Region code): There's no region code on this one; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.
Which Rust Player Stats lists and filters include OHHO Server Test ~Kong: Skull Island 1.28~?
These Rust Player Stats lists take OHHO Server Test ~Kong: Skull Island 1.28~: Modded Rust servers, live. Searching the server list with these filters returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Rules and settings
Which map is running on OHHO Server Test ~Kong: Skull Island 1.28~?
OHHO Server Test ~Kong: Skull Island 1.28~ runs a game-generated procedural map: size 3,500, seed 1337. You can look at it on RustMaps from this page, since size and seed give the same map. Its map is called Custom Map.
What are the rules and settings on OHHO Server Test ~Kong: Skull Island 1.28~?
Nothing in the name of OHHO Server Test ~Kong: Skull Island 1.28~ states a gather rate. The cap is 8 players per group, the game's default. survival, build, gather and raid in the standard game. PvP is on, and so is raiding. Under Modded in the server browser: the game is changed by plugins or settings. It runs plugins: Oxide. Anti-cheat is on: VAC.
Player counts
How full is OHHO Server Test ~Kong: Skull Island 1.28~ right now?
0 of 40 slots are filled on OHHO Server Test ~Kong: Skull Island 1.28~ right now. The seven-day average sits at 0 players; the peak reached 1. The busiest stretch of the last 48 hours came at 13:00 UTC, averaging 1 players.
Where does OHHO Server Test ~Kong: Skull Island 1.28~ sit in the rankings?
Player hours over seven days place OHHO Server Test ~Kong: Skull Island 1.28~ at #8,564, among the top 39% of ranked servers.
Wipe schedule
What is the wipe schedule on OHHO Server Test ~Kong: Skull Island 1.28~?
The record holds too few of OHHO Server Test ~Kong: Skull Island 1.28~'s wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe lands, and every Rust server wipes. 7 days 15 hours ago, its current world was made.
Connect
How do I join OHHO Server Test ~Kong: Skull Island 1.28~?
Console route: F1 in Rust, then client.connect 15.235.181.221:28019. Or use Launch Rust here, which opens Rust through Steam and connects you.
GlossaryServer tags
what each one meansPublished as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp40
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.