Rust Player Stats
Live UTC 49,675 playing

Online 15.235.23.26:24357 checked 11m ago

Midnight Marauders

moddedoxide
Players now0
Slots75
Full0%
7-day average0peak 1
Rank#13,500top 61%
Last wipe14d agono schedule published
Next wipe–no rhythm it keeps
Launch Rust and join

By the numbersMatch stats

against its 75 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak1
the fullest it got this week
48-hour peak0
the busiest hour of the last two days
On the list46 of 48 hours
hours it answered in the last two days
Server fps194
average over 48 hours; 60 or more is smooth
Standingtop 61%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
0123403:0012:0022:0007:0016:0001:00

Hourly average and peak, UTC.

FitnessServer performance

010020030040003:0012:0022:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct7 Oct13 Oct18 Oct24 Oct30 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.6 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 1

The first 48 hours of its last wipes

Thu 15 OctWed 14 OctSun 4 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 20:01 UTC14d ago 1 – running 0
Wed 14 Oct, 16:58 UTC15d ago 1 – 1.1 days 0
Sun 4 Oct, 19:18 UTC25d ago 1 held half 9.9 days 0
Thu 1 Oct, 04:21 UTC28d ago 1 halved by day 1 3.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Operator and location

Is Midnight Marauders online, and how reliable is it?

Online now, Midnight Marauders is up. The reported uptime puts the last restart at roughly 9 hours ago. 99% of the time over the last 7 full days, which is 167 of 168 hours up. The first record Rust Player Stats has of it is 1 October 2026.

Does Midnight Marauders run smoothly?

The last 48 hours average out at 194 server fps; it never dropped below 153. Buildings, deployables and everything else in the world pushed the entity count to 70,999. The memory ceiling was 4,115 MB. What players feel as lag is low fps paired with an entity count on the rise.

Which Rust version is Midnight Marauders on?

Linux carries Rust network protocol 2635 and build 168909 at Midnight Marauders. Steam updates your game for you, but the protocol has to match to join.

Where is Midnight Marauders located?

Nothing on Midnight Marauders states a region. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. You will find it at 15.235.23.26:24357.

Server tags

What do the server tags on Midnight Marauders mean?

gmrust (Game mode): Survival, standard Rust style; mp75 (Max players): The cap is 75 slots; ts8 (Group limit): No more than 8 to a team, as the game sets by default; v2635 (Protocol): Game protocol 2635: join only if your game matches that version; cs168909 (Build): The game build here is 168909; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): The region code is left blank; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded are the tags Midnight Marauders publishes, and the game's server browser reads them. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.

Which Rust Player Stats lists and filters include Midnight Marauders?

The Rust Player Stats lists that include Midnight Marauders are: Modded Rust servers, live. Under the server list's filters it appears in: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server rules

Which map is running on Midnight Marauders?

Size 3,500, seed 1464986420: that is the procedural map Midnight Marauders runs, generated by the game. The map repeats with that size and seed, and you can view it on RustMaps from here.

What are the rules and settings on Midnight Marauders?

Nothing in the name of Midnight Marauders states a gather rate. The cap is 8 players per group, the game's default. survival, gather, build, raid: the standard game. You can fight and raid other players here. Under Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are running. Anti-cheat is on: VAC.

Live counts

What is the population on Midnight Marauders at the moment?

The board shows Midnight Marauders at 0 players, with 75 slots in total. The seven-day average sits at 0 players; the peak reached 1.

Where does Midnight Marauders sit in the rankings?

The last seven days put Midnight Marauders at #13,500 on player hours: top 61% of all ranked servers.

Wipe schedule

What is the wipe schedule on Midnight Marauders?

There is no next wipe to predict for Midnight Marauders, which wipes at irregular times. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 14 days 6 hours ago, its current world was made.

What does wipe day look like on Midnight Marauders?

The average busiest point of its recent wipes was 1 players. The crowd reached its peak 0 hours after the latest wipe. Until the next wipe, the crowd stayed above half that peak in 50% of its recent wipes. By day 1, it had fallen below half when it didn't hold.

How to join

How do I join Midnight Marauders?

Console route: F1 in Rust, then client.connect 15.235.23.26:24357. Or use Launch Rust here, which opens Rust through Steam and connects you.

GlossaryServer tags

what each one means

Published as mp75,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp75
Max players The cap is 75 slots.
ts8
Group limit No more than 8 to a team, as the game sets by default.
v2635
Protocol Game protocol 2635: join only if your game matches that version.
cs168909
Build The game build here is 168909.
ptrak
Networking RakNet handles the network here, the game's standard layer.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded The game changes here through plugins or settings, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.