Online 151.243.93.248:20000 checked 6m ago
Calvins Dev Server
By the numbersMatch stats
against its 40 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 40% of all ranked servers. Ranked on player hours over the last seven days.
FixturesWipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 20:53 UTC10d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
About the server
Is Calvins Dev Server online, and how reliable is it?
Online now, Calvins Dev Server is up. About 4 days 3 hours ago is when it restarted, judging by its reported uptime. 86% of the time over the last 7 full days, which is 144 of 168 hours up. On 26 September 2026, Rust Player Stats saw it for the first time.
Does Calvins Dev Server run smoothly?
The last 48 hours average out at 30 server fps; it never dropped below 27. Its entity count reached 29,704: buildings, deployables and the rest of the world. The memory ceiling was 2,127 MB. What players feel as lag is low fps paired with an entity count on the rise.
Which Rust version is Calvins Dev Server on?
Rust network protocol 2635 and build 167781 on Linux: that is the setup at Calvins Dev Server. To get in, your game needs the same protocol; Steam handles the update.
Where is Calvins Dev Server located?
Nothing on Calvins Dev Server states a region. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. The address you connect to is 151.243.93.248:20000.
Lists and filters
What do the server tags on Calvins Dev Server mean?
The game's server browser reads these tags from Calvins Dev Server: gmrust (Game mode): Survival, standard Rust style; mp40 (Max players): The cap is 40 slots; ts8 (Group limit): No more than 8 to a team, as the game sets by default; v2635 (Protocol): Game protocol 2635: join only if your game matches that version; cs167781 (Build): Build number: 167781; ptrak (Networking): Standard network layer RakNet is in use; $r? (Region code): The region code is left blank; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Modded is its category: plugins or settings change how it plays. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.
Which Rust Player Stats lists and filters include Calvins Dev Server?
You will find Calvins Dev Server on the following Rust Player Stats lists: Modded Rust servers, live. Under the server list's filters it appears in: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Map and rules
Which map is running on Calvins Dev Server?
Calvins Dev Server runs a game-generated procedural map: size 2,500, seed 2147483647. The map repeats with that size and seed, and you can view it on RustMaps from here.
What are the rules and settings on Calvins Dev Server?
Nothing in the name of Calvins Dev Server states a gather rate. Groups top out at 8 players, the default for the game. It plays as survival, gather, build, raid: the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the server browser lists it as Modded. It runs plugins: Oxide. VAC is on, so Valve's anti-cheat is watching.
Player counts
How full is Calvins Dev Server right now?
The board shows Calvins Dev Server at 0 players, with 40 slots in total. Averaged across seven days: 0 players. The high point: 1.
Where does Calvins Dev Server sit in the rankings?
Player hours over seven days place Calvins Dev Server at #8,785, among the top 40% of ranked servers.
Wipe schedule
What is the wipe schedule on Calvins Dev Server?
To tell its rhythm, more of Calvins Dev Server's wipes need to be on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. The world it runs now was made 10 days 3 hours ago.
What does wipe day look like on Calvins Dev Server?
At their busiest, its recent wipes drew 1 players on average. The crowd reached its peak 1 hours after the latest wipe.
Connect
How do I join Calvins Dev Server?
In the Rust console (F1) type client.connect 151.243.93.248:20000. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in.
GlossaryServer tags
what each one meansPublished as mp40,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp40
ts8
v2635
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.