Online 154.47.158.219:28014 checked 12m ago
test
By the numbersMatch stats
against its 10 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
FixturesWipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 07:13 UTC25d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
About the server
Is test online, and how reliable is it?
Right now test is online. About 21 hours ago is when it restarted, judging by its reported uptime. The last 7 full days put it at 168 of 168 hours up, 100% uptime. Rust Player Stats logged it for the first time on 13 September 2026.
Does test run smoothly?
81 server fps on average over 48 hours, and never under 35. Its entity count reached 208,252: buildings, deployables and the rest of the world. The memory ceiling was 4,861 MB. Lag, to a player, is these two together: low fps and a rising entity count.
Which Rust version is test on?
Rust network protocol 2635 and build 168909 on Linux: that is the setup at test. Same protocol or no entry: your game must match, and Steam keeps it updated for you.
Where is test located?
There is no region published on test. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. 154.47.158.219:28014 is the address.
Lists and filters
What do the server tags on test mean?
Tags published by test and picked up by the in-game browser: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): The cap is 10 slots; ts8 (Group limit): The default 8 per team applies here; v2635 (Protocol): Your game must be on protocol 2635 to get in; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): The region code is left blank; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Modded is its category: plugins or settings change how it plays. At the top of this page the tags give you its players right now, its queue and the date its world was created.
Which Rust Player Stats lists and filters include test?
The Rust Player Stats lists that include test are: Modded Rust servers, live. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Rules and settings
Which map is running on test?
test runs a game-generated procedural map: size 6,000, seed 428963375. You can look at it on RustMaps from this page, since size and seed give the same map.
What are the rules and settings on test?
The name of test does not say what the gather rate is. Up to 8 players to a group, which is the default. build, gather and raid in the standard game: that is the survival game mode. PvP is on, and so is raiding. Under Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are running. VAC is on, so Valve's anti-cheat is watching.
Population
What is the population on test at the moment?
The board shows test at 0 players, with 10 slots in total. The seven-day average for this server is 0 players.
Where does test sit in the rankings?
Player hours over seven days place test at #15,419, among the top 69% of ranked servers.
Wipe schedule
What is the wipe schedule on test?
The rhythm of test's wipes cannot be told yet, because not enough are on record. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 25 days 23 hours ago is when its current world was made.
What does wipe day look like on test?
0 players on average is what its recent wipes drew at their busiest. 0 hours after the wipe, the crowd peaked on the latest wipe.
How to join
How do I join test?
Console route: F1 in Rust, then client.connect 154.47.158.219:28014. Or use Launch Rust here, which opens Rust through Steam and connects you.
GlossaryServer tags
what each one meansPublished as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
mp10
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.