Online 155.103.109.2:29015 checked 10m ago
Ryan's Test Grounds
By the numbersMatch stats
against its 10 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
FixturesWipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 20:13 UTC12d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
About the server
Is Ryan's Test Grounds online, and how reliable is it?
Right now Ryan's Test Grounds is online. About 12 days 5 hours ago is when it restarted, judging by its reported uptime. 99% of the time over the last 7 full days, which is 167 of 168 hours up. Rust Player Stats logged it for the first time on 13 September 2026.
Does Ryan's Test Grounds run smoothly?
The last 48 hours average out at 60 server fps; it never dropped below 60. Its entity count reached 4,777: buildings, deployables and the rest of the world. Memory use reached 1,276 MB. A climbing entity count plus low fps: that is lag, as players experience it.
Which Rust version is Ryan's Test Grounds on?
Rust network protocol 2634 and build 167781 on Linux: that is the setup at Ryan's Test Grounds. Steam updates your game for you, but the protocol has to match to join.
Where is Ryan's Test Grounds located?
There is no region published on Ryan's Test Grounds. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. You will find it at 155.103.109.2:29015.
Lists and filters
What do the server tags on Ryan's Test Grounds mean?
Tags published by Ryan's Test Grounds and picked up by the in-game browser: gmrust (Game mode): Rust survival as standard; mp10 (Max players): Slot count: 10; ts8 (Group limit): No more than 8 to a team, as the game sets by default; v2634 (Protocol): Game protocol 2634: join only if your game matches that version; cs167781 (Build): It runs game build 167781; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): There's no region code on this one; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Modded is its category: plugins or settings change how it plays. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.
Which Rust Player Stats lists and filters include Ryan's Test Grounds?
You will find Ryan's Test Grounds on the following Rust Player Stats lists: Modded Rust servers, live. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server rules
Which map is running on Ryan's Test Grounds?
Ryan's Test Grounds runs a game-generated procedural map: size 1,000, seed 7123003. The map repeats with that size and seed, and you can view it on RustMaps from here.
What are the rules and settings on Ryan's Test Grounds?
The name of Ryan's Test Grounds does not say what the gather rate is. Groups top out at 8 players, the default for the game. survival, gather, build, raid: the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the server browser lists it as Modded. Plugins in use: Oxide. Anti-cheat is on: VAC.
Live counts
What is the population on Ryan's Test Grounds at the moment?
0 of 10 slots are filled on Ryan's Test Grounds right now. Averaged out across the past week, the count is 0 players.
Where does Ryan's Test Grounds sit in the rankings?
Player hours over seven days place Ryan's Test Grounds at #15,358, among the top 69% of ranked servers.
Wipe schedule
What is the wipe schedule on Ryan's Test Grounds?
The rhythm of Ryan's Test Grounds's wipes cannot be told yet, because not enough are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe lands, and every Rust server wipes. 12 days 7 hours ago, its current world was made.
What does wipe day look like on Ryan's Test Grounds?
The average busiest point of its recent wipes was 0 players. 0 hours after the wipe, the crowd peaked on the latest wipe.
Connect
How do I join Ryan's Test Grounds?
Console route: F1 in Rust, then client.connect 155.103.109.2:29015. Or use Launch Rust here, which opens Rust through Steam and connects you. You will find the website at https://ryann.gg.
GlossaryServer tags
what each one meansPublished as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp10
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.