Rust Player Stats
Live UTC 86,563 playing

Online 155.103.85.145:28030 checked 21m ago

Test Server (Stevious Main)

moddedcarbon
Players now1
Slots100
Full1%
7-day average0peak 1
Rank#11,484top 52%
Last wipe2h agono schedule published
Next wipe–no rhythm it keeps
Launch Rust and join Website

By the numbersMatch stats

against its 100 slots
Players now1
1% of the slots taken
7-day average0
players on an average hour this week
7-day peak1
the fullest it got this week
48-hour peak1
the busiest hour of the last two days
On the list2 of 48 hours
hours it answered in the last two days
Server fps30
average over 48 hours; 60 or more is smooth
Standingtop 52%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
00.250.50.75114:0015:00

Hourly average and peak, UTC.

FitnessServer performance

01020304014:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct14 Oct18 Oct21 Oct25 Oct28 Oct

Top 52% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6.9 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Wed 21 OctWed 14 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 8 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 13:58 UTC2h ago – – running 0
Wed 21 Oct, 13:58 UTC7d ago 1 – – 0
Wed 14 Oct, 17:40 UTC13d ago 1 held half 6.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Operator and location

Is Test Server (Stevious Main) online, and how reliable is it?

Right now Test Server (Stevious Main) is online. Going by the uptime it reports, the last restart came about 1 hours ago. The last 7 full days put it at 31 of 168 hours up, 18% uptime. The first record Rust Player Stats has of it is 11 October 2026.

Does Test Server (Stevious Main) run smoothly?

30 server fps on average over 48 hours, and never under 30. Buildings, deployables and everything else in the world pushed the entity count to 81,430. The memory ceiling was 1,833 MB. What players feel as lag is low fps paired with an entity count on the rise.

Which Rust version is Test Server (Stevious Main) on?

On Linux, Test Server (Stevious Main) runs Rust network protocol 2635 and build 168909. Same protocol or no entry: your game must match, and Steam keeps it updated for you.

Where is Test Server (Stevious Main) located?

There is no region published on Test Server (Stevious Main). What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. The address you connect to is 155.103.85.145:28030.

Server tags

What do the server tags on Test Server (Stevious Main) mean?

The game's server browser reads these tags from Test Server (Stevious Main): gmrust (Game mode): The standard Rust survival rules apply here; mp100 (Max players): It holds 100 slots; ts8 (Group limit): No more than 8 to a team, as the game sets by default; v2635 (Protocol): To join, your game has to run protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): The region code is left blank; ^z (Modded): Modded is its category: plugins or settings change how it plays; ^y (Carbon): Carbon provides the plugin framework here. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.

Which Rust Player Stats lists and filters include Test Server (Stevious Main)?

These Rust Player Stats lists take Test Server (Stevious Main): Modded Rust servers, live. Searching the server list with these filters returns it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Rules and settings

Which map is running on Test Server (Stevious Main)?

Size 3,950, seed 862927699: that is the procedural map Test Server (Stevious Main) runs, generated by the game. You can look at it on RustMaps from this page, since size and seed give the same map. Read the map name off the board: Custom Map.

What are the rules and settings on Test Server (Stevious Main)?

The name of Test Server (Stevious Main) does not say what the gather rate is. Up to 8 players to a group, which is the default. survival, build, gather and raid in the standard game. Fighting and raiding between players is allowed. Under Modded in the server browser: the game is changed by plugins or settings. It runs plugins: Carbon. Anti-cheat is on: VAC.

Player counts

How full is Test Server (Stevious Main) right now?

The board shows Test Server (Stevious Main) at 1 players, with 100 slots in total. The seven-day average sits at 0 players; the peak reached 1. It drew its biggest crowd of the last 48 hours at 15:00 UTC: 1 players on average.

Where does Test Server (Stevious Main) sit in the rankings?

Ranked #11,484 on seven-day player hours, Test Server (Stevious Main) is in the top 52% of all ranked servers.

Wipe days

What is the wipe schedule on Test Server (Stevious Main)?

There is no next wipe to predict for Test Server (Stevious Main), which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 2 hours ago, its current world was made.

What does wipe day look like on Test Server (Stevious Main)?

At their busiest, its recent wipes drew 1 players on average. 8 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.

How to join

How do I join Test Server (Stevious Main)?

In the Rust console (F1) type client.connect 155.103.85.145:28030. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in. https://stevious.io/ is where its website lives.

GlossaryServer tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The standard Rust survival rules apply here.
mp100
Max players It holds 100 slots.
ts8
Group limit No more than 8 to a team, as the game sets by default.
v2635
Protocol To join, your game has to run protocol 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code The region code is left blank.

Mods and access

^z
Modded Modded is its category: plugins or settings change how it plays.
^y
Carbon Carbon provides the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.