Rust Player Stats
Live UTC 75,561 playing

Online 155.103.85.145:28070 checked 23m ago

Test Server (Upsurge Main)

moddedcarbon
Players now0
Slots100
Full0%
7-day average0peak 1
Rank#10,537top 48%
Last wipe1d agono schedule published
Next wipe1d 16hThu 29 Oct, 13:58 UTC
Launch Rust and join Website

By the numbersMatch stats

against its 100 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak1
the fullest it got this week
48-hour peak1
the busiest hour of the last two days
On the list31 of 48 hours
hours it answered in the last two days
Server fps30
average over 48 hours; 60 or more is smooth
Standingtop 48%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
00.250.50.75114:0020:0002:0008:0014:0020:00

Hourly average and peak, UTC.

FitnessServer performance

01020304014:0020:0002:0008:0014:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct14 Oct17 Oct21 Oct24 Oct27 Oct

Top 48% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

fixed weekdays

Next wipeThursday 29 October, 13:58 UTCin 1d 16h Every Monday at 13:57 and every Thursday at 13:58 UTC · high confidence

usual gap3.5 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

  1. 1d 16hThu 29 Oct, 13:58 UTC
  2. 5d 16hMon 2 Nov, 13:57 UTC
  3. 8d 21hThu 5 Nov, 19:00 UTCFW
  4. 12d 16hMon 9 Nov, 13:57 UTC
  5. 15d 16hThu 12 Nov, 13:58 UTC
  6. 19d 16hMon 16 Nov, 13:57 UTC
  7. 22d 16hThu 19 Nov, 13:58 UTC
  8. 26d 16hMon 23 Nov, 13:57 UTC

The first 48 hours of its last wipes

Thu 22 OctMon 19 OctThu 15 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 13:57 UTC1d ago – – running 0
Thu 22 Oct, 13:58 UTC5d ago 1 held half 4 days 0
Mon 19 Oct, 13:58 UTC8d ago 0 – 3 days 0
Thu 15 Oct, 13:58 UTC12d ago 1 held half 4 days 0
Mon 12 Oct, 13:58 UTC15d ago 0 – 3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Server details

Is Test Server (Upsurge Main) online, and how reliable is it?

The lights are on at Test Server (Upsurge Main): online as you read this. The reported uptime puts the last restart at roughly 30 hours ago. 38% of the time over the last 7 full days, which is 64 of 168 hours up. On 11 October 2026, Rust Player Stats saw it for the first time.

Does Test Server (Upsurge Main) run smoothly?

The last 48 hours average out at 30 server fps; it never dropped below 30. Up to 78,395 entities sat in the world, buildings and deployables included. 2,257 MB of memory was the high point. What players feel as lag is low fps paired with an entity count on the rise.

Which Rust version is Test Server (Upsurge Main) on?

On Linux, Test Server (Upsurge Main) runs Rust network protocol 2635 and build 168909. Same protocol or no entry: your game must match, and Steam keeps it updated for you.

Where is Test Server (Upsurge Main) located?

There is no region published on Test Server (Upsurge Main). Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. 155.103.85.145:28070 is the address.

Server tags

What do the server tags on Test Server (Upsurge Main) mean?

gmrust (Game mode): Rust survival as standard; mp100 (Max players): Slot count: 100; ts8 (Group limit): Teams cap at 8, the game default; v2635 (Protocol): Your game must be on protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): There's no region code on this one; ^z (Modded): Modded is its category: plugins or settings change how it plays; ^y (Carbon): It uses Carbon for plugins are the tags Test Server (Upsurge Main) publishes, and the game's server browser reads them. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.

Which Rust Player Stats lists and filters include Test Server (Upsurge Main)?

The Rust Player Stats lists that include Test Server (Upsurge Main) are: Modded Rust servers, live. Under the server list's filters it appears in: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Rules and settings

Which map is running on Test Server (Upsurge Main)?

Size 3,950, seed 253663126: that is the procedural map Test Server (Upsurge Main) runs, generated by the game. You can look at it on RustMaps from this page, since size and seed give the same map. Its map is called Custom Map.

What are the rules and settings on Test Server (Upsurge Main)?

Nothing in the name of Test Server (Upsurge Main) states a gather rate. Groups top out at 8 players, the default for the game. survival, build, gather and raid in the standard game. PvP is on, and so is raiding. Under Modded in the server browser: the game is changed by plugins or settings. Plugins in use: Carbon. VAC is on, so Valve's anti-cheat is watching.

Population

What is the population on Test Server (Upsurge Main) at the moment?

Out of 100 slots, 0 are taken on Test Server (Upsurge Main) at this moment. Seven days back gives an average of 0 players and a peak of 1. The busiest stretch of the last 48 hours came at 12:00 UTC, averaging 1 players.

Where does Test Server (Upsurge Main) sit in the rankings?

Player hours over seven days place Test Server (Upsurge Main) at #10,537, among the top 48% of ranked servers.

Wipe timing

What is the wipe schedule on Test Server (Upsurge Main)?

every Monday at 13:57 and every Thursday at 13:58 UTC is when Test Server (Upsurge Main) wipes. Thursday 29 October at 13:58 UTC is when its next wipe is due. The world it runs now was made 31 hours ago.

What does wipe day look like on Test Server (Upsurge Main)?

The average busiest point of its recent wipes was 1 players. The crowd reached its peak 7 hours after the latest wipe. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.

Joining the server

How do I join Test Server (Upsurge Main)?

In the Rust console (F1) type client.connect 155.103.85.145:28070. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in. https://stevious.io is where its website lives.

GlossaryServer tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Rust survival as standard.
mp100
Max players Slot count: 100.
ts8
Group limit Teams cap at 8, the game default.
v2635
Protocol Your game must be on protocol 2635 to get in.
cs168909
Build The game build here is 168909.
ptrak
Networking RakNet handles the network here, the game's standard layer.
$r?
Region code There's no region code on this one.

Mods and access

^z
Modded Modded is its category: plugins or settings change how it plays.
^y
Carbon It uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.