Rust Player Stats
Live UTC 38,680 playing

Online 157.211.49.86:28015 checked 10m ago

Outback Modded 7x | AU/OCE

7x weekly wipes moddedoxide
Players now0
Slots50
Full0%
7-day average0peak –
Rank#15,353top 69%
Last wipe16d agoweekly schedule
Next wipe4d 5hMon 2 Nov, 07:22 UTC
Launch Rust and join

By the numbersMatch stats

against its 50 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak–
the fullest it got this week
48-hour peak0
the busiest hour of the last two days
On the list45 of 48 hours
hours it answered in the last two days
Server fps136
average over 48 hours; 60 or more is smooth
Standingtop 69%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
0123403:0012:0021:0005:0014:0000:00

Hourly average and peak, UTC.

FitnessServer performance

010020030040003:0012:0021:0005:0014:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

from its schedule tag

Next wipeMonday 2 November, 07:22 UTCin 4d 5h Its weekly schedule tag · low confidence

usual gap10.4 daysbetween real wipes
wipe-day peak0players, last three wipes

Coming wipes

  1. 4d 5hMon 2 Nov, 07:22 UTC
  2. 7d 16hThu 5 Nov, 19:00 UTCFW
  3. 11d 5hMon 9 Nov, 07:22 UTC
  4. 18d 5hMon 16 Nov, 07:22 UTC
  5. 25d 5hMon 23 Nov, 07:22 UTC
  6. 32d 5hMon 30 Nov, 07:22 UTC
  7. 35d 16hThu 3 Dec, 19:00 UTCFW
  8. 39d 5hMon 7 Dec, 07:22 UTC

The first 48 hours of its last wipes

Mon 12 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 37 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 07:22 UTC16d ago 1 – running 0
Thu 1 Oct, 21:28 UTC FW27d ago 0 – 10.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Server details

Is Outback Modded 7x | AU/OCE online, and how reliable is it?

Online now, Outback Modded 7x | AU/OCE is up. About 3 days 20 hours ago is when it restarted, judging by its reported uptime. 96% of the time over the last 7 full days, which is 162 of 168 hours up. Rust Player Stats logged it for the first time on 13 September 2026.

Does Outback Modded 7x | AU/OCE run smoothly?

Averaging 136 server fps across the last 48 hours, it held a floor of 77. Buildings, deployables and everything else in the world pushed the entity count to 204,132. The memory ceiling was 5,984 MB. Lag, to a player, is these two together: low fps and a rising entity count.

Which Rust version is Outback Modded 7x | AU/OCE on?

Windows carries Rust network protocol 2635 and build 168909 at Outback Modded 7x | AU/OCE. To get in, your game needs the same protocol; Steam handles the update.

Where is Outback Modded 7x | AU/OCE located?

No region tag comes from Outback Modded 7x | AU/OCE, but the name points to Oceania. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. 157.211.49.86:28015 is the address.

Server tags

What do the server tags on Outback Modded 7x | AU/OCE mean?

gmrust (Game mode): The standard Rust survival rules apply here; mp50 (Max players): Slot count: 50; ts8 (Group limit): The default 8 per team applies here; v2635 (Protocol): Game protocol 2635: join only if your game matches that version; cs168909 (Build): It runs game build 168909; ptrak (Networking): Standard network layer RakNet is in use; $r? (Region code): There's no region code on this one; ^w (Weekly): It wipes weekly; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its category: plugins or settings change how it plays are the tags Outback Modded 7x | AU/OCE publishes, and the game's server browser reads them. At the top of this page the tags give you its players right now, its queue and the date its world was created.

Which Rust Player Stats lists and filters include Outback Modded 7x | AU/OCE?

You will find Outback Modded 7x | AU/OCE on the following Rust Player Stats lists: Oceania Rust servers, live and Modded Rust servers, live. Searching the server list with these filters returns it: Region: Oceania; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

Server rules

Which map is running on Outback Modded 7x | AU/OCE?

Size 4,500, seed 1337: that is the procedural map Outback Modded 7x | AU/OCE runs, generated by the game. The map repeats with that size and seed, and you can view it on RustMaps from here.

What are the rules and settings on Outback Modded 7x | AU/OCE?

The name says it: 7x gather on Outback Modded 7x | AU/OCE. Groups top out at 8 players, the default for the game. It plays as survival, build, gather and raid in the standard game. PvP is on, and so is raiding. Under Modded in the server browser: the game is changed by plugins or settings. Plugins in use: Oxide. VAC is on, so Valve's anti-cheat is watching.

Population

How full is Outback Modded 7x | AU/OCE right now?

0 of 50 slots are filled on Outback Modded 7x | AU/OCE right now. Averaged out across the past week, the count is 0 players.

Where does Outback Modded 7x | AU/OCE sit in the rankings?

The last seven days put Outback Modded 7x | AU/OCE at #15,353 on player hours: top 69% of all ranked servers.

Wipe schedule

What is the wipe schedule on Outback Modded 7x | AU/OCE?

The prediction follows its tag, because too few of Outback Modded 7x | AU/OCE's wipes are on record to confirm its schedule. On Monday 2 November at 07:22 UTC, its next wipe is due. 16 days 18 hours ago, its current world was made. In its tags it publishes a weekly wipe schedule.

What does wipe day look like on Outback Modded 7x | AU/OCE?

At their busiest, its recent wipes drew 0 players on average. The crowd reached its peak 37 hours after the latest wipe.

Joining the server

How do I join Outback Modded 7x | AU/OCE?

In the Rust console (F1) type client.connect 157.211.49.86:28015. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in.

GlossaryServer tags

what each one means

Published as mp50,ptrak,$r?,v2635,^w,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The standard Rust survival rules apply here.
mp50
Max players Slot count: 50.
ts8
Group limit The default 8 per team applies here.
v2635
Protocol Game protocol 2635: join only if your game matches that version.
cs168909
Build It runs game build 168909.
ptrak
Networking Standard network layer RakNet is in use.
$r?
Region code There's no region code on this one.

Wipe schedule

^w
Weekly It wipes weekly.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Modded is its category: plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.