Online 157.85.85.10:22459 checked 11m ago
A Sharkbite test server
By the numbersMatch stats
against its 25 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
FixturesWipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 10:12 UTC20d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Operator and location
Is A Sharkbite test server online, and how reliable is it?
Online now, A Sharkbite test server is up. Going by the uptime it reports, the last restart came about 2 days 11 hours ago. 99% of the time over the last 7 full days, which is 167 of 168 hours up. Rust Player Stats logged it for the first time on 4 October 2026.
Does A Sharkbite test server run smoothly?
122 server fps on average over 48 hours, and never under 89. Its entity count reached 69,296: buildings, deployables and the rest of the world. 4,273 MB of memory was the high point. A climbing entity count plus low fps: that is lag, as players experience it.
Which Rust version is A Sharkbite test server on?
On Linux, A Sharkbite test server runs Rust network protocol 2635 and build 167231. To get in, your game needs the same protocol; Steam handles the update.
Where is A Sharkbite test server located?
No region is published by A Sharkbite test server. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. 157.85.85.10:22459 is the address.
Lists and filters
What do the server tags on A Sharkbite test server mean?
The game's server browser reads these tags from A Sharkbite test server: gmrust (Game mode): The standard Rust survival rules apply here; mp25 (Max players): The cap is 25 slots; ts8 (Group limit): The default 8 per team applies here; v2635 (Protocol): Game protocol 2635: join only if your game matches that version; cs167231 (Build): The game build here is 167231; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): The region code is left blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.
Which Rust Player Stats lists and filters include A Sharkbite test server?
These Rust Player Stats lists take A Sharkbite test server: Modded Rust servers, live. Under the server list's filters it appears in: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server rules
Which map is running on A Sharkbite test server?
The procedural map on A Sharkbite test server is size 3,600, generated by the game from seed 50000. You can look at it on RustMaps from this page, since size and seed give the same map. Its map is called Custom Map.
What are the rules and settings on A Sharkbite test server?
Nothing in the name of A Sharkbite test server states a gather rate. Groups top out at 8 players, the default for the game. gather, build, raid: the standard game: that is the survival game mode. PvP is on, and so is raiding. Under Modded in the server browser: the game is changed by plugins or settings. It runs plugins: Oxide. Anti-cheat is on: VAC.
Player counts
What is the population on A Sharkbite test server at the moment?
Out of 25 slots, 0 are taken on A Sharkbite test server at this moment. Averaged out across the past week, the count is 0 players.
Where does A Sharkbite test server sit in the rankings?
Player hours over seven days place A Sharkbite test server at #15,353, among the top 69% of ranked servers.
Wipe schedule
What is the wipe schedule on A Sharkbite test server?
The record holds too few of A Sharkbite test server's wipes to tell its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 20 days 15 hours ago, its current world was made.
What does wipe day look like on A Sharkbite test server?
At their busiest, its recent wipes drew 0 players on average. The crowd reached its peak 0 hours after the latest wipe.
Joining the server
How do I join A Sharkbite test server?
Console route: F1 in Rust, then client.connect 157.85.85.10:22459. Or use Launch Rust here, which opens Rust through Steam and connects you.
GlossaryServer tags
what each one meansPublished as mp25,ptrak,$r?,v2635,gmrust,cs167231,ts8,^o^z
Game
gmrust
mp25
ts8
v2635
cs167231
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.