Rust Player Stats
Live UTC 50,509 playing

Online 157.85.86.54:26974 checked 10m ago

Trio weekly The Snail Wills IT!

moddedoxide
Players now0
Slots75
Full0%
7-day average0peak 1
Rank#9,102top 41%
Last wipe4d agono schedule published
Next wipe–no rhythm it keeps
Launch Rust and join

By the numbersMatch stats

against its 75 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak1
the fullest it got this week
48-hour peak1
the busiest hour of the last two days
On the list46 of 48 hours
hours it answered in the last two days
Server fps119
average over 48 hours; 60 or more is smooth
Standingtop 41%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
00.250.50.75110:0019:0004:0013:0023:0008:00

Hourly average and peak, UTC.

FitnessServer performance

05010015020010:0019:0004:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct9 Oct15 Oct29 Oct

Top 41% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4.4 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 1

The first 48 hours of its last wipes

Sat 24 OctSun 4 OctFri 2 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 20:14 UTC4d ago 1 – running 0
Sun 4 Oct, 03:36 UTC25d ago 1 halved by day 1 20.7 days 1
Fri 2 Oct, 18:24 UTC26d ago 2 – 1.4 days 0
Tue 29 Sep, 03:45 UTC30d ago 2 held half 3.6 days 0
Thu 24 Sep, 18:08 UTC34d ago 0 – 4.4 days 0
Thu 17 Sep, 18:08 UTC41d ago 0 – 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Server details

Is Trio weekly The Snail Wills IT! online, and how reliable is it?

Online now, Trio weekly The Snail Wills IT! is up. The reported uptime puts the last restart at roughly 4 days 11 hours ago. 101 of 168 hours were up over the last 7 full days, 60% of the time. On 13 September 2026, Rust Player Stats saw it for the first time.

Does Trio weekly The Snail Wills IT! run smoothly?

Averaging 119 server fps across the last 48 hours, it held a floor of 71. Up to 74,695 entities sat in the world, buildings and deployables included. Memory use reached 5,134 MB. Lag, to a player, is these two together: low fps and a rising entity count.

Which Rust version is Trio weekly The Snail Wills IT! on?

Rust network protocol 2635 and build 168909 on Linux: that is the setup at Trio weekly The Snail Wills IT!. Steam updates your game for you, but the protocol has to match to join.

Where is Trio weekly The Snail Wills IT! located?

No region is published by Trio weekly The Snail Wills IT!. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. 157.85.86.54:26974 is the address.

Server tags

What do the server tags on Trio weekly The Snail Wills IT! mean?

The game's server browser reads these tags from Trio weekly The Snail Wills IT!: gmrust (Game mode): The standard Rust survival rules apply here; mp75 (Max players): The cap is 75 slots; ts8 (Group limit): The default 8 per team applies here; v2635 (Protocol): Your game must be on protocol 2635 to get in; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its category: plugins or settings change how it plays. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.

Which Rust Player Stats lists and filters include Trio weekly The Snail Wills IT!?

You will find Trio weekly The Snail Wills IT! on the following Rust Player Stats lists: Modded Rust servers, live. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Rules and settings

Which map is running on Trio weekly The Snail Wills IT!?

The procedural map on Trio weekly The Snail Wills IT! is size 3,700, generated by the game from seed 1255754510. You can look at it on RustMaps from this page, since size and seed give the same map.

What are the rules and settings on Trio weekly The Snail Wills IT!?

The name of Trio weekly The Snail Wills IT! does not say what the gather rate is. Up to 8 players to a group, which is the default. survival, gather, build, raid: the standard game. You can fight and raid other players here. Under Modded in the server browser: the game is changed by plugins or settings. It runs plugins: Oxide. Anti-cheat is on: VAC.

Population

What is the population on Trio weekly The Snail Wills IT! at the moment?

Out of 75 slots, 0 are taken on Trio weekly The Snail Wills IT! at this moment. The seven-day average sits at 0 players; the peak reached 1. The busiest stretch of the last 48 hours came at 05:00 UTC, averaging 1 players.

Where does Trio weekly The Snail Wills IT! sit in the rankings?

Ranked #9,102 on seven-day player hours, Trio weekly The Snail Wills IT! is in the top 41% of all ranked servers.

Wipe days

What is the wipe schedule on Trio weekly The Snail Wills IT!?

There is no next wipe to predict for Trio weekly The Snail Wills IT!, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. The world it runs now was made 4 days 13 hours ago.

What does wipe day look like on Trio weekly The Snail Wills IT!?

1 players on average is what its recent wipes drew at their busiest. 1 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 50% of its recent wipes. It fell below half by day 1 when it didn't hold.

How to join

How do I join Trio weekly The Snail Wills IT!?

In the Rust console (F1) type client.connect 157.85.86.54:26974. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in.

GlossaryServer tags

what each one means

Published as mp75,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The standard Rust survival rules apply here.
mp75
Max players The cap is 75 slots.
ts8
Group limit The default 8 per team applies here.
v2635
Protocol Your game must be on protocol 2635 to get in.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Modded is its category: plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.