Offline 157.85.88.135:20387 checked 21h ago
Mark Test Server
By the numbersMatch stats
against its 1 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 42% of all ranked servers. Ranked on player hours over the last seven days.
FixturesWipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 08:58 UTC13d ago | 1 | – | running | 0 |
| Wed 7 Oct, 10:48 UTC22d ago | 1 | halved by day 7 | 8.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Operator and location
Is Mark Test Server online, and how reliable is it?
Mark Test Server sits offline; 21 hours ago is when it was last seen. Going by the uptime it reports, the last restart came about 32 hours ago. 96% of the time over the last 7 full days, which is 162 of 168 hours up. The first record Rust Player Stats has of it is 7 October 2026.
Does Mark Test Server run smoothly?
239 server fps on average over 48 hours, and never under 233. Its entity count reached 48,895: buildings, deployables and the rest of the world. The memory ceiling was 3,178 MB. A climbing entity count plus low fps: that is lag, as players experience it.
Which Rust version is Mark Test Server on?
Linux carries Rust network protocol 2635 and build 168909 at Mark Test Server. To get in, your game needs the same protocol; Steam handles the update.
Where is Mark Test Server located?
Nothing on Mark Test Server states a region. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. The address you connect to is 157.85.88.135:20387.
Tags
What do the server tags on Mark Test Server mean?
The game's server browser reads these tags from Mark Test Server: gmrust (Game mode): The standard Rust survival rules apply here; mp1 (Max players): Slot count: 1; ts8 (Group limit): The default 8 per team applies here; v2635 (Protocol): Game protocol 2635: join only if your game matches that version; cs168909 (Build): It runs game build 168909; ptrak (Networking): Standard network layer RakNet is in use; $r? (Region code): There's no region code on this one; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its category: plugins or settings change how it plays. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.
Which Rust Player Stats lists and filters include Mark Test Server?
You will find Mark Test Server on the following Rust Player Stats lists: Modded Rust servers, live. Under the server list's filters it appears in: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server rules
Which map is running on Mark Test Server?
Size 3,000, seed 50000: that is the procedural map Mark Test Server runs, generated by the game. The map repeats with that size and seed, and you can view it on RustMaps from here.
What are the rules and settings on Mark Test Server?
The name of Mark Test Server does not say what the gather rate is. Up to 8 players to a group, which is the default. It plays as survival, build, gather and raid in the standard game. You can fight and raid other players here. The server browser files it under Modded: plugins or settings change the game. It runs plugins: Oxide. Anti-cheat is on: VAC.
Population
What is the population on Mark Test Server at the moment?
Last seen 21 hours ago, Mark Test Server is offline right now. Seven days back gives an average of 0 players and a peak of 1. The busiest stretch of the last 48 hours came at 15:00 UTC, averaging 1 players.
Where does Mark Test Server sit in the rankings?
Ranked #9,438 on seven-day player hours, Mark Test Server is in the top 42% of all ranked servers.
Wipe timing
What is the wipe schedule on Mark Test Server?
The record holds too few of Mark Test Server's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe lands, and every Rust server wipes. 13 days 4 hours ago, its current world was made.
What does wipe day look like on Mark Test Server?
At their busiest, its recent wipes drew 1 players on average. 1 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. It fell below half by day 7 when it didn't hold.
Joining the server
How do I join Mark Test Server?
Press F1 in Rust, bring up the console and enter client.connect 157.85.88.135:20387. The Launch Rust button here does the same, opening Rust via Steam and connecting you.
GlossaryServer tags
what each one meansPublished as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp1
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.