Rust Player Stats
Live UTC 47,661 playing

Offline 157.85.91.226:29673 checked 1d ago

Mark VI Vanilla

moddedoxide
Players now0
Slots10
Full0%
7-day average0peak –
Rank#15,349top 69%
Last wipe25d agono schedule published
Next wipe–no wipe seen yet
Launch Rust and join

By the numbersMatch stats

against its 10 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak–
the fullest it got this week
48-hour peak0
the busiest hour of the last two days
On the list5 of 48 hours
hours it answered in the last two days
Server fps91
average over 48 hours; 60 or more is smooth
Standingtop 69%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
0123401:0002:0003:0004:0005:00

Hourly average and peak, UTC.

FitnessServer performance

05010015020001:0002:0003:0004:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct7 Oct10 Oct14 Oct17 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Server details

Is Mark VI Vanilla online, and how reliable is it?

Down at the moment, Mark VI Vanilla was last seen 42 hours ago. The reported uptime puts the last restart at roughly 5 hours ago. The last 7 full days put it at 7 of 168 hours up, 4% uptime. The first record Rust Player Stats has of it is 3 October 2026.

Does Mark VI Vanilla run smoothly?

91 server fps on average over 48 hours, and never under 4. Its entity count reached 103,789: buildings, deployables and the rest of the world. 4,348 MB of memory was the high point. A climbing entity count plus low fps: that is lag, as players experience it.

Which Rust version is Mark VI Vanilla on?

Rust network protocol 2635 and build 168909 on Linux: that is the setup at Mark VI Vanilla. To get in, your game needs the same protocol; Steam handles the update.

Where is Mark VI Vanilla located?

There is no region published on Mark VI Vanilla. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. You will find it at 157.85.91.226:29673.

Lists and filters

What do the server tags on Mark VI Vanilla mean?

The game's server browser reads these tags from Mark VI Vanilla: gmrust (Game mode): Rust survival as standard; mp10 (Max players): Slot count: 10; ts8 (Group limit): No more than 8 to a team, as the game sets by default; v2635 (Protocol): To join, your game has to run protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its category: plugins or settings change how it plays. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.

Which Rust Player Stats lists and filters include Mark VI Vanilla?

You will find Mark VI Vanilla on the following Rust Player Stats lists: Modded Rust servers, live. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server rules

Which map is running on Mark VI Vanilla?

Mark VI Vanilla runs a game-generated procedural map: size 4,250, seed 1. The map repeats with that size and seed, and you can view it on RustMaps from here.

What are the rules and settings on Mark VI Vanilla?

Nothing in the name of Mark VI Vanilla states a gather rate. Groups top out at 8 players, the default for the game. It plays as survival, gather, build, raid: the standard game. You can fight and raid other players here. The server browser files it under Modded: plugins or settings change the game. Plugins in use: Oxide. VAC is on, so Valve's anti-cheat is watching.

Population

How full is Mark VI Vanilla right now?

Last seen 42 hours ago, Mark VI Vanilla is offline right now. The seven-day average for this server is 0 players.

Where does Mark VI Vanilla sit in the rankings?

Player hours over seven days place Mark VI Vanilla at #15,349, among the top 69% of ranked servers.

Wipe schedule

What is the wipe schedule on Mark VI Vanilla?

The record holds too few of Mark VI Vanilla's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe lands, and every Rust server wipes. 25 days 6 hours ago is when its current world was made.

Connect

How do I join Mark VI Vanilla?

In the Rust console (F1) type client.connect 157.85.91.226:29673. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in.

GlossaryServer tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival as standard.
mp10
Max players Slot count: 10.
ts8
Group limit No more than 8 to a team, as the game sets by default.
v2635
Protocol To join, your game has to run protocol 2635.
cs168909
Build The game build here is 168909.
ptrak
Networking RakNet handles the network here, the game's standard layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Modded is its category: plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.