Rust Player Stats
Live UTC 69,565 playing

Online 157.85.91.243:25112 checked 10m ago

A Shockbyte Rust Server

moddedoxide
Players now0
Slots40
Full0%
7-day average0peak 1
Rank#13,000top 58%
Last wipe14d agono schedule published
Next wipe–no wipe seen yet
Launch Rust and join

By the numbersMatch stats

against its 40 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak1
the fullest it got this week
48-hour peak0
the busiest hour of the last two days
On the list47 of 48 hours
hours it answered in the last two days
Server fps229
average over 48 hours; 60 or more is smooth
Standingtop 58%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
0123413:0022:0007:0017:0002:0011:00

Hourly average and peak, UTC.

FitnessServer performance

010020030040013:0022:0007:0017:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct16 Oct19 Oct22 Oct25 Oct28 Oct

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Operator and location

Is A Shockbyte Rust Server online, and how reliable is it?

Online now, A Shockbyte Rust Server is up. About 14 days 14 hours ago is when it restarted, judging by its reported uptime. 100% of the time over the last 7 full days, which is 168 of 168 hours up. The first record Rust Player Stats has of it is 13 October 2026.

Does A Shockbyte Rust Server run smoothly?

229 server fps on average over 48 hours, and never under 213. Up to 8,216 entities sat in the world, buildings and deployables included. Memory use reached 3,791 MB. Lag, to a player, is these two together: low fps and a rising entity count.

Which Rust version is A Shockbyte Rust Server on?

Rust network protocol 2634 and build 167781 on Linux: that is the setup at A Shockbyte Rust Server. Same protocol or no entry: your game must match, and Steam keeps it updated for you.

Where is A Shockbyte Rust Server located?

There is no region published on A Shockbyte Rust Server. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. 157.85.91.243:25112 is the address.

Tags

What do the server tags on A Shockbyte Rust Server mean?

gmrust (Game mode): Survival, standard Rust style; mp40 (Max players): Slot count: 40; ts8 (Group limit): The default 8 per team applies here; v2634 (Protocol): Game protocol 2634: join only if your game matches that version; cs167781 (Build): It runs game build 167781; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): There's no region code on this one; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded are the tags A Shockbyte Rust Server publishes, and the game's server browser reads them. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.

Which Rust Player Stats lists and filters include A Shockbyte Rust Server?

These Rust Player Stats lists take A Shockbyte Rust Server: Modded Rust servers, live. Searching the server list with these filters returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Rules and settings

Which map is running on A Shockbyte Rust Server?

Size 1,500, seed 50000: that is the procedural map A Shockbyte Rust Server runs, generated by the game. The map repeats with that size and seed, and you can view it on RustMaps from here.

What are the rules and settings on A Shockbyte Rust Server?

No gather rate appears in the name of A Shockbyte Rust Server. The cap is 8 players per group, the game's default. build, gather and raid in the standard game: that is the survival game mode. PvP is on, and so is raiding. Under Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are running. Anti-cheat is on: VAC.

Population

What is the population on A Shockbyte Rust Server at the moment?

Out of 40 slots, 0 are taken on A Shockbyte Rust Server at this moment. Seven days back gives an average of 0 players and a peak of 1.

Where does A Shockbyte Rust Server sit in the rankings?

Player hours over seven days place A Shockbyte Rust Server at #13,000, among the top 58% of ranked servers.

Wipe timing

What is the wipe schedule on A Shockbyte Rust Server?

To tell its rhythm, more of A Shockbyte Rust Server's wipes need to be on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 14 days 16 hours ago, its current world was made.

How to join

How do I join A Shockbyte Rust Server?

Console route: F1 in Rust, then client.connect 157.85.91.243:25112. Or use Launch Rust here, which opens Rust through Steam and connects you.

GlossaryServer tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp40
Max players Slot count: 40.
ts8
Group limit The default 8 per team applies here.
v2634
Protocol Game protocol 2634: join only if your game matches that version.
cs167781
Build It runs game build 167781.
ptrak
Networking RakNet handles the network here, the game's standard layer.
$r?
Region code There's no region code on this one.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game changes here through plugins or settings, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.