Online 157.85.94.33:20552 checked 9m ago
Private - Raid Type Test
By the numbersMatch stats
against its 5 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
FixturesWipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 14:55 UTC14d ago | 2 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
About the server
Is Private - Raid Type Test online, and how reliable is it?
The lights are on at Private - Raid Type Test: online as you read this. Going by the uptime it reports, the last restart came about 7 hours ago. The last 7 full days put it at 167 of 168 hours up, 99% uptime. Rust Player Stats logged it for the first time on 15 October 2026.
Does Private - Raid Type Test run smoothly?
194 server fps on average over 48 hours, and never under 142. Its entity count reached 47,347: buildings, deployables and the rest of the world. 3,311 MB of memory was the high point. A climbing entity count plus low fps: that is lag, as players experience it.
Which Rust version is Private - Raid Type Test on?
On Linux, Private - Raid Type Test runs Rust network protocol 2635 and build 167781. To get in, your game needs the same protocol; Steam handles the update.
Where is Private - Raid Type Test located?
Nothing on Private - Raid Type Test states a region. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. 157.85.94.33:20552 is the address.
Lists and filters
What do the server tags on Private - Raid Type Test mean?
gmrust (Game mode): Rust survival as standard; mp5 (Max players): Slot count: 5; ts8 (Group limit): The default 8 per team applies here; v2635 (Protocol): Your game must be on protocol 2635 to get in; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): No region code is set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Modded is its category: plugins or settings change how it plays are the tags Private - Raid Type Test publishes, and the game's server browser reads them. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.
Which Rust Player Stats lists and filters include Private - Raid Type Test?
The Rust Player Stats lists that include Private - Raid Type Test are: Modded Rust servers, live. Searching the server list with these filters returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
Which map is running on Private - Raid Type Test?
The procedural map on Private - Raid Type Test is size 3,000, generated by the game from seed 1337. You can look at it on RustMaps from this page, since size and seed give the same map.
What are the rules and settings on Private - Raid Type Test?
The name of Private - Raid Type Test does not say what the gather rate is. Up to 8 players to a group, which is the default. build, gather and raid in the standard game: that is the survival game mode. You can fight and raid other players here. The server browser files it under Modded: plugins or settings change the game. It runs plugins: Oxide. VAC is on, so Valve's anti-cheat is watching.
Live counts
What is the population on Private - Raid Type Test at the moment?
The board shows Private - Raid Type Test at 0 players, with 5 slots in total. Seven days back gives an average of 0 players and a peak of 1.
Where does Private - Raid Type Test sit in the rankings?
The last seven days put Private - Raid Type Test at #13,593 on player hours: top 61% of all ranked servers.
Wipe schedule
What is the wipe schedule on Private - Raid Type Test?
The rhythm of Private - Raid Type Test's wipes cannot be told yet, because not enough are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe lands, and every Rust server wipes. 14 days 6 hours ago is when its current world was made.
What does wipe day look like on Private - Raid Type Test?
At their busiest, its recent wipes drew 2 players on average. The crowd reached its peak 2 hours after the latest wipe.
Connect
How do I join Private - Raid Type Test?
Console route: F1 in Rust, then client.connect 157.85.94.33:20552. Or use Launch Rust here, which opens Rust through Steam and connects you.
GlossaryServer tags
what each one meansPublished as mp5,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp5
ts8
v2635
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.