Rust Player Stats
Live UTC 36,116 playing

Offline 157.85.95.14:25931 checked 14d ago

Map Testing

moddedoxide
Players now0
Slots2
Full0%
7-day average0peak –
Rank#15,173top 70%
Last wipe17d agono schedule published
Next wipe–no rhythm it keeps
Launch Rust and join

By the numbersMatch stats

against its 2 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak–
the fullest it got this week
Standingtop 70%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

No hourly history yet.

Hourly average and peak, UTC.

FitnessServer performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct9 Oct15 Oct21 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.3 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 2.5

The first 48 hours of its last wipes

Sun 11 OctFri 9 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 08:15 UTC17d ago 1 – running 1
Fri 9 Oct, 17:17 UTC19d ago 2 – 1.6 days 0
Thu 1 Oct, 18:33 UTC FW27d ago 2 halved by day 4 7.9 days 1
Tue 15 Sep, 19:32 UTC43d ago 1 halved by day 1 16 days 0
Mon 14 Sep, 18:51 UTC44d ago 2 – 1 days 0
Mon 14 Sep, 09:19 UTC44d ago 2 – 0.4 days 1
Sun 13 Sep, 12:53 UTC45d ago 2 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Operator and location

Is Map Testing online, and how reliable is it?

Offline right now, with a last sighting 14 days 6 hours ago: Map Testing. 0 of 168 hours were up over the last 7 full days, 0% of the time. On 13 September 2026, Rust Player Stats saw it for the first time.

Which Rust version is Map Testing on?

Rust network protocol 2634 and build 167398 on Linux: that is the setup at Map Testing. To get in, your game needs the same protocol; Steam handles the update.

Where is Map Testing located?

There is no region published on Map Testing. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. You will find it at 157.85.95.14:25931.

Server tags

What do the server tags on Map Testing mean?

Tags published by Map Testing and picked up by the in-game browser: gmrust (Game mode): Rust survival as standard; mp2 (Max players): Slot count: 2; ts8 (Group limit): The default 8 per team applies here; v2634 (Protocol): Your game must be on protocol 2634 to get in; cs167398 (Build): The game build here is 167398; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): There's no region code on this one; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.

Which Rust Player Stats lists and filters include Map Testing?

You will find Map Testing on the following Rust Player Stats lists: Modded Rust servers, live. Searching the server list with these filters returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server rules

Which map is running on Map Testing?

Size 3,000, seed 163057: that is the procedural map Map Testing runs, generated by the game. You can look at it on RustMaps from this page, since size and seed give the same map. Read the map name off the board: Custom Map.

What are the rules and settings on Map Testing?

The name of Map Testing does not say what the gather rate is. The cap is 8 players per group, the game's default. It plays as survival, build, gather and raid in the standard game. You can fight and raid other players here. The server browser files it under Modded: plugins or settings change the game. Oxide plugins are running. VAC is on, so Valve's anti-cheat is watching.

Player counts

What is the population on Map Testing at the moment?

The board shows Map Testing offline, last seen 14 days 6 hours ago.

Where does Map Testing sit in the rankings?

Ranked #15,173 on seven-day player hours, Map Testing is in the top 70% of all ranked servers.

Wipe days

What is the wipe schedule on Map Testing?

There is no next wipe to predict for Map Testing, which wipes at irregular times. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 17 days 21 hours ago.

What does wipe day look like on Map Testing?

The average busiest point of its recent wipes was 2 players. The crowd reached its peak 0 hours after the latest wipe. Half that peak was held until the next wipe in 0% of its recent wipes. By day 2.5, it had fallen below half when it didn't hold.

Connect

How do I join Map Testing?

In the Rust console (F1) type client.connect 157.85.95.14:25931. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in.

GlossaryServer tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Rust survival as standard.
mp2
Max players Slot count: 2.
ts8
Group limit The default 8 per team applies here.
v2634
Protocol Your game must be on protocol 2634 to get in.
cs167398
Build The game build here is 167398.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code There's no region code on this one.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game changes here through plugins or settings, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.