Online 157.85.95.152:20000 checked 12m ago
velocity test
By the numbersMatch stats
against its 10 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 20% of all ranked servers. Ranked on player hours over the last seven days.
FixturesWipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 12:33 UTC2d ago | 1 | – | running | 1 |
| Sat 3 Oct, 23:59 UTC23d ago | 2 | halved by day 1 | 21.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
About the server
Is velocity test online, and how reliable is it?
Online now, velocity test is up. Going by the uptime it reports, the last restart came about 17 hours ago. 100% of the time over the last 7 full days, which is 168 of 168 hours up. On 13 September 2026, Rust Player Stats saw it for the first time.
Does velocity test run smoothly?
Averaging 236 server fps across the last 48 hours, it held a floor of 213. Its entity count reached 9,860: buildings, deployables and the rest of the world. Memory use reached 2,471 MB. A climbing entity count plus low fps: that is lag, as players experience it.
Which Rust version is velocity test on?
Rust network protocol 2635 and build 168909 on Linux: that is the setup at velocity test. To get in, your game needs the same protocol; Steam handles the update.
Where is velocity test located?
Nothing on velocity test states a region. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. You will find it at 157.85.95.152:20000.
Server tags
What do the server tags on velocity test mean?
The game's server browser reads these tags from velocity test: gmrust (Game mode): Rust survival as standard; mp10 (Max players): Slot count: 10; ts8 (Group limit): Teams cap at 8, the game default; v2635 (Protocol): To join, your game has to run protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.
Which Rust Player Stats lists and filters include velocity test?
These Rust Player Stats lists take velocity test: Modded Rust servers, live. Searching the server list with these filters returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Map and rules
Which map is running on velocity test?
velocity test runs a game-generated procedural map: size 1,500, seed 50000. The map repeats with that size and seed, and you can view it on RustMaps from here.
What are the rules and settings on velocity test?
The name of velocity test does not say what the gather rate is. The cap is 8 players per group, the game's default. survival, build, gather and raid in the standard game. PvP is on, and so is raiding. The server browser files it under Modded: plugins or settings change the game. Oxide plugins are running. Anti-cheat is off: VAC.
Population
How full is velocity test right now?
Out of 10 slots, 0 are taken on velocity test at this moment. Averaged across seven days: 0 players. The high point: 1. It drew its biggest crowd of the last 48 hours at 23:00 UTC: 1 players on average.
Where does velocity test sit in the rankings?
Player hours over seven days place velocity test at #4,493, among the top 20% of ranked servers.
Wipe days
What is the wipe schedule on velocity test?
The rhythm of velocity test's wipes cannot be told yet, because not enough are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 2 days 9 hours ago is when its current world was made.
What does wipe day look like on velocity test?
At their busiest, its recent wipes drew 2 players on average. The crowd reached its peak 0 hours after the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. It fell below half by day 1 when it didn't hold.
How to join
How do I join velocity test?
Press F1 in Rust, bring up the console and enter client.connect 157.85.95.152:20000. The Launch Rust button here does the same, opening Rust via Steam and connecting you.
GlossaryServer tags
what each one meansPublished as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp10
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.