Rust Player Stats
Live UTC 39,471 playing

Online 158.69.226.187:28015 checked 12m ago

Dev Server

moddedoxide
Players now0
Slots?
Full–
7-day average0peak 1
Rank#14,833top 67%
Last wipe26d agono schedule published
Next wipe–too few wipes seen yet
Launch Rust and join

By the numbersMatch stats

against its unknown slots
Players now0
no slot count published
7-day average0
players on an average hour this week
7-day peak1
the fullest it got this week
48-hour peak1
the busiest hour of the last two days
On the list45 of 48 hours
hours it answered in the last two days
Server fps30
average over 48 hours; 60 or more is smooth
Standingtop 67%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
00.250.50.75103:0012:0021:0005:0014:0000:00

Hourly average and peak, UTC.

FitnessServer performance

01020304003:0012:0021:0005:0014:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 10:20 UTC26d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

About the server

Is Dev Server online, and how reliable is it?

Right now Dev Server is online. About 13 hours ago is when it restarted, judging by its reported uptime. 99% of the time over the last 7 full days, which is 167 of 168 hours up. On 13 September 2026, Rust Player Stats saw it for the first time.

Does Dev Server run smoothly?

30 server fps on average over 48 hours, and never under 30. Up to 30,526 entities sat in the world, buildings and deployables included. 3,899 MB of memory was the high point. Lag, to a player, is these two together: low fps and a rising entity count.

Which Rust version is Dev Server on?

Linux carries Rust network protocol 2635 and build 168909 at Dev Server. Same protocol or no entry: your game must match, and Steam keeps it updated for you.

Where is Dev Server located?

No region is published by Dev Server. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. The address you connect to is 158.69.226.187:28015.

Server tags

What do the server tags on Dev Server mean?

Tags published by Dev Server and picked up by the in-game browser: gmvanilla (Game mode): It's vanilla survival; mp0 (Max players): The cap is 0 slots; ts30 (Group limit): Teams cap at 30; v2635 (Protocol): Your game must be on protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): The region code is left blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.

Which Rust Player Stats lists and filters include Dev Server?

These Rust Player Stats lists take Dev Server: Modded Rust servers, live. Under the server list's filters it appears in: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server rules

Which map is running on Dev Server?

Dev Server runs a game-generated procedural map: size 4,500, seed 663008107. Same size, same seed, same map, so RustMaps shows it from this page.

What are the rules and settings on Dev Server?

Nothing in the name of Dev Server states a gather rate. Groups top out at 30 players. gather, build, raid: the standard game: that is the survival game mode. Fighting and raiding between players is allowed. The server browser files it under Modded: plugins or settings change the game. Plugins in use: Oxide. Anti-cheat is on: VAC.

Player counts

How full is Dev Server right now?

0 players are logged on to Dev Server as it stands. Averaged across seven days: 0 players. The high point: 1. It drew its biggest crowd of the last 48 hours at 07:00 UTC: 0 players on average.

Where does Dev Server sit in the rankings?

Player hours over seven days place Dev Server at #14,833, among the top 67% of ranked servers.

Wipe timing

What is the wipe schedule on Dev Server?

The record holds too few of Dev Server's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe lands, and every Rust server wipes. The world it runs now was made 26 days 15 hours ago.

What does wipe day look like on Dev Server?

At their busiest, its recent wipes drew 0 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.

Connect

How do I join Dev Server?

Console route: F1 in Rust, then client.connect 158.69.226.187:28015. Or use Launch Rust here, which opens Rust through Steam and connects you.

GlossaryServer tags

what each one means

Published as mp0,ptrak,$r?,v2635,gmvanilla,cs168909,ts30,^o^z

Game

gmvanilla
Game mode It's vanilla survival.
mp0
Max players The cap is 0 slots.
ts30
Group limit Teams cap at 30.
v2635
Protocol Your game must be on protocol 2635 to get in.
cs168909
Build The game build here is 168909.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game changes here through plugins or settings, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.