Rust Player Stats
Live UTC 40,133 playing

Online 159.195.206.209:28015 checked 9m ago

Rust Tournaments | TEST

moddedcarbon
Players now0
Slots20
Full0%
7-day average0peak –
Rank#15,353top 69%
Last wipe71d agono schedule published
Next wipe–no wipe seen yet
Launch Rust and join

By the numbersMatch stats

against its 20 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak–
the fullest it got this week
48-hour peak0
the busiest hour of the last two days
On the list46 of 48 hours
hours it answered in the last two days
Server fps153
average over 48 hours; 60 or more is smooth
Standingtop 69%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
0123402:0011:0020:0005:0014:0000:00

Hourly average and peak, UTC.

FitnessServer performance

05010015020002:0011:0020:0005:0014:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Operator and location

Is Rust Tournaments | TEST online, and how reliable is it?

The lights are on at Rust Tournaments | TEST: online as you read this. About 11 days 9 hours ago is when it restarted, judging by its reported uptime. 167 of 168 hours were up over the last 7 full days, 99% of the time. On 13 September 2026, Rust Player Stats saw it for the first time.

Does Rust Tournaments | TEST run smoothly?

153 server fps on average over 48 hours, and never under 113. Up to 50,378 entities sat in the world, buildings and deployables included. 6,054 MB of memory was the high point. A climbing entity count plus low fps: that is lag, as players experience it.

Which Rust version is Rust Tournaments | TEST on?

Rust network protocol 2632 and build 161125 on Linux: that is the setup at Rust Tournaments | TEST. Steam updates your game for you, but the protocol has to match to join.

Where is Rust Tournaments | TEST located?

There is no region published on Rust Tournaments | TEST. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. You will find it at 159.195.206.209:28015.

Tags

What do the server tags on Rust Tournaments | TEST mean?

The game's server browser reads these tags from Rust Tournaments | TEST: gmrust (Game mode): Survival, standard Rust style; mp20 (Max players): The cap is 20 slots; ts8 (Group limit): No more than 8 to a team, as the game sets by default; v2632 (Protocol): Your game must be on protocol 2632 to get in; cs161125 (Build): The game build here is 161125; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): The region code is left blank; ^z (Modded): Modded is its category: plugins or settings change how it plays; ^y (Carbon): Carbon provides the plugin framework here. At the top of this page the tags give you its players right now, its queue and the date its world was created.

Which Rust Player Stats lists and filters include Rust Tournaments | TEST?

You will find Rust Tournaments | TEST on the following Rust Player Stats lists: Modded Rust servers, live. Searching the server list with these filters returns it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Map and rules

Which map is running on Rust Tournaments | TEST?

Size 3,000, seed 2147483647: that is the procedural map Rust Tournaments | TEST runs, generated by the game. Same size, same seed, same map, so RustMaps shows it from this page.

What are the rules and settings on Rust Tournaments | TEST?

No gather rate appears in the name of Rust Tournaments | TEST. The cap is 8 players per group, the game's default. It plays as survival, build, gather and raid in the standard game. PvP is on, and so is raiding. Plugins or settings change the game, so the server browser lists it as Modded. Plugins in use: Carbon. VAC is on, so Valve's anti-cheat is watching.

Player counts

How full is Rust Tournaments | TEST right now?

The board shows Rust Tournaments | TEST at 0 players, with 20 slots in total. The seven-day average for this server is 0 players.

Where does Rust Tournaments | TEST sit in the rankings?

The last seven days put Rust Tournaments | TEST at #15,353 on player hours: top 69% of all ranked servers.

Wipe timing

What is the wipe schedule on Rust Tournaments | TEST?

The record holds too few of Rust Tournaments | TEST's wipes to tell its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 71 days 6 hours ago is when its current world was made.

Joining the server

How do I join Rust Tournaments | TEST?

Console route: F1 in Rust, then client.connect 159.195.206.209:28015. Or use Launch Rust here, which opens Rust through Steam and connects you.

GlossaryServer tags

what each one means

Published as mp20,ptrak,$r?,v2632,gmrust,cs161125,ts8,^z,^y

Game

gmrust
Game mode Survival, standard Rust style.
mp20
Max players The cap is 20 slots.
ts8
Group limit No more than 8 to a team, as the game sets by default.
v2632
Protocol Your game must be on protocol 2632 to get in.
cs161125
Build The game build here is 161125.
ptrak
Networking RakNet handles the network here, the game's standard layer.
$r?
Region code The region code is left blank.

Mods and access

^z
Modded Modded is its category: plugins or settings change how it plays.
^y
Carbon Carbon provides the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.