Rust Player Stats
Live UTC 34,356 playing

Online 159.196.30.227:20030 checked 12m ago

[AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked

1000x biweekly wipes vanillamoddedoxidepve
Players now4
Slots100
Full4%
7-day average1peak 6
Rank#4,249top 19%
Last wipe11d agobiweekly schedule
Next wipe2d 6hSat 31 Oct, 13:10 UTC
Launch Rust and join Website

By the numbersMatch stats

against its 100 slots
Players now4
4% of the slots taken
7-day average1
players on an average hour this week
7-day peak6
the fullest it got this week
48-hour peak3
the busiest hour of the last two days
On the list46 of 48 hours
hours it answered in the last two days
Server fps26
average over 48 hours; 60 or more is smooth
Standingtop 19%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
0123407:0016:0001:0010:0020:0005:00

Hourly average and peak, UTC.

FitnessServer performance

01020304007:0016:0001:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 19% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

from its schedule tag

Next wipeSaturday 31 October, 13:10 UTCin 2d 6h Its biweekly schedule tag · low confidence

usual gap14.6 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak3players, last three wipes
crowd held50%else halves by day 4

Coming wipes

  1. 2d 6hSat 31 Oct, 13:10 UTC
  2. 7d 12hThu 5 Nov, 19:00 UTCFW
  3. 16d 6hSat 14 Nov, 13:10 UTC
  4. 30d 6hSat 28 Nov, 13:10 UTC
  5. 35d 12hThu 3 Dec, 19:00 UTCFW
  6. 44d 6hSat 12 Dec, 13:10 UTC

The first 48 hours of its last wipes

Sat 17 OctThu 1 OctFri 18 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 13:10 UTC11d ago 2 – running 0
Thu 1 Oct, 20:51 UTC FW27d ago 2 held half 15.7 days 0
Fri 18 Sep, 08:37 UTC40d ago 4 halved by day 4 13.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Server details

Is [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked online, and how reliable is it?

Right now [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked is online. About 21 hours ago is when it restarted, judging by its reported uptime. 144 of 168 hours were up over the last 7 full days, 86% of the time. Rust Player Stats logged it for the first time on 13 September 2026.

Does [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked run smoothly?

Averaging 26 server fps across the last 48 hours, it held a floor of 10. Up to 77,753 entities sat in the world, buildings and deployables included. The memory ceiling was 2,866 MB. Lag, to a player, is these two together: low fps and a rising entity count.

Which Rust version is [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked on?

Rust network protocol 2635 and build 168909 on Windows: that is the setup at [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked. To get in, your game needs the same protocol; Steam handles the update.

Where is [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked located?

Nothing in the tags places [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked, but its name points to Oceania. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. The address you connect to is 159.196.30.227:20030.

Tags

What do the server tags on [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked mean?

gmrust (Game mode): Survival, standard Rust style; mp100 (Max players): The cap is 100 slots; ts8 (Group limit): The default 8 per team applies here; v2635 (Protocol): To join, your game has to run protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): No region code is set; ^b (Biweekly): Wipes come fortnightly; ^v (Vanilla): No changed rates, kits or rules: it's the game as Facepunch ships it; ^p (PvE): Players don't fight each other here; the world does the killing; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded are the tags [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked publishes, and the game's server browser reads them. At the top of this page the tags give you its players right now, its queue and the date its world was created.

Which Rust Player Stats lists and filters include [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked?

The Rust Player Stats lists that include [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked are: Rust servers above 10x, Oceania Rust servers, live, Modded Rust servers, live and Best Rust PvE servers (2026). Searching the server list with these filters returns it: Region: Oceania; Type: Vanilla and Modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: More than 10x.

Rules and settings

Which map is running on [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked?

[AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked runs a game-generated procedural map: size 3,500, seed 901796074. The map repeats with that size and seed, and you can view it on RustMaps from here.

What are the rules and settings on [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked?

Gather rate for [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked is 1000x, straight from its name. The cap is 8 players per group, the game's default. It plays as pve, other players are not fought. The server browser files it under Modded: plugins or settings change the game. Oxide plugins are running. The word it uses is vanilla: no changed rates, kits or rules: it's the game as Facepunch ships it. Anti-cheat is off: VAC.

Live counts

How full is [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked right now?

Out of 100 slots, 4 are taken on [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked at this moment. The seven-day average sits at 1 players; the peak reached 6. It drew its biggest crowd of the last 48 hours at 08:00 UTC: 2 players on average.

Where does [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked sit in the rankings?

The last seven days put [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked at #4,249 on player hours: top 19% of all ranked servers.

Wipe days

What is the wipe schedule on [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked?

With so few of [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked's wipes logged, its tag is what the prediction goes on, not a confirmed schedule. Due on Saturday 31 October at 13:10 UTC is its next wipe. 11 days 16 hours ago, its current world was made. Its tags carry an every-two-weeks wipe schedule.

What does wipe day look like on [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked?

At their busiest, its recent wipes drew 3 players on average. The crowd reached its peak 2 hours after the latest wipe. Half that peak was held until the next wipe in 50% of its recent wipes. By day 4, it had fallen below half when it didn't hold.

Joining the server

How do I join [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked?

In the Rust console (F1) type client.connect 159.196.30.227:20030. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in. https://www.tearbeargaming.com is where its website lives.

GlossaryServer tags

what each one means

Published as mp100,ptrak,$r?,v2635,^b,^v,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp100
Max players The cap is 100 slots.
ts8
Group limit The default 8 per team applies here.
v2635
Protocol To join, your game has to run protocol 2635.
cs168909
Build The game build here is 168909.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly Wipes come fortnightly.

Difficulty

^v
Vanilla No changed rates, kits or rules: it's the game as Facepunch ships it.

Gameplay

^p
PvE Players don't fight each other here; the world does the killing.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game changes here through plugins or settings, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.