Rust Player Stats
Live UTC 44,156 playing

Online 160.251.136.57:28015 checked 12m ago

RustServer_22027

moddedoxide
Players now0
Slots70
Full0%
7-day average0peak 1
Rank#9,853top 44%
Last wipe17h agono schedule published
Next wipe–no rhythm it keeps
Launch Rust and join

By the numbersMatch stats

against its 70 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak1
the fullest it got this week
48-hour peak1
the busiest hour of the last two days
On the list33 of 48 hours
hours it answered in the last two days
Server fps142
average over 48 hours; 60 or more is smooth
Standingtop 44%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeakWipe
00.250.50.75116:0004:0011:0017:0001:0007:00Wiped Tue 27 Oct, 16:31 UTCWIPEWiped Tue 27 Oct, 22:56 UTCWIPEWiped Wed 28 Oct, 14:42 UTCWIPE

Hourly average and peak, UTC.

FitnessServer performance

Server fpsWipe
010020030040016:0004:0011:0017:0001:0007:00Wiped Tue 27 Oct, 16:31 UTCWIPEWiped Tue 27 Oct, 22:56 UTCWIPEWiped Wed 28 Oct, 14:42 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct10 Oct14 Oct19 Oct23 Oct29 Oct

Top 44% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2.5

The first 48 hours of its last wipes

Wed 14 OctTue 13 OctThu 8 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 14:42 UTC17h ago – – running 0
Tue 27 Oct, 22:56 UTC1d ago – – – 0
Tue 27 Oct, 16:31 UTC1d ago – – – 0
Wed 14 Oct, 14:25 UTC14d ago 1 halved by day 4 13.1 days 0
Tue 13 Oct, 17:15 UTC15d ago 1 – 0.9 days 0
Thu 8 Oct, 00:37 UTC21d ago 1 halved by day 1 5.7 days 0
Tue 6 Oct, 04:18 UTC23d ago 1 – 1.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Operator and location

Is RustServer_22027 online, and how reliable is it?

Online now, RustServer_22027 is up. About 16 hours ago is when it restarted, judging by its reported uptime. 25 of 168 hours were up over the last 7 full days, 15% of the time. On 5 October 2026, Rust Player Stats saw it for the first time.

Does RustServer_22027 run smoothly?

The last 48 hours average out at 142 server fps; it never dropped below 60. Up to 123,278 entities sat in the world, buildings and deployables included. The memory ceiling was 3,930 MB. Lag, to a player, is these two together: low fps and a rising entity count.

Which Rust version is RustServer_22027 on?

Rust network protocol 2635 and build 168909 on Linux: that is the setup at RustServer_22027. Same protocol or no entry: your game must match, and Steam keeps it updated for you.

Where is RustServer_22027 located?

There is no region published on RustServer_22027. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. You will find it at 160.251.136.57:28015.

Tags

What do the server tags on RustServer_22027 mean?

The game's server browser reads these tags from RustServer_22027: gmrust (Game mode): Survival, standard Rust style; mp70 (Max players): It holds 70 slots; ts8 (Group limit): No more than 8 to a team, as the game sets by default; v2635 (Protocol): Game protocol 2635: join only if your game matches that version; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its category: plugins or settings change how it plays. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.

Which Rust Player Stats lists and filters include RustServer_22027?

These Rust Player Stats lists take RustServer_22027: Modded Rust servers, live. Under the server list's filters it appears in: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Map and rules

Which map is running on RustServer_22027?

Size 4,500, seed 1337: that is the procedural map RustServer_22027 runs, generated by the game. The map repeats with that size and seed, and you can view it on RustMaps from here. Read the map name off the board: Custom Map.

What are the rules and settings on RustServer_22027?

Nothing in the name of RustServer_22027 states a gather rate. Groups top out at 8 players, the default for the game. It plays as survival, gather, build, raid: the standard game. You can fight and raid other players here. The server browser files it under Modded: plugins or settings change the game. Plugins in use: Oxide. Anti-cheat is on: VAC.

Population

How full is RustServer_22027 right now?

0 of 70 slots are filled on RustServer_22027 right now. The seven-day average sits at 0 players; the peak reached 1. The busiest stretch of the last 48 hours came at 15:00 UTC, averaging 1 players.

Where does RustServer_22027 sit in the rankings?

Player hours over seven days place RustServer_22027 at #9,853, among the top 44% of ranked servers.

Wipe days

What is the wipe schedule on RustServer_22027?

No next wipe can be predicted for RustServer_22027, because it wipes at irregular times. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 17 hours ago is when its current world was made.

What does wipe day look like on RustServer_22027?

1 players on average is what its recent wipes drew at their busiest. The crowd reached its peak 1 hours after the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. It fell below half by day 2.5 when it didn't hold.

How to join

How do I join RustServer_22027?

Press F1 in Rust, bring up the console and enter client.connect 160.251.136.57:28015. The Launch Rust button here does the same, opening Rust via Steam and connecting you.

GlossaryServer tags

what each one means

Published as mp70,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp70
Max players It holds 70 slots.
ts8
Group limit No more than 8 to a team, as the game sets by default.
v2635
Protocol Game protocol 2635: join only if your game matches that version.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Modded is its category: plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.