Rust Player Stats
Live UTC 49,738 playing

Offline 162.157.20.120:28015 checked 21d ago

Local Mod Dev

moddedoxide
Players now1
Slots4
Full25%
7-day average0peak –
Rank#14,201top 64%
Last wipe21d agono schedule published
Next wipe–no wipe seen yet
Launch Rust and join

By the numbersMatch stats

against its 4 slots
Players now1
25% of the slots taken
7-day average0
players on an average hour this week
7-day peak–
the fullest it got this week
Standingtop 64%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

No hourly history yet.

Hourly average and peak, UTC.

FitnessServer performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct8 Oct10 Oct11 Oct13 Oct14 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Operator and location

Is Local Mod Dev online, and how reliable is it?

Local Mod Dev sits offline; 21 days 13 hours ago is when it was last seen. 0% of the time over the last 7 full days, which is 0 of 168 hours up. The first record Rust Player Stats has of it is 7 October 2026.

Which Rust version is Local Mod Dev on?

On Windows, Local Mod Dev runs Rust network protocol 2634 and build 167058. To get in, your game needs the same protocol; Steam handles the update.

Where is Local Mod Dev located?

Nothing on Local Mod Dev states a region. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. 162.157.20.120:28015 is the address.

Lists and filters

What do the server tags on Local Mod Dev mean?

Tags published by Local Mod Dev and picked up by the in-game browser: gmrust (Game mode): Survival, standard Rust style; mp4 (Max players): It holds 4 slots; ts8 (Group limit): Teams cap at 8, the game default; v2634 (Protocol): To join, your game has to run protocol 2634; cs167058 (Build): Build number: 167058; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.

Which Rust Player Stats lists and filters include Local Mod Dev?

The Rust Player Stats lists that include Local Mod Dev are: Modded Rust servers, live. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Rules and settings

Which map is running on Local Mod Dev?

A procedural map, generated by the game, is what Local Mod Dev runs.

What are the rules and settings on Local Mod Dev?

No gather rate appears in the name of Local Mod Dev. Groups top out at 8 players, the default for the game. gather, build, raid: the standard game: that is the survival game mode. Fighting and raiding between players is allowed. The server browser files it under Modded: plugins or settings change the game. Plugins in use: Oxide. VAC is on, so Valve's anti-cheat is watching.

Player counts

How full is Local Mod Dev right now?

Last seen 21 days 13 hours ago, Local Mod Dev is offline right now.

Where does Local Mod Dev sit in the rankings?

Ranked #14,201 on seven-day player hours, Local Mod Dev is in the top 64% of all ranked servers.

Wipe days

What is the wipe schedule on Local Mod Dev?

The rhythm of Local Mod Dev's wipes cannot be told yet, because not enough are on record. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 21 days 14 hours ago.

How to join

How do I join Local Mod Dev?

Console route: F1 in Rust, then client.connect 162.157.20.120:28015. Or use Launch Rust here, which opens Rust through Steam and connects you.

GlossaryServer tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs167058,ts8,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp4
Max players It holds 4 slots.
ts8
Group limit Teams cap at 8, the game default.
v2634
Protocol To join, your game has to run protocol 2634.
cs167058
Build Build number: 167058.
ptrak
Networking RakNet handles the network here, the game's standard layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game changes here through plugins or settings, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.