Rust Player Stats
Live UTC 32,367 playing

Online 162.19.127.25:28015 checked 8m ago

[EU] Facepunch Tech Test

official monthly wipes vanilla
Players now0
Slots?
Full–
7-day average0peak –
Rank#15,349top 69%
Last wipe34d agomonthly schedule
Next wipe7d 14hThu 5 Nov, 19:00 UTC FW
Launch Rust and join

By the numbersMatch stats

against its unknown slots
Players now0
no slot count published
7-day average0
players on an average hour this week
7-day peak–
the fullest it got this week
48-hour peak0
the busiest hour of the last two days
On the list46 of 48 hours
hours it answered in the last two days
Server fps240
average over 48 hours; 60 or more is smooth
Standingtop 69%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
0123405:0014:0023:0008:0017:0003:00

Hourly average and peak, UTC.

FitnessServer performance

010020030040005:0014:0023:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

force wipes only

Next wipeThursday 5 November, 19:00 UTCin 7d 14h The force wipe · high confidence

usual gap8.7 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 6

Coming wipes

  1. 7d 14hThu 5 Nov, 19:00 UTCFW
  2. 35d 14hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 8 OctFri 25 SepWed 16 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 04:25 UTC21d ago 0 – running 0
Fri 25 Sep, 04:27 UTC34d ago 0 – 13 days 0
Wed 16 Sep, 11:59 UTC42d ago 2 halved by day 6 8.7 days 0
Tue 15 Sep, 15:48 UTC43d ago 2 – 0.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

About the server

Is [EU] Facepunch Tech Test online, and how reliable is it?

Online now, [EU] Facepunch Tech Test is up. About 22 hours ago is when it restarted, judging by its reported uptime. The last 7 full days put it at 167 of 168 hours up, 99% uptime. On 13 September 2026, Rust Player Stats saw it for the first time.

Does [EU] Facepunch Tech Test run smoothly?

240 server fps on average over 48 hours, and never under 240. Buildings, deployables and everything else in the world pushed the entity count to 120,000. 4,438 MB of memory was the high point. Lag, to a player, is these two together: low fps and a rising entity count.

Which Rust version is [EU] Facepunch Tech Test on?

Linux carries Rust network protocol 2635 and build 169462 at [EU] Facepunch Tech Test. Steam updates your game for you, but the protocol has to match to join.

Where is [EU] Facepunch Tech Test located?

The name of [EU] Facepunch Tech Test points to Europe, though it publishes no region tag. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. The address you connect to is 162.19.127.25:28015.

Lists and filters

What do the server tags on [EU] Facepunch Tech Test mean?

The game's server browser reads these tags from [EU] Facepunch Tech Test: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): The standard Rust survival rules apply here; mp0 (Max players): It holds 0 slots; ts8 (Group limit): The default 8 per team applies here; v2635 (Protocol): To join, your game has to run protocol 2635; cs169462 (Build): Build number: 169462; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): There's no region code on this one; ^m (Monthly): Monthly wipes, timed to Facepunch's force wipe; ^v (Vanilla): The game as shipped by Facepunch, with rates, kits and rules untouched; ^t (Tutorial on): Facepunch's tutorial is available for new players. At the top of this page the tags give you its players right now, its queue and the date its world was created.

Who runs [EU] Facepunch Tech Test?

A single operator most likely stands behind [EU] Facepunch Tech Test and the 124 other servers we track with the same playrust.com hostname.

Which Rust Player Stats lists and filters include [EU] Facepunch Tech Test?

You will find [EU] Facepunch Tech Test on the following Rust Player Stats lists: EU Rust servers, live, Official Rust servers, ranked live, Rust tutorial servers and Vanilla Rust servers. Searching the server list with these filters returns it: Region: Europe; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.

Map and rules

Which map is running on [EU] Facepunch Tech Test?

Size 4,500, seed 211649: that is the procedural map [EU] Facepunch Tech Test runs, generated by the game. The map repeats with that size and seed, and you can view it on RustMaps from here.

What are the rules and settings on [EU] Facepunch Tech Test?

Nothing in the name of [EU] Facepunch Tech Test states a gather rate. Groups top out at 8 players, the default for the game. gather, build, raid: the standard game: that is the survival game mode. Fighting and raiding between players is allowed. It appears under Official inside the game. The word it uses is vanilla: the game as shipped by Facepunch, with rates, kits and rules untouched. Anti-cheat is on: VAC.

Population

How full is [EU] Facepunch Tech Test right now?

The count reads 0 on [EU] Facepunch Tech Test at this moment. The seven-day average for this server is 0 players.

Where does [EU] Facepunch Tech Test sit in the rankings?

Ranked #15,349 on seven-day player hours, [EU] Facepunch Tech Test is in the top 69% of all ranked servers.

Wipe schedule

What is the wipe schedule on [EU] Facepunch Tech Test?

With the force wipe, [EU] Facepunch Tech Test wipes once a month. When every Rust server wipes, on Thursday 5 November at 19:00 UTC, its next wipe is the force wipe. 34 days ago, its current world was made. Its tags carry a monthly wipe schedule.

What does wipe day look like on [EU] Facepunch Tech Test?

1 players on average is what its recent wipes drew at their busiest. 0 hours after the wipe, the crowd peaked on the latest wipe. Half that peak was held until the next wipe in 0% of its recent wipes. By day 6, it had fallen below half when it didn't hold.

How to join

How do I join [EU] Facepunch Tech Test?

Console route: F1 in Rust, then client.connect 162.19.127.25:28015. Or use Launch Rust here, which opens Rust through Steam and connects you.

GlossaryServer tags

what each one means

Published as mp0,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs169462,ts8

On Rust Player Stats

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode The standard Rust survival rules apply here.
mp0
Max players It holds 0 slots.
ts8
Group limit The default 8 per team applies here.
v2635
Protocol To join, your game has to run protocol 2635.
cs169462
Build Build number: 169462.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code There's no region code on this one.

Wipe schedule

^m
Monthly Monthly wipes, timed to Facepunch's force wipe.

Difficulty

^v
Vanilla The game as shipped by Facepunch, with rates, kits and rules untouched.

Gameplay

^t
Tutorial on Facepunch's tutorial is available for new players.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.