Rust Player Stats
Live UTC 94,650 playing

Offline 167.114.158.11:28075 checked 38d ago

DO NOT JOIN - Hillside update test

moddedoxide
Players now0
Slots2
Full0%
7-day average0peak –
Rank#15,450no region published
Last wipe46d agono schedule published
Next wipe–no wipe seen yet
Launch Rust and join

By the numbersMatch stats

against its 2 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak–
the fullest it got this week
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

No hourly history yet.

Hourly average and peak, UTC.

FitnessServer performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep

FixturesWipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Server details

Is DO NOT JOIN - Hillside update test online, and how reliable is it?

DO NOT JOIN - Hillside update test sits offline; 38 days 16 hours ago is when it was last seen. The last 7 full days put it at 0 of 168 hours up, 0% uptime. The first record Rust Player Stats has of it is 19 September 2026.

Which Rust version is DO NOT JOIN - Hillside update test on?

On Linux, DO NOT JOIN - Hillside update test runs Rust network protocol 2633 and build 163207. Same protocol or no entry: your game must match, and Steam keeps it updated for you.

Where is DO NOT JOIN - Hillside update test located?

Nothing on DO NOT JOIN - Hillside update test states a region. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. 167.114.158.11:28075 is the address.

Lists and filters

What do the server tags on DO NOT JOIN - Hillside update test mean?

The game's server browser reads these tags from DO NOT JOIN - Hillside update test: gmrust (Game mode): Rust survival as standard; mp2 (Max players): Slot count: 2; ts8 (Group limit): No more than 8 to a team, as the game sets by default; v2633 (Protocol): Game protocol 2633: join only if your game matches that version; cs163207 (Build): The game build here is 163207; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Modded is its category: plugins or settings change how it plays. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.

Which Rust Player Stats lists and filters include DO NOT JOIN - Hillside update test?

You will find DO NOT JOIN - Hillside update test on the following Rust Player Stats lists: Modded Rust servers, live. Under the server list's filters it appears in: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server rules

Which map is running on DO NOT JOIN - Hillside update test?

A procedural map, generated by the game, is what DO NOT JOIN - Hillside update test runs.

What are the rules and settings on DO NOT JOIN - Hillside update test?

The name of DO NOT JOIN - Hillside update test does not say what the gather rate is. Groups top out at 8 players, the default for the game. survival, build, gather and raid in the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded: plugins or settings change the game. Oxide plugins are running. VAC is on, so Valve's anti-cheat is watching.

Player counts

What is the population on DO NOT JOIN - Hillside update test at the moment?

Last seen 38 days 16 hours ago, DO NOT JOIN - Hillside update test is offline right now.

Where does DO NOT JOIN - Hillside update test sit in the rankings?

Player hours over seven days place DO NOT JOIN - Hillside update test at #15,450, among the top – of ranked servers.

Wipe schedule

What is the wipe schedule on DO NOT JOIN - Hillside update test?

The rhythm of DO NOT JOIN - Hillside update test's wipes cannot be told yet, because not enough are on record. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 46 days 18 hours ago is when its current world was made.

Connect

How do I join DO NOT JOIN - Hillside update test?

Press F1 in Rust, bring up the console and enter client.connect 167.114.158.11:28075. The Launch Rust button here does the same, opening Rust via Steam and connecting you.

GlossaryServer tags

what each one means

Published as mp2,ptrak,$r?,v2633,gmrust,cs163207,ts8,^o^z

Game

gmrust
Game mode Rust survival as standard.
mp2
Max players Slot count: 2.
ts8
Group limit No more than 8 to a team, as the game sets by default.
v2633
Protocol Game protocol 2633: join only if your game matches that version.
cs163207
Build The game build here is 163207.
ptrak
Networking RakNet handles the network here, the game's standard layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Modded is its category: plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.