Online 167.114.158.11:28210 checked 5m ago
[TEST] Hillside mock main - not a real server
By the numbersMatch stats
against its 10 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
FixturesWipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 23:33 UTC13d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Operator and location
Is [TEST] Hillside mock main - not a real server online, and how reliable is it?
The lights are on at [TEST] Hillside mock main - not a real server: online as you read this. The last 7 full days put it at 168 of 168 hours up, 100% uptime. On 19 September 2026, Rust Player Stats saw it for the first time.
Which Rust version is [TEST] Hillside mock main - not a real server on?
On Linux, [TEST] Hillside mock main - not a real server runs Rust network protocol 2635 and build 168909. Same protocol or no entry: your game must match, and Steam keeps it updated for you.
Where is [TEST] Hillside mock main - not a real server located?
No region is published by [TEST] Hillside mock main - not a real server. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. The address you connect to is 167.114.158.11:28210.
Tags
What do the server tags on [TEST] Hillside mock main - not a real server mean?
gmrust (Game mode): Rust survival as standard; mp10 (Max players): Slot count: 10; ts8 (Group limit): The default 8 per team applies here; v2635 (Protocol): To join, your game has to run protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard network layer RakNet is in use; $r? (Region code): The region code is left blank; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Modded is its category: plugins or settings change how it plays are the tags [TEST] Hillside mock main - not a real server publishes, and the game's server browser reads them. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.
Which Rust Player Stats lists and filters include [TEST] Hillside mock main - not a real server?
These Rust Player Stats lists take [TEST] Hillside mock main - not a real server: Modded Rust servers, live. Searching the server list with these filters returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server rules
Which map is running on [TEST] Hillside mock main - not a real server?
A procedural map, generated by the game, is what [TEST] Hillside mock main - not a real server runs.
What are the rules and settings on [TEST] Hillside mock main - not a real server?
The name of [TEST] Hillside mock main - not a real server does not say what the gather rate is. The cap is 8 players per group, the game's default. survival, build, gather and raid in the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the server browser lists it as Modded. It runs plugins: Oxide. VAC is on, so Valve's anti-cheat is watching.
Live counts
How full is [TEST] Hillside mock main - not a real server right now?
The board shows [TEST] Hillside mock main - not a real server at 0 players, with 10 slots in total. Averaged out across the past week, the count is 0 players.
Where does [TEST] Hillside mock main - not a real server sit in the rankings?
Player hours over seven days place [TEST] Hillside mock main - not a real server at #15,419, among the top 69% of ranked servers.
Wipe schedule
What is the wipe schedule on [TEST] Hillside mock main - not a real server?
The rhythm of [TEST] Hillside mock main - not a real server's wipes cannot be told yet, because not enough are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 13 days 7 hours ago is when its current world was made.
What does wipe day look like on [TEST] Hillside mock main - not a real server?
At their busiest, its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.
How to join
How do I join [TEST] Hillside mock main - not a real server?
In the Rust console (F1) type client.connect 167.114.158.11:28210. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in.
GlossaryServer tags
what each one meansPublished as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp10
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.