Rust Player Stats
Live UTC 44,156 playing

Online 170.23.127.203:25565 checked 10m ago

RCE TAKEOVER

moddedoxide
Players now0
Slots200
Full0%
7-day average0peak –
Rank#15,338top 69%
Last wipe26d agono schedule published
Next wipe–too few wipes seen yet
Launch Rust and join

By the numbersMatch stats

against its 200 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak–
the fullest it got this week
48-hour peak0
the busiest hour of the last two days
On the list46 of 48 hours
hours it answered in the last two days
Server fps235
average over 48 hours; 60 or more is smooth
Standingtop 69%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
0123409:0018:0003:0012:0022:0007:00

Hourly average and peak, UTC.

FitnessServer performance

010020030040009:0018:0003:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 05:14 UTC26d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

About the server

Is RCE TAKEOVER online, and how reliable is it?

The lights are on at RCE TAKEOVER: online as you read this. Going by the uptime it reports, the last restart came about 1 hours ago. 167 of 168 hours were up over the last 7 full days, 99% of the time. The first record Rust Player Stats has of it is 13 September 2026.

Does RCE TAKEOVER run smoothly?

235 server fps on average over 48 hours, and never under 191. Up to 44,868 entities sat in the world, buildings and deployables included. The memory ceiling was 2,063 MB. Lag, to a player, is these two together: low fps and a rising entity count.

Which Rust version is RCE TAKEOVER on?

Linux carries Rust network protocol 2635 and build 168909 at RCE TAKEOVER. Steam updates your game for you, but the protocol has to match to join.

Where is RCE TAKEOVER located?

There is no region published on RCE TAKEOVER. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. 170.23.127.203:25565 is the address.

Tags

What do the server tags on RCE TAKEOVER mean?

Tags published by RCE TAKEOVER and picked up by the in-game browser: gmrust (Game mode): Rust survival as standard; mp200 (Max players): It holds 200 slots; ts8 (Group limit): The default 8 per team applies here; v2635 (Protocol): To join, your game has to run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): No region code is set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded. At the top of this page the tags give you its players right now, its queue and the date its world was created.

Which Rust Player Stats lists and filters include RCE TAKEOVER?

These Rust Player Stats lists take RCE TAKEOVER: Modded Rust servers, live. Under the server list's filters it appears in: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Map and rules

Which map is running on RCE TAKEOVER?

Size 3,000, seed 2345976: that is the procedural map RCE TAKEOVER runs, generated by the game. The map repeats with that size and seed, and you can view it on RustMaps from here.

What are the rules and settings on RCE TAKEOVER?

Nothing in the name of RCE TAKEOVER states a gather rate. The cap is 8 players per group, the game's default. survival, gather, build, raid: the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded: plugins or settings change the game. It runs plugins: Oxide. VAC is on, so Valve's anti-cheat is watching.

Live counts

What is the population on RCE TAKEOVER at the moment?

0 of 200 slots are filled on RCE TAKEOVER right now. The seven-day average for this server is 0 players.

Where does RCE TAKEOVER sit in the rankings?

Player hours over seven days place RCE TAKEOVER at #15,338, among the top 69% of ranked servers.

Wipe schedule

What is the wipe schedule on RCE TAKEOVER?

To tell its rhythm, more of RCE TAKEOVER's wipes need to be on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 26 days 3 hours ago is when its current world was made.

What does wipe day look like on RCE TAKEOVER?

At their busiest, its recent wipes drew 0 players on average. The crowd reached its peak 0 hours after the latest wipe.

How to join

How do I join RCE TAKEOVER?

Console route: F1 in Rust, then client.connect 170.23.127.203:25565. Or use Launch Rust here, which opens Rust through Steam and connects you.

GlossaryServer tags

what each one means

Published as mp200,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival as standard.
mp200
Max players It holds 200 slots.
ts8
Group limit The default 8 per team applies here.
v2635
Protocol To join, your game has to run protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code No region code is set.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded The game changes here through plugins or settings, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.