Rust Player Stats
Live UTC 38,014 playing

Online 170.23.61.207:11352 checked 14m ago

Hardcore (Not yet finished construction)

moddedoxide
Players now0
Slots100
Full0%
7-day average1peak 4
Rank#3,541top 16%
Last wipe18d agono schedule published
Next wipe–no rhythm it keeps
Launch Rust and join

By the numbersMatch stats

against its 100 slots
Players now0
0% of the slots taken
7-day average1
players on an average hour this week
7-day peak4
the fullest it got this week
48-hour peak2
the busiest hour of the last two days
On the list46 of 48 hours
hours it answered in the last two days
Server fps57
average over 48 hours; 60 or more is smooth
Standingtop 16%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
00.511.5203:0012:0021:0006:0015:0001:00

Hourly average and peak, UTC.

FitnessServer performance

02040608003:0012:0021:0006:0015:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct

Top 16% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.1 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 10 OctWed 7 OctTue 6 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 14 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 06:08 UTC18d ago 3 – running 0
Wed 7 Oct, 08:47 UTC21d ago 2 held half 2.9 days 1
Tue 6 Oct, 15:52 UTC22d ago 2 – 0.7 days 0
Mon 5 Oct, 16:42 UTC23d ago 2 – 1 days 0
Sun 4 Oct, 11:27 UTC24d ago 1 – 1.2 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

About the server

Is Hardcore (Not yet finished construction) online, and how reliable is it?

Online now, Hardcore (Not yet finished construction) is up. The reported uptime puts the last restart at roughly 27 hours ago. The last 7 full days put it at 167 of 168 hours up, 99% uptime. Rust Player Stats logged it for the first time on 4 October 2026.

Does Hardcore (Not yet finished construction) run smoothly?

Averaging 57 server fps across the last 48 hours, it held a floor of 31. Up to 177,943 entities sat in the world, buildings and deployables included. The memory ceiling was 5,129 MB. A climbing entity count plus low fps: that is lag, as players experience it.

Which Rust version is Hardcore (Not yet finished construction) on?

On Linux, Hardcore (Not yet finished construction) runs Rust network protocol 2635 and build 168909. Same protocol or no entry: your game must match, and Steam keeps it updated for you.

Where is Hardcore (Not yet finished construction) located?

Nothing on Hardcore (Not yet finished construction) states a region. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. The address you connect to is 170.23.61.207:11352.

Tags

What do the server tags on Hardcore (Not yet finished construction) mean?

Tags published by Hardcore (Not yet finished construction) and picked up by the in-game browser: gmrust (Game mode): The standard Rust survival rules apply here; mp100 (Max players): Slot count: 100; ts8 (Group limit): The default 8 per team applies here; v2635 (Protocol): To join, your game has to run protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard network layer RakNet is in use; $r? (Region code): The region code is left blank; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Modded is its category: plugins or settings change how it plays. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.

Which Rust Player Stats lists and filters include Hardcore (Not yet finished construction)?

You will find Hardcore (Not yet finished construction) on the following Rust Player Stats lists: Modded Rust servers, live. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Map and rules

Which map is running on Hardcore (Not yet finished construction)?

The procedural map on Hardcore (Not yet finished construction) is size 4,000, generated by the game from seed 7777. Same size, same seed, same map, so RustMaps shows it from this page.

What are the rules and settings on Hardcore (Not yet finished construction)?

Nothing in the name of Hardcore (Not yet finished construction) states a gather rate. The cap is 8 players per group, the game's default. gather, build, raid: the standard game: that is the survival game mode. PvP is on, and so is raiding. The server browser files it under Modded: plugins or settings change the game. It runs plugins: Oxide. VAC is on, so Valve's anti-cheat is watching.

Population

How full is Hardcore (Not yet finished construction) right now?

0 of 100 slots are filled on Hardcore (Not yet finished construction) right now. Averaged across seven days: 1 players. The high point: 4. The busiest stretch of the last 48 hours came at 10:00 UTC, averaging 2 players.

Where does Hardcore (Not yet finished construction) sit in the rankings?

Player hours over seven days place Hardcore (Not yet finished construction) at #3,541, among the top 16% of ranked servers.

Wipe schedule

What is the wipe schedule on Hardcore (Not yet finished construction)?

No next wipe can be predicted for Hardcore (Not yet finished construction), because it wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 18 days 20 hours ago is when its current world was made.

What does wipe day look like on Hardcore (Not yet finished construction)?

2 players on average is what its recent wipes drew at their busiest. The crowd reached its peak 14 hours after the latest wipe. Until the next wipe, the crowd stayed above half that peak in 100% of its recent wipes.

Joining the server

How do I join Hardcore (Not yet finished construction)?

In the Rust console (F1) type client.connect 170.23.61.207:11352. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in.

GlossaryServer tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The standard Rust survival rules apply here.
mp100
Max players Slot count: 100.
ts8
Group limit The default 8 per team applies here.
v2635
Protocol To join, your game has to run protocol 2635.
cs168909
Build The game build here is 168909.
ptrak
Networking Standard network layer RakNet is in use.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded Modded is its category: plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.