Online 172.240.47.243:25619 checked 9m ago
DiggyTown - Solo-Duo-Trio-Quad
By the numbersMatch stats
against its 60 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
FixturesWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
About the server
Is DiggyTown - Solo-Duo-Trio-Quad online, and how reliable is it?
Right now DiggyTown - Solo-Duo-Trio-Quad is online. About 21 hours ago is when it restarted, judging by its reported uptime. 99% of the time over the last 7 full days, which is 167 of 168 hours up. On 10 October 2026, Rust Player Stats saw it for the first time.
Does DiggyTown - Solo-Duo-Trio-Quad run smoothly?
Averaging 212 server fps across the last 48 hours, it held a floor of 143. Buildings, deployables and everything else in the world pushed the entity count to 89,943. Memory use reached 3,289 MB. A climbing entity count plus low fps: that is lag, as players experience it.
Which Rust version is DiggyTown - Solo-Duo-Trio-Quad on?
Rust network protocol 2635 and build 168909 on Linux: that is the setup at DiggyTown - Solo-Duo-Trio-Quad. Same protocol or no entry: your game must match, and Steam keeps it updated for you.
Where is DiggyTown - Solo-Duo-Trio-Quad located?
Nothing on DiggyTown - Solo-Duo-Trio-Quad states a region. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. You will find it at 172.240.47.243:25619.
Tags
What do the server tags on DiggyTown - Solo-Duo-Trio-Quad mean?
The game's server browser reads these tags from DiggyTown - Solo-Duo-Trio-Quad: gmrust (Game mode): Survival, standard Rust style; mp60 (Max players): The cap is 60 slots; ts8 (Group limit): No more than 8 to a team, as the game sets by default; v2635 (Protocol): Game protocol 2635: join only if your game matches that version; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): There's no region code on this one; ^z (Modded): Modded is its category: plugins or settings change how it plays; ^y (Carbon): Carbon provides the plugin framework here. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.
Which Rust Player Stats lists and filters include DiggyTown - Solo-Duo-Trio-Quad?
These Rust Player Stats lists take DiggyTown - Solo-Duo-Trio-Quad: Modded Rust servers, live. Under the server list's filters it appears in: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Rules and settings
Which map is running on DiggyTown - Solo-Duo-Trio-Quad?
The procedural map on DiggyTown - Solo-Duo-Trio-Quad is size 4,000, generated by the game from seed 1515203761. You can look at it on RustMaps from this page, since size and seed give the same map.
What are the rules and settings on DiggyTown - Solo-Duo-Trio-Quad?
The name of DiggyTown - Solo-Duo-Trio-Quad does not say what the gather rate is. Groups top out at 8 players, the default for the game. It plays as survival, build, gather and raid in the standard game. Fighting and raiding between players is allowed. Under Modded in the server browser: the game is changed by plugins or settings. Plugins in use: Carbon. Anti-cheat is on: VAC.
Player counts
How full is DiggyTown - Solo-Duo-Trio-Quad right now?
Out of 60 slots, 0 are taken on DiggyTown - Solo-Duo-Trio-Quad at this moment. Averaged out across the past week, the count is 0 players.
Where does DiggyTown - Solo-Duo-Trio-Quad sit in the rankings?
Ranked #15,318 on seven-day player hours, DiggyTown - Solo-Duo-Trio-Quad is in the top 69% of all ranked servers.
Wipe schedule
What is the wipe schedule on DiggyTown - Solo-Duo-Trio-Quad?
To tell its rhythm, more of DiggyTown - Solo-Duo-Trio-Quad's wipes need to be on record. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 18 days 13 hours ago is when its current world was made.
Connect
How do I join DiggyTown - Solo-Duo-Trio-Quad?
Press F1 in Rust, bring up the console and enter client.connect 172.240.47.243:25619. The Launch Rust button here does the same, opening Rust via Steam and connecting you.
GlossaryServer tags
what each one meansPublished as mp60,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
mp60
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.