Rust Player Stats
Live UTC 89,289 playing

Online 172.93.160.200:28015 checked 2h ago

Hex Dev

moddedoxide
Players now1
Slots40
Full2%
7-day average0peak 3
Rank#8,183top 37%
Last wipe6h agono schedule published
Next wipe–no rhythm it keeps
Launch Rust and join

By the numbersMatch stats

against its 40 slots
Players now1
2% of the slots taken
7-day average0
players on an average hour this week
7-day peak3
the fullest it got this week
48-hour peak3
the busiest hour of the last two days
On the list38 of 48 hours
hours it answered in the last two days
Server fps13
average over 48 hours; 60 or more is smooth
Standingtop 37%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
0123420:0003:0011:0018:0002:0017:00

Hourly average and peak, UTC.

FitnessServer performance

0510152020:0003:0011:0018:0002:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 37% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.4 daysbetween real wipes
on rhythm38%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 1

The first 48 hours of its last wipes

Wed 14 OctMon 12 OctSun 11 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 15 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 13:01 UTC6h ago – – running 0
Wed 14 Oct, 18:04 UTC14d ago 4 halved by day 1 13.8 days 0
Mon 12 Oct, 13:02 UTC16d ago 1 held half 2.2 days 1
Sun 11 Oct, 18:44 UTC17d ago 1 – 0.8 days 0
Fri 2 Oct, 15:23 UTC26d ago 1 halved by day 1 9.1 days 0
Tue 29 Sep, 23:26 UTC28d ago 5 held half 2.7 days 0
Tue 29 Sep, 05:33 UTC29d ago 2 – 0.7 days 0
Sun 27 Sep, 02:49 UTC31d ago 3 held half 2.1 days 0
Fri 18 Sep, 17:11 UTC40d ago 1 halved by day 1 8.4 days 0
Thu 17 Sep, 07:46 UTC41d ago 3 – 1.4 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Operator and location

Is Hex Dev online, and how reliable is it?

Online now, Hex Dev is up. The reported uptime puts the last restart at roughly 3 hours ago. 100% of the time over the last 7 full days, which is 168 of 168 hours up. On 13 September 2026, Rust Player Stats saw it for the first time.

Does Hex Dev run smoothly?

13 server fps on average over 48 hours, and never under 6. Buildings, deployables and everything else in the world pushed the entity count to 150,445. 4,559 MB of memory was the high point. What players feel as lag is low fps paired with an entity count on the rise.

Which Rust version is Hex Dev on?

On Linux, Hex Dev runs Rust network protocol 2635 and build 168909. Same protocol or no entry: your game must match, and Steam keeps it updated for you.

Where is Hex Dev located?

No region is published by Hex Dev. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. The address you connect to is 172.93.160.200:28015.

Lists and filters

What do the server tags on Hex Dev mean?

gmrust (Game mode): Survival, standard Rust style; mp40 (Max players): The cap is 40 slots; ts8 (Group limit): The default 8 per team applies here; v2635 (Protocol): Your game must be on protocol 2635 to get in; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Modded is its category: plugins or settings change how it plays are the tags Hex Dev publishes, and the game's server browser reads them. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.

Which Rust Player Stats lists and filters include Hex Dev?

You will find Hex Dev on the following Rust Player Stats lists: Modded Rust servers, live. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Map and rules

Which map is running on Hex Dev?

Size 5,800, seed 1337: that is the procedural map Hex Dev runs, generated by the game. You can look at it on RustMaps from this page, since size and seed give the same map. Its map is called Fallout Vault 117 Map.

What are the rules and settings on Hex Dev?

No gather rate appears in the name of Hex Dev. Up to 8 players to a group, which is the default. It plays as survival, gather, build, raid: the standard game. You can fight and raid other players here. Under Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are running. VAC is on, so Valve's anti-cheat is watching.

Player counts

How full is Hex Dev right now?

1 of 40 slots are filled on Hex Dev right now. Seven days back gives an average of 0 players and a peak of 3. It drew its biggest crowd of the last 48 hours at 15:00 UTC: 2 players on average.

Where does Hex Dev sit in the rankings?

The last seven days put Hex Dev at #8,183 on player hours: top 37% of all ranked servers.

Wipe days

What is the wipe schedule on Hex Dev?

No next wipe can be predicted for Hex Dev, because it wipes at irregular times. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 6 hours ago.

What does wipe day look like on Hex Dev?

The average busiest point of its recent wipes was 2 players. 15 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 50% of recent wipes. By day 1, it had fallen below half when it didn't hold.

Connect

How do I join Hex Dev?

Press F1 in Rust, bring up the console and enter client.connect 172.93.160.200:28015. The Launch Rust button here does the same, opening Rust via Steam and connecting you.

GlossaryServer tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp40
Max players The cap is 40 slots.
ts8
Group limit The default 8 per team applies here.
v2635
Protocol Your game must be on protocol 2635 to get in.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet handles the network here, the game's standard layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Modded is its category: plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.