Offline 172.96.160.200:7700 checked 21d ago
HyperNode | Rust Development Server
By the numbersMatch stats
against its 40 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
FixturesWipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 14:55 UTC23d ago | 0 | – | running | 0 |
| Sun 20 Sep, 07:10 UTC38d ago | 0 | – | 15.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Operator and location
Is HyperNode | Rust Development Server online, and how reliable is it?
Down at the moment, HyperNode | Rust Development Server was last seen 21 days 10 hours ago. The last 7 full days put it at 0 of 168 hours up, 0% uptime. Rust Player Stats logged it for the first time on 13 September 2026.
Which Rust version is HyperNode | Rust Development Server on?
On Linux, HyperNode | Rust Development Server runs Rust network protocol 2634 and build 166652. To get in, your game needs the same protocol; Steam handles the update.
Where is HyperNode | Rust Development Server located?
Nothing on HyperNode | Rust Development Server states a region. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. You will find it at 172.96.160.200:7700.
Lists and filters
What do the server tags on HyperNode | Rust Development Server mean?
gmrust (Game mode): The standard Rust survival rules apply here; mp40 (Max players): It holds 40 slots; ts8 (Group limit): No more than 8 to a team, as the game sets by default; v2634 (Protocol): To join, your game has to run protocol 2634; cs166652 (Build): The game build here is 166652; ptrak (Networking): Standard network layer RakNet is in use; $r? (Region code): No region code is set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Modded is its category: plugins or settings change how it plays are the tags HyperNode | Rust Development Server publishes, and the game's server browser reads them. At the top of this page the tags give you its players right now, its queue and the date its world was created.
Which Rust Player Stats lists and filters include HyperNode | Rust Development Server?
The Rust Player Stats lists that include HyperNode | Rust Development Server are: Modded Rust servers, live. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Rules and settings
Which map is running on HyperNode | Rust Development Server?
HyperNode | Rust Development Server runs a game-generated procedural map: size 3,500, seed 123456789. You can look at it on RustMaps from this page, since size and seed give the same map.
What are the rules and settings on HyperNode | Rust Development Server?
Nothing in the name of HyperNode | Rust Development Server states a gather rate. Groups top out at 8 players, the default for the game. survival, gather, build, raid: the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded: plugins or settings change the game. It runs plugins: Oxide. VAC is on, so Valve's anti-cheat is watching.
Live counts
How full is HyperNode | Rust Development Server right now?
Last seen 21 days 10 hours ago, HyperNode | Rust Development Server is offline right now.
Where does HyperNode | Rust Development Server sit in the rankings?
Player hours over seven days place HyperNode | Rust Development Server at #15,919, among the top 72% of ranked servers.
Wipe days
What is the wipe schedule on HyperNode | Rust Development Server?
The record holds too few of HyperNode | Rust Development Server's wipes to tell its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 23 days 10 hours ago, its current world was made.
What does wipe day look like on HyperNode | Rust Development Server?
The average busiest point of its recent wipes was 0 players. 1 hours after the wipe, the crowd peaked on the latest wipe.
Joining the server
How do I join HyperNode | Rust Development Server?
Console route: F1 in Rust, then client.connect 172.96.160.200:7700. Or use Launch Rust here, which opens Rust through Steam and connects you. You will find the website at https://hypernode.gg/.
GlossaryServer tags
what each one meansPublished as mp40,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z
Game
gmrust
mp40
ts8
v2634
cs166652
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.