Rust Player Stats
Live UTC 44,070 playing

Offline 172.96.160.200:7700 checked 21d ago

HyperNode | Rust Development Server

moddedoxide
Players now0
Slots40
Full0%
7-day average0peak –
Rank#15,919top 72%
Last wipe23d agono schedule published
Next wipe–too few wipes seen yet
Launch Rust and join Website

By the numbersMatch stats

against its 40 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak–
the fullest it got this week
Standingtop 72%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

No hourly history yet.

Hourly average and peak, UTC.

FitnessServer performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap15.3 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Mon 5 OctSun 20 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 14:55 UTC23d ago 0 – running 0
Sun 20 Sep, 07:10 UTC38d ago 0 – 15.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Operator and location

Is HyperNode | Rust Development Server online, and how reliable is it?

Down at the moment, HyperNode | Rust Development Server was last seen 21 days 10 hours ago. The last 7 full days put it at 0 of 168 hours up, 0% uptime. Rust Player Stats logged it for the first time on 13 September 2026.

Which Rust version is HyperNode | Rust Development Server on?

On Linux, HyperNode | Rust Development Server runs Rust network protocol 2634 and build 166652. To get in, your game needs the same protocol; Steam handles the update.

Where is HyperNode | Rust Development Server located?

Nothing on HyperNode | Rust Development Server states a region. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. You will find it at 172.96.160.200:7700.

Lists and filters

What do the server tags on HyperNode | Rust Development Server mean?

gmrust (Game mode): The standard Rust survival rules apply here; mp40 (Max players): It holds 40 slots; ts8 (Group limit): No more than 8 to a team, as the game sets by default; v2634 (Protocol): To join, your game has to run protocol 2634; cs166652 (Build): The game build here is 166652; ptrak (Networking): Standard network layer RakNet is in use; $r? (Region code): No region code is set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Modded is its category: plugins or settings change how it plays are the tags HyperNode | Rust Development Server publishes, and the game's server browser reads them. At the top of this page the tags give you its players right now, its queue and the date its world was created.

Which Rust Player Stats lists and filters include HyperNode | Rust Development Server?

The Rust Player Stats lists that include HyperNode | Rust Development Server are: Modded Rust servers, live. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Rules and settings

Which map is running on HyperNode | Rust Development Server?

HyperNode | Rust Development Server runs a game-generated procedural map: size 3,500, seed 123456789. You can look at it on RustMaps from this page, since size and seed give the same map.

What are the rules and settings on HyperNode | Rust Development Server?

Nothing in the name of HyperNode | Rust Development Server states a gather rate. Groups top out at 8 players, the default for the game. survival, gather, build, raid: the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded: plugins or settings change the game. It runs plugins: Oxide. VAC is on, so Valve's anti-cheat is watching.

Live counts

How full is HyperNode | Rust Development Server right now?

Last seen 21 days 10 hours ago, HyperNode | Rust Development Server is offline right now.

Where does HyperNode | Rust Development Server sit in the rankings?

Player hours over seven days place HyperNode | Rust Development Server at #15,919, among the top 72% of ranked servers.

Wipe days

What is the wipe schedule on HyperNode | Rust Development Server?

The record holds too few of HyperNode | Rust Development Server's wipes to tell its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 23 days 10 hours ago, its current world was made.

What does wipe day look like on HyperNode | Rust Development Server?

The average busiest point of its recent wipes was 0 players. 1 hours after the wipe, the crowd peaked on the latest wipe.

Joining the server

How do I join HyperNode | Rust Development Server?

Console route: F1 in Rust, then client.connect 172.96.160.200:7700. Or use Launch Rust here, which opens Rust through Steam and connects you. You will find the website at https://hypernode.gg/.

GlossaryServer tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode The standard Rust survival rules apply here.
mp40
Max players It holds 40 slots.
ts8
Group limit No more than 8 to a team, as the game sets by default.
v2634
Protocol To join, your game has to run protocol 2634.
cs166652
Build The game build here is 166652.
ptrak
Networking Standard network layer RakNet is in use.
$r?
Region code No region code is set.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded Modded is its category: plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.