Offline 172.96.160.200:7730 checked 24d ago
HyperNode | Rust Development Server
By the numbersMatch stats
against its 40 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
FixturesWipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 30 Sep, 14:50 UTC29d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
About the server
Is HyperNode | Rust Development Server online, and how reliable is it?
Down at the moment, HyperNode | Rust Development Server was last seen 24 days ago. 0% of the time over the last 7 full days, which is 0 of 168 hours up. Rust Player Stats logged it for the first time on 13 September 2026.
Which Rust version is HyperNode | Rust Development Server on?
Rust network protocol 2633 and build 165217 on Linux: that is the setup at HyperNode | Rust Development Server. Steam updates your game for you, but the protocol has to match to join.
Where is HyperNode | Rust Development Server located?
No region is published by HyperNode | Rust Development Server. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. The address you connect to is 172.96.160.200:7730.
Lists and filters
What do the server tags on HyperNode | Rust Development Server mean?
Tags published by HyperNode | Rust Development Server and picked up by the in-game browser: gmrust (Game mode): Rust survival as standard; mp40 (Max players): The cap is 40 slots; ts10 (Group limit): The team limit is 10; v2633 (Protocol): Your game must be on protocol 2633 to get in; cs165217 (Build): The game build here is 165217; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): The region code is left blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.
Which Rust Player Stats lists and filters include HyperNode | Rust Development Server?
These Rust Player Stats lists take HyperNode | Rust Development Server: Modded Rust servers, live. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Rules and settings
Which map is running on HyperNode | Rust Development Server?
Size 3,500, seed 123456789: that is the procedural map HyperNode | Rust Development Server runs, generated by the game. The map repeats with that size and seed, and you can view it on RustMaps from here.
What are the rules and settings on HyperNode | Rust Development Server?
Nothing in the name of HyperNode | Rust Development Server states a gather rate. You can group up to 10 players. It plays as survival, gather, build, raid: the standard game. You can fight and raid other players here. Plugins or settings change the game, so the server browser lists it as Modded. Oxide plugins are running. Anti-cheat is on: VAC.
Population
What is the population on HyperNode | Rust Development Server at the moment?
Last seen 24 days ago, HyperNode | Rust Development Server is offline right now.
Where does HyperNode | Rust Development Server sit in the rankings?
The last seven days put HyperNode | Rust Development Server at #15,962 on player hours: top 71% of all ranked servers.
Wipe timing
What is the wipe schedule on HyperNode | Rust Development Server?
The rhythm of HyperNode | Rust Development Server's wipes cannot be told yet, because not enough are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe lands, and every Rust server wipes. The world it runs now was made 52 days 14 hours ago.
What does wipe day look like on HyperNode | Rust Development Server?
0 players on average is what its recent wipes drew at their busiest. 0 hours after the wipe, the crowd peaked on the latest wipe.
Connect
How do I join HyperNode | Rust Development Server?
In the Rust console (F1) type client.connect 172.96.160.200:7730. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in. https://hypernode.gg/ is where its website lives.
GlossaryServer tags
what each one meansPublished as mp40,ptrak,$r?,v2633,gmrust,cs165217,ts10,^o^z
Game
gmrust
mp40
ts10
v2633
cs165217
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.