Rust Player Stats
Live UTC 93,847 playing

Offline 172.96.160.200:7730 checked 24d ago

HyperNode | Rust Development Server

moddedoxide
Players now0
Slots40
Full0%
7-day average0peak –
Rank#15,962top 71%
Last wipe52d agono schedule published
Next wipe–too few wipes seen yet
Launch Rust and join Website

By the numbersMatch stats

against its 40 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak–
the fullest it got this week
Standingtop 71%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

No hourly history yet.

Hourly average and peak, UTC.

FitnessServer performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep29 Sep3 Oct8 Oct12 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 30 Sep, 14:50 UTC29d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

About the server

Is HyperNode | Rust Development Server online, and how reliable is it?

Down at the moment, HyperNode | Rust Development Server was last seen 24 days ago. 0% of the time over the last 7 full days, which is 0 of 168 hours up. Rust Player Stats logged it for the first time on 13 September 2026.

Which Rust version is HyperNode | Rust Development Server on?

Rust network protocol 2633 and build 165217 on Linux: that is the setup at HyperNode | Rust Development Server. Steam updates your game for you, but the protocol has to match to join.

Where is HyperNode | Rust Development Server located?

No region is published by HyperNode | Rust Development Server. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. The address you connect to is 172.96.160.200:7730.

Lists and filters

What do the server tags on HyperNode | Rust Development Server mean?

Tags published by HyperNode | Rust Development Server and picked up by the in-game browser: gmrust (Game mode): Rust survival as standard; mp40 (Max players): The cap is 40 slots; ts10 (Group limit): The team limit is 10; v2633 (Protocol): Your game must be on protocol 2633 to get in; cs165217 (Build): The game build here is 165217; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): The region code is left blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.

Which Rust Player Stats lists and filters include HyperNode | Rust Development Server?

These Rust Player Stats lists take HyperNode | Rust Development Server: Modded Rust servers, live. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Rules and settings

Which map is running on HyperNode | Rust Development Server?

Size 3,500, seed 123456789: that is the procedural map HyperNode | Rust Development Server runs, generated by the game. The map repeats with that size and seed, and you can view it on RustMaps from here.

What are the rules and settings on HyperNode | Rust Development Server?

Nothing in the name of HyperNode | Rust Development Server states a gather rate. You can group up to 10 players. It plays as survival, gather, build, raid: the standard game. You can fight and raid other players here. Plugins or settings change the game, so the server browser lists it as Modded. Oxide plugins are running. Anti-cheat is on: VAC.

Population

What is the population on HyperNode | Rust Development Server at the moment?

Last seen 24 days ago, HyperNode | Rust Development Server is offline right now.

Where does HyperNode | Rust Development Server sit in the rankings?

The last seven days put HyperNode | Rust Development Server at #15,962 on player hours: top 71% of all ranked servers.

Wipe timing

What is the wipe schedule on HyperNode | Rust Development Server?

The rhythm of HyperNode | Rust Development Server's wipes cannot be told yet, because not enough are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe lands, and every Rust server wipes. The world it runs now was made 52 days 14 hours ago.

What does wipe day look like on HyperNode | Rust Development Server?

0 players on average is what its recent wipes drew at their busiest. 0 hours after the wipe, the crowd peaked on the latest wipe.

Connect

How do I join HyperNode | Rust Development Server?

In the Rust console (F1) type client.connect 172.96.160.200:7730. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in. https://hypernode.gg/ is where its website lives.

GlossaryServer tags

what each one means

Published as mp40,ptrak,$r?,v2633,gmrust,cs165217,ts10,^o^z

Game

gmrust
Game mode Rust survival as standard.
mp40
Max players The cap is 40 slots.
ts10
Group limit The team limit is 10.
v2633
Protocol Your game must be on protocol 2633 to get in.
cs165217
Build The game build here is 165217.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game changes here through plugins or settings, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.