Rust Player Stats
Live UTC 75,280 playing

Online 173.225.104.218:28080 checked 10m ago

Wait...What? |Raid Bases and QOL Mods

moddedoxide
Players now0
Slots50
Full0%
7-day average0peak 3
Rank#4,797top 22%
Last wipe27d agono schedule published
Next wipe7d 4hThu 5 Nov, 19:00 UTC FW
Launch Rust and join

By the numbersMatch stats

against its 50 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak3
the fullest it got this week
48-hour peak2
the busiest hour of the last two days
On the list46 of 48 hours
hours it answered in the last two days
Server fps84
average over 48 hours; 60 or more is smooth
Standingtop 22%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
00.511.5214:0023:0008:0017:0003:0012:00

Hourly average and peak, UTC.

FitnessServer performance

05010015020014:0023:0008:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 22% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

force wipes only

Next wipeThursday 5 November, 19:00 UTCin 7d 4h The force wipe · high confidence

wipe-day peak9players, last three wipes

Coming wipes

  1. 7d 4hThu 5 Nov, 19:00 UTCFW
  2. 35d 4hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 9, 28 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 21:46 UTC FW27d ago 9 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Server details

Is Wait...What? |Raid Bases and QOL Mods online, and how reliable is it?

The lights are on at Wait...What? |Raid Bases and QOL Mods: online as you read this. About 4 hours ago is when it restarted, judging by its reported uptime. 167 of 168 hours were up over the last 7 full days, 99% of the time. On 13 September 2026, Rust Player Stats saw it for the first time.

Does Wait...What? |Raid Bases and QOL Mods run smoothly?

84 server fps on average over 48 hours, and never under 62. Up to 120,306 entities sat in the world, buildings and deployables included. Memory use reached 3,451 MB. A climbing entity count plus low fps: that is lag, as players experience it.

Which Rust version is Wait...What? |Raid Bases and QOL Mods on?

Rust network protocol 2635 and build 168909 on Windows: that is the setup at Wait...What? |Raid Bases and QOL Mods. Same protocol or no entry: your game must match, and Steam keeps it updated for you.

Where is Wait...What? |Raid Bases and QOL Mods located?

No region is published by Wait...What? |Raid Bases and QOL Mods. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. 173.225.104.218:28080 is the address.

Tags

What do the server tags on Wait...What? |Raid Bases and QOL Mods mean?

The game's server browser reads these tags from Wait...What? |Raid Bases and QOL Mods: gmrust (Game mode): The standard Rust survival rules apply here; mp50 (Max players): The cap is 50 slots; ts8 (Group limit): No more than 8 to a team, as the game sets by default; v2635 (Protocol): To join, your game has to run protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): No region code is set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Modded is its category: plugins or settings change how it plays. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.

Which Rust Player Stats lists and filters include Wait...What? |Raid Bases and QOL Mods?

You will find Wait...What? |Raid Bases and QOL Mods on the following Rust Player Stats lists: Modded Rust servers, live. Searching the server list with these filters returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Map and rules

Which map is running on Wait...What? |Raid Bases and QOL Mods?

Size 4,050, seed 1501002809: that is the procedural map Wait...What? |Raid Bases and QOL Mods runs, generated by the game. You can look at it on RustMaps from this page, since size and seed give the same map.

What are the rules and settings on Wait...What? |Raid Bases and QOL Mods?

Nothing in the name of Wait...What? |Raid Bases and QOL Mods states a gather rate. The cap is 8 players per group, the game's default. It plays as survival, build, gather and raid in the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the server browser lists it as Modded. Plugins in use: Oxide. Anti-cheat is on: VAC.

Population

What is the population on Wait...What? |Raid Bases and QOL Mods at the moment?

The board shows Wait...What? |Raid Bases and QOL Mods at 0 players, with 50 slots in total. Seven days back gives an average of 0 players and a peak of 3. The busiest stretch of the last 48 hours came at 00:00 UTC, averaging 1 players.

Where does Wait...What? |Raid Bases and QOL Mods sit in the rankings?

The last seven days put Wait...What? |Raid Bases and QOL Mods at #4,797 on player hours: top 22% of all ranked servers.

Wipe timing

What is the wipe schedule on Wait...What? |Raid Bases and QOL Mods?

Once a month, Wait...What? |Raid Bases and QOL Mods wipes with the force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, when every Rust server wipes. 27 days 16 hours ago, its current world was made.

What does wipe day look like on Wait...What? |Raid Bases and QOL Mods?

9 players on average is what its recent wipes drew at their busiest. 28 hours after the wipe, the crowd peaked on the latest wipe.

Joining the server

How do I join Wait...What? |Raid Bases and QOL Mods?

Console route: F1 in Rust, then client.connect 173.225.104.218:28080. Or use Launch Rust here, which opens Rust through Steam and connects you.

GlossaryServer tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The standard Rust survival rules apply here.
mp50
Max players The cap is 50 slots.
ts8
Group limit No more than 8 to a team, as the game sets by default.
v2635
Protocol To join, your game has to run protocol 2635.
cs168909
Build The game build here is 168909.
ptrak
Networking RakNet handles the network here, the game's standard layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded Modded is its category: plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.