Online 173.237.55.30:22900 checked 14m ago
4Netplayers Rust Server
By the numbersMatch stats
against its 10 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 18% of all ranked servers. Ranked on player hours over the last seven days.
FixturesWipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 21 hours in.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 06:13 UTC3d ago | 3 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Operator and location
Is 4Netplayers Rust Server online, and how reliable is it?
Right now 4Netplayers Rust Server is online. Going by the uptime it reports, the last restart came about 8 hours ago. 98% of the time over the last 4 full days, which is 94 of 96 hours up. On 24 October 2026, Rust Player Stats saw it for the first time.
Does 4Netplayers Rust Server run smoothly?
30 server fps on average over 48 hours, and never under 30. Up to 117,791 entities sat in the world, buildings and deployables included. The memory ceiling was 3,489 MB. What players feel as lag is low fps paired with an entity count on the rise.
Which Rust version is 4Netplayers Rust Server on?
Rust network protocol 2635 and build 168909 on Linux: that is the setup at 4Netplayers Rust Server. Same protocol or no entry: your game must match, and Steam keeps it updated for you.
Where is 4Netplayers Rust Server located?
No region is published by 4Netplayers Rust Server. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. You will find it at 173.237.55.30:22900.
Lists and filters
What do the server tags on 4Netplayers Rust Server mean?
Tags published by 4Netplayers Rust Server and picked up by the in-game browser: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): Teams cap at 8, the game default; v2635 (Protocol): Your game must be on protocol 2635 to get in; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): The region code is left blank; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.
Which Rust Player Stats lists and filters include 4Netplayers Rust Server?
You will find 4Netplayers Rust Server on the following Rust Player Stats lists: Modded Rust servers, live. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Map and rules
Which map is running on 4Netplayers Rust Server?
The procedural map on 4Netplayers Rust Server is size 4,500, generated by the game from seed 1854078996. Same size, same seed, same map, so RustMaps shows it from this page.
What are the rules and settings on 4Netplayers Rust Server?
The name of 4Netplayers Rust Server does not say what the gather rate is. The cap is 8 players per group, the game's default. It plays as survival, build, gather and raid in the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the server browser lists it as Modded. Oxide plugins are running. Anti-cheat is on: VAC.
Population
How full is 4Netplayers Rust Server right now?
Out of 10 slots, 0 are taken on 4Netplayers Rust Server at this moment. Seven days back gives an average of 1 players and a peak of 4. The busiest stretch of the last 48 hours came at 00:00 UTC, averaging 4 players.
Where does 4Netplayers Rust Server sit in the rankings?
Player hours over seven days place 4Netplayers Rust Server at #4,076, among the top 18% of ranked servers.
Wipe schedule
What is the wipe schedule on 4Netplayers Rust Server?
The record holds too few of 4Netplayers Rust Server's wipes to tell its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 3 days 20 hours ago is when its current world was made.
What does wipe day look like on 4Netplayers Rust Server?
The average busiest point of its recent wipes was 3 players. The crowd reached its peak 21 hours after the latest wipe.
Joining the server
How do I join 4Netplayers Rust Server?
Console route: F1 in Rust, then client.connect 173.237.55.30:22900. Or use Launch Rust here, which opens Rust through Steam and connects you.
GlossaryServer tags
what each one meansPublished as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
mp10
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.