Rust Player Stats
Live UTC 101,834 playing

Online 174.176.146.51:28415 checked 5m ago

Castaway - Hub - Parkour/Events COD Style Zombies

moddedoxide
Players now0
Slots30
Full0%
7-day average0peak –
Rank#15,289top 69%
Last wipe27d agono schedule published
Next wipe–no rhythm it keeps
Launch Rust and join

By the numbersMatch stats

against its 30 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak–
the fullest it got this week
48-hour peak0
the busiest hour of the last two days
On the list46 of 48 hours
hours it answered in the last two days
Server fps10
average over 48 hours; 60 or more is smooth
Standingtop 69%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
0123420:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

FitnessServer performance

02.557.51020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.5 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 1

The first 48 hours of its last wipes

Fri 2 OctThu 1 OctTue 29 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 13:23 UTC27d ago 1 – running 0
Thu 1 Oct, 19:06 UTC FW28d ago 1 – 0.8 days 0
Tue 29 Sep, 13:30 UTC30d ago 3 halved by day 1 2.2 days 1
Sat 26 Sep, 16:42 UTC33d ago 3 held half 2.9 days 0
Mon 21 Sep, 23:46 UTC37d ago 0 – 4.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

About the server

Is Castaway - Hub - Parkour/Events COD Style Zombies online, and how reliable is it?

Right now Castaway - Hub - Parkour/Events COD Style Zombies is online. About 13 hours ago is when it restarted, judging by its reported uptime. 99% of the time over the last 7 full days, which is 167 of 168 hours up. On 13 September 2026, Rust Player Stats saw it for the first time.

Does Castaway - Hub - Parkour/Events COD Style Zombies run smoothly?

10 server fps on average over 48 hours, and never under 10. Its entity count reached 5,033: buildings, deployables and the rest of the world. 974 MB of memory was the high point. Lag, to a player, is these two together: low fps and a rising entity count.

Which Rust version is Castaway - Hub - Parkour/Events COD Style Zombies on?

On Windows, Castaway - Hub - Parkour/Events COD Style Zombies runs Rust network protocol 2635 and build 168909. To get in, your game needs the same protocol; Steam handles the update.

Where is Castaway - Hub - Parkour/Events COD Style Zombies located?

No region is published by Castaway - Hub - Parkour/Events COD Style Zombies. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. 174.176.146.51:28415 is the address.

Lists and filters

What do the server tags on Castaway - Hub - Parkour/Events COD Style Zombies mean?

gmrust (Game mode): Rust survival as standard; mp30 (Max players): The cap is 30 slots; ts8 (Group limit): No more than 8 to a team, as the game sets by default; v2635 (Protocol): Game protocol 2635: join only if your game matches that version; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): The region code is left blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its category: plugins or settings change how it plays are the tags Castaway - Hub - Parkour/Events COD Style Zombies publishes, and the game's server browser reads them. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.

Which Rust Player Stats lists and filters include Castaway - Hub - Parkour/Events COD Style Zombies?

The Rust Player Stats lists that include Castaway - Hub - Parkour/Events COD Style Zombies are: Modded Rust servers, live and Rust servers with zombies. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server rules

Which map is running on Castaway - Hub - Parkour/Events COD Style Zombies?

Size 1,000, seed 1337: that is the procedural map Castaway - Hub - Parkour/Events COD Style Zombies runs, generated by the game. You can look at it on RustMaps from this page, since size and seed give the same map. Read the map name off the board: Castaway HUB!.

What are the rules and settings on Castaway - Hub - Parkour/Events COD Style Zombies?

No gather rate appears in the name of Castaway - Hub - Parkour/Events COD Style Zombies. Up to 8 players to a group, which is the default. gather, build, raid: the standard game: that is the survival game mode. You can fight and raid other players here. The server browser files it under Modded: plugins or settings change the game. It runs plugins: Oxide. VAC is on, so Valve's anti-cheat is watching.

Live counts

How full is Castaway - Hub - Parkour/Events COD Style Zombies right now?

Out of 30 slots, 0 are taken on Castaway - Hub - Parkour/Events COD Style Zombies at this moment. The seven-day average for this server is 0 players.

Where does Castaway - Hub - Parkour/Events COD Style Zombies sit in the rankings?

Ranked #15,289 on seven-day player hours, Castaway - Hub - Parkour/Events COD Style Zombies is in the top 69% of all ranked servers.

Wipe days

What is the wipe schedule on Castaway - Hub - Parkour/Events COD Style Zombies?

No next wipe can be predicted for Castaway - Hub - Parkour/Events COD Style Zombies, because it wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 27 days 3 hours ago is when its current world was made.

What does wipe day look like on Castaway - Hub - Parkour/Events COD Style Zombies?

The average busiest point of its recent wipes was 2 players. 0 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 50% of its recent wipes. By day 1, it had fallen below half when it didn't hold.

Joining the server

How do I join Castaway - Hub - Parkour/Events COD Style Zombies?

Console route: F1 in Rust, then client.connect 174.176.146.51:28415. Or use Launch Rust here, which opens Rust through Steam and connects you.

GlossaryServer tags

what each one means

Published as mp30,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival as standard.
mp30
Max players The cap is 30 slots.
ts8
Group limit No more than 8 to a team, as the game sets by default.
v2635
Protocol Game protocol 2635: join only if your game matches that version.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet handles the network here, the game's standard layer.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Modded is its category: plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.