Rust Player Stats
Live UTC 35,972 playing

Online 174.90.53.108:28015 checked 6m ago

Deadman's Shore

moddedcarbon
Players now0
Slots150
Full0%
7-day average0peak –
Rank#15,358top 69%
Last wipe21d agono schedule published
Next wipe–too few wipes seen yet
Launch Rust and join

By the numbersMatch stats

against its 150 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak–
the fullest it got this week
48-hour peak0
the busiest hour of the last two days
On the list45 of 48 hours
hours it answered in the last two days
Server fps56
average over 48 hours; 60 or more is smooth
Standingtop 69%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
0123404:0013:0022:0006:0015:0001:00

Hourly average and peak, UTC.

FitnessServer performance

02040608004:0013:0022:0006:0015:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep6 Oct12 Oct17 Oct23 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 01:18 UTC21d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

About the server

Is Deadman's Shore online, and how reliable is it?

Online now, Deadman's Shore is up. The reported uptime puts the last restart at roughly 2 days 10 hours ago. 167 of 168 hours were up over the last 7 full days, 99% of the time. Rust Player Stats logged it for the first time on 29 September 2026.

Does Deadman's Shore run smoothly?

The last 48 hours average out at 56 server fps; it never dropped below 33. Its entity count reached 183,490: buildings, deployables and the rest of the world. 6,990 MB of memory was the high point. A climbing entity count plus low fps: that is lag, as players experience it.

Which Rust version is Deadman's Shore on?

Rust network protocol 2634 and build 167781 on Windows: that is the setup at Deadman's Shore. Steam updates your game for you, but the protocol has to match to join.

Where is Deadman's Shore located?

There is no region published on Deadman's Shore. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. 174.90.53.108:28015 is the address.

Server tags

What do the server tags on Deadman's Shore mean?

Tags published by Deadman's Shore and picked up by the in-game browser: gmrust (Game mode): Survival, standard Rust style; mp150 (Max players): The cap is 150 slots; ts8 (Group limit): No more than 8 to a team, as the game sets by default; v2634 (Protocol): To join, your game has to run protocol 2634; cs167781 (Build): It runs game build 167781; ptrak (Networking): Standard network layer RakNet is in use; $r? (Region code): No region code is set; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded; ^y (Carbon): Carbon provides the plugin framework here. At the top of this page the tags give you its players right now, its queue and the date its world was created.

Which Rust Player Stats lists and filters include Deadman's Shore?

The Rust Player Stats lists that include Deadman's Shore are: Modded Rust servers, live. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Server rules

Which map is running on Deadman's Shore?

The procedural map on Deadman's Shore is size 5,800, generated by the game from seed 1174934360. You can look at it on RustMaps from this page, since size and seed give the same map.

What are the rules and settings on Deadman's Shore?

No gather rate appears in the name of Deadman's Shore. The cap is 8 players per group, the game's default. build, gather and raid in the standard game: that is the survival game mode. PvP is on, and so is raiding. The server browser files it under Modded: plugins or settings change the game. It runs plugins: Carbon. Anti-cheat is on: VAC.

Population

What is the population on Deadman's Shore at the moment?

Out of 150 slots, 0 are taken on Deadman's Shore at this moment. Averaged out across the past week, the count is 0 players.

Where does Deadman's Shore sit in the rankings?

Ranked #15,358 on seven-day player hours, Deadman's Shore is in the top 69% of all ranked servers.

Wipe days

What is the wipe schedule on Deadman's Shore?

The rhythm of Deadman's Shore's wipes cannot be told yet, because not enough are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe lands, and every Rust server wipes. The world it runs now was made 21 days 1 hours ago.

What does wipe day look like on Deadman's Shore?

The average busiest point of its recent wipes was 0 players. 0 hours after the wipe, the crowd peaked on the latest wipe.

Joining the server

How do I join Deadman's Shore?

In the Rust console (F1) type client.connect 174.90.53.108:28015. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in.

GlossaryServer tags

what each one means

Published as mp150,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Survival, standard Rust style.
mp150
Max players The cap is 150 slots.
ts8
Group limit No more than 8 to a team, as the game sets by default.
v2634
Protocol To join, your game has to run protocol 2634.
cs167781
Build It runs game build 167781.
ptrak
Networking Standard network layer RakNet is in use.
$r?
Region code No region code is set.

Mods and access

^z
Modded The game changes here through plugins or settings, so it's listed under Modded.
^y
Carbon Carbon provides the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.