Rust Player Stats
Live UTC 50,606 playing

Offline 176.52.78.213:28015 checked 31d ago

Devblog 260 Local

moddedoxide
Players now0
Slots50
Full0%
7-day average0peak –
Rank#16,730top 71%
Last wipe31d agono schedule published
Next wipe–no wipe seen yet
Launch Rust and join

By the numbersMatch stats

against its 50 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak–
the fullest it got this week
Standingtop 71%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

No hourly history yet.

Hourly average and peak, UTC.

FitnessServer performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep27 Sep29 Sep30 Sep2 Oct3 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

About the server

Is Devblog 260 Local online, and how reliable is it?

Devblog 260 Local sits offline; 31 days 10 hours ago is when it was last seen. The last 7 full days put it at 0 of 168 hours up, 0% uptime. The first record Rust Player Stats has of it is 26 September 2026.

Which Rust version is Devblog 260 Local on?

Windows carries Rust network protocol 2633 and build 165217 at Devblog 260 Local. Steam updates your game for you, but the protocol has to match to join.

Where is Devblog 260 Local located?

There is no region published on Devblog 260 Local. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. 176.52.78.213:28015 is the address.

Server tags

What do the server tags on Devblog 260 Local mean?

The game's server browser reads these tags from Devblog 260 Local: gmrust (Game mode): Survival, standard Rust style; mp50 (Max players): The cap is 50 slots; ts8 (Group limit): The default 8 per team applies here; v2633 (Protocol): Game protocol 2633: join only if your game matches that version; cs165217 (Build): Build number: 165217; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): The region code is left blank; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Modded is its category: plugins or settings change how it plays. At the top of this page the tags give you its players right now, its queue and the date its world was created.

Which Rust Player Stats lists and filters include Devblog 260 Local?

These Rust Player Stats lists take Devblog 260 Local: Modded Rust servers, live. Searching the server list with these filters returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server rules

Which map is running on Devblog 260 Local?

A procedural map, generated by the game, is what Devblog 260 Local runs.

What are the rules and settings on Devblog 260 Local?

No gather rate appears in the name of Devblog 260 Local. Groups top out at 8 players, the default for the game. gather, build, raid: the standard game: that is the survival game mode. PvP is on, and so is raiding. The server browser files it under Modded: plugins or settings change the game. Plugins in use: Oxide. Anti-cheat is on: VAC.

Population

What is the population on Devblog 260 Local at the moment?

Down at the moment, Devblog 260 Local was last seen 31 days 10 hours ago.

Where does Devblog 260 Local sit in the rankings?

Ranked #16,730 on seven-day player hours, Devblog 260 Local is in the top 71% of all ranked servers.

Wipe schedule

What is the wipe schedule on Devblog 260 Local?

The rhythm of Devblog 260 Local's wipes cannot be told yet, because not enough are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 31 days 11 hours ago is when its current world was made.

Connect

How do I join Devblog 260 Local?

In the Rust console (F1) type client.connect 176.52.78.213:28015. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in.

GlossaryServer tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp50
Max players The cap is 50 slots.
ts8
Group limit The default 8 per team applies here.
v2633
Protocol Game protocol 2633: join only if your game matches that version.
cs165217
Build Build number: 165217.
ptrak
Networking RakNet handles the network here, the game's standard layer.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded Modded is its category: plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.