Rust Player Stats
Live UTC 98,401 playing

Online 177.145.33.186:28015 checked 11m ago

Toddy Dev Server

vanillamoddedcarbon
Players now0
Slots40
Full0%
7-day average0peak 3
Rank#5,441top 24%
Last wipe3d agono schedule published
Next wipe–too few wipes seen yet
Launch Rust and join

By the numbersMatch stats

against its 40 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak3
the fullest it got this week
48-hour peak2
the busiest hour of the last two days
On the list46 of 48 hours
hours it answered in the last two days
Standingtop 24%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
00.511.5217:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

FitnessServer performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct29 Oct

Top 24% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap1.2 daysbetween real wipes
wipe-day peak3players, last three wipes

The first 48 hours of its last wipes

Tue 27 OctSun 25 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 4 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 00:49 UTC2d ago 3 – running 0
Sun 25 Oct, 19:00 UTC3d ago 3 – 1.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Operator and location

Is Toddy Dev Server online, and how reliable is it?

The lights are on at Toddy Dev Server: online as you read this. 99% of the time over the last 3 full days, which is 71 of 72 hours up. Rust Player Stats logged it for the first time on 25 October 2026.

Which Rust version is Toddy Dev Server on?

On Linux, Toddy Dev Server runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but the protocol has to match to join.

Where is Toddy Dev Server located?

Nothing on Toddy Dev Server states a region. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. You will find it at 177.145.33.186:28015.

Server tags

What do the server tags on Toddy Dev Server mean?

The game's server browser reads these tags from Toddy Dev Server: gmrust (Game mode): The standard Rust survival rules apply here; mp40 (Max players): The cap is 40 slots; ts8 (Group limit): The default 8 per team applies here; v2635 (Protocol): Game protocol 2635: join only if your game matches that version; cs168909 (Build): It runs game build 168909; ptrak (Networking): Standard network layer RakNet is in use; $r? (Region code): The region code is left blank; ^v (Vanilla): Facepunch's game unaltered: no rates, kits or rules are changed; ^z (Modded): Modded is its category: plugins or settings change how it plays; ^y (Carbon): It uses Carbon for plugins. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.

Which Rust Player Stats lists and filters include Toddy Dev Server?

These Rust Player Stats lists take Toddy Dev Server: Modded Rust servers, live. These filters on the server list bring it up: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Rules and settings

What are the rules and settings on Toddy Dev Server?

Nothing in the name of Toddy Dev Server states a gather rate. The cap is 8 players per group, the game's default. It plays as survival, gather, build, raid: the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded: plugins or settings change the game. Plugins in use: Carbon. The word it uses is vanilla: facepunch's game unaltered: no rates, kits or rules are changed. Anti-cheat is on: VAC.

Population

What is the population on Toddy Dev Server at the moment?

0 of 40 slots are filled on Toddy Dev Server right now. Seven days back gives an average of 0 players and a peak of 3. It drew its biggest crowd of the last 48 hours at 23:00 UTC: 2 players on average.

Where does Toddy Dev Server sit in the rankings?

Ranked #5,441 on seven-day player hours, Toddy Dev Server is in the top 24% of all ranked servers.

Wipe schedule

What is the wipe schedule on Toddy Dev Server?

The rhythm of Toddy Dev Server's wipes cannot be told yet, because not enough are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. The world it runs now was made 3 days 15 hours ago.

What does wipe day look like on Toddy Dev Server?

At their busiest, its recent wipes drew 3 players on average. The crowd reached its peak 4 hours after the latest wipe.

How to join

How do I join Toddy Dev Server?

Console route: F1 in Rust, then client.connect 177.145.33.186:28015. Or use Launch Rust here, which opens Rust through Steam and connects you.

GlossaryServer tags

what each one means

Published as mp40,ptrak,$r?,v2635,^z,^y,^v,gmrust,cs168909,ts8

Game

gmrust
Game mode The standard Rust survival rules apply here.
mp40
Max players The cap is 40 slots.
ts8
Group limit The default 8 per team applies here.
v2635
Protocol Game protocol 2635: join only if your game matches that version.
cs168909
Build It runs game build 168909.
ptrak
Networking Standard network layer RakNet is in use.
$r?
Region code The region code is left blank.

Difficulty

^v
Vanilla Facepunch's game unaltered: no rates, kits or rules are changed.

Mods and access

^z
Modded Modded is its category: plugins or settings change how it plays.
^y
Carbon It uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.