Rust Player Stats
Live UTC 78,653 playing

Offline 185.146.53.122:28015 checked 37d ago

Offline Multiplayer Simulation

moddedcarbon
Players now0
Slots10
Full0%
7-day average0peak –
Rank#15,460top 67%
Last wipe37d agono schedule published
Next wipe–no rhythm it keeps
Launch Rust and join

By the numbersMatch stats

against its 10 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak–
the fullest it got this week
Standingtop 67%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

No hourly history yet.

Hourly average and peak, UTC.

FitnessServer performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep25 Sep27 Sep29 Sep

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Tue 22 SepMon 21 SepSat 19 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 22 Sep, 14:52 UTC37d ago 1 – running 0
Mon 21 Sep, 15:45 UTC38d ago 1 – 1 days 1
Sat 19 Sep, 16:24 UTC40d ago 1 – 2 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

About the server

Is Offline Multiplayer Simulation online, and how reliable is it?

Offline Multiplayer Simulation sits offline; 37 days 2 hours ago is when it was last seen. The last 7 full days put it at 0 of 168 hours up, 0% uptime. Rust Player Stats logged it for the first time on 19 September 2026.

Which Rust version is Offline Multiplayer Simulation on?

On Windows, Offline Multiplayer Simulation runs Rust network protocol 2633 and build 165217. Steam updates your game for you, but the protocol has to match to join.

Where is Offline Multiplayer Simulation located?

There is no region published on Offline Multiplayer Simulation. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. You will find it at 185.146.53.122:28015.

Tags

What do the server tags on Offline Multiplayer Simulation mean?

Tags published by Offline Multiplayer Simulation and picked up by the in-game browser: gmrust (Game mode): Survival, standard Rust style; mp10 (Max players): It holds 10 slots; ts8 (Group limit): No more than 8 to a team, as the game sets by default; v2633 (Protocol): Your game must be on protocol 2633 to get in; cs165217 (Build): The game build here is 165217; ptrak (Networking): Standard network layer RakNet is in use; $r? (Region code): No region code is set; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded; ^y (Carbon): Carbon provides the plugin framework here. At the top of this page the tags give you its players right now, its queue and the date its world was created.

Which Rust Player Stats lists and filters include Offline Multiplayer Simulation?

You will find Offline Multiplayer Simulation on the following Rust Player Stats lists: Modded Rust servers, live. Under the server list's filters it appears in: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Server rules

Which map is running on Offline Multiplayer Simulation?

Offline Multiplayer Simulation runs a map the game generates: procedural.

What are the rules and settings on Offline Multiplayer Simulation?

No gather rate appears in the name of Offline Multiplayer Simulation. The cap is 8 players per group, the game's default. It plays as survival, gather, build, raid: the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the server browser lists it as Modded. Plugins in use: Carbon. Anti-cheat is on: VAC.

Player counts

What is the population on Offline Multiplayer Simulation at the moment?

Down at the moment, Offline Multiplayer Simulation was last seen 37 days 2 hours ago.

Where does Offline Multiplayer Simulation sit in the rankings?

Ranked #15,460 on seven-day player hours, Offline Multiplayer Simulation is in the top 67% of all ranked servers.

Wipe timing

What is the wipe schedule on Offline Multiplayer Simulation?

No next wipe can be predicted for Offline Multiplayer Simulation, because it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe lands, and every Rust server wipes. The world it runs now was made 37 days 7 hours ago.

What does wipe day look like on Offline Multiplayer Simulation?

At their busiest, its recent wipes drew 1 players on average. The crowd reached its peak 0 hours after the latest wipe.

How to join

How do I join Offline Multiplayer Simulation?

In the Rust console (F1) type client.connect 185.146.53.122:28015. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in.

GlossaryServer tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y

Game

gmrust
Game mode Survival, standard Rust style.
mp10
Max players It holds 10 slots.
ts8
Group limit No more than 8 to a team, as the game sets by default.
v2633
Protocol Your game must be on protocol 2633 to get in.
cs165217
Build The game build here is 165217.
ptrak
Networking Standard network layer RakNet is in use.
$r?
Region code No region code is set.

Mods and access

^z
Modded The game changes here through plugins or settings, so it's listed under Modded.
^y
Carbon Carbon provides the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.