Online 185.186.143.156:28015 checked 8m ago
zombie-test
By the numbersMatch stats
against its 10 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
FixturesWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Operator and location
Is zombie-test online, and how reliable is it?
Right now zombie-test is online. About 4 days 12 hours ago is when it restarted, judging by its reported uptime. 167 of 168 hours were up over the last 7 full days, 99% of the time. On 14 October 2026, Rust Player Stats saw it for the first time.
Does zombie-test run smoothly?
The last 48 hours average out at 218 server fps; it never dropped below 187. Its entity count reached 7,601: buildings, deployables and the rest of the world. Memory use reached 2,270 MB. Lag, to a player, is these two together: low fps and a rising entity count.
Which Rust version is zombie-test on?
Linux carries Rust network protocol 2634 and build 167781 at zombie-test. Steam updates your game for you, but the protocol has to match to join.
Where is zombie-test located?
No region is published by zombie-test. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. 185.186.143.156:28015 is the address.
Tags
What do the server tags on zombie-test mean?
Tags published by zombie-test and picked up by the in-game browser: gmrust (Game mode): The standard Rust survival rules apply here; mp10 (Max players): The cap is 10 slots; ts8 (Group limit): No more than 8 to a team, as the game sets by default; v2634 (Protocol): Your game must be on protocol 2634 to get in; cs167781 (Build): The game build here is 167781; ptrak (Networking): Standard network layer RakNet is in use; $r? (Region code): The region code is left blank; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Modded is its category: plugins or settings change how it plays. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.
Which Rust Player Stats lists and filters include zombie-test?
The Rust Player Stats lists that include zombie-test are: Modded Rust servers, live and Rust servers with zombies. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
Which map is running on zombie-test?
zombie-test runs a game-generated procedural map: size 1,500, seed 4242. You can look at it on RustMaps from this page, since size and seed give the same map.
What are the rules and settings on zombie-test?
Nothing in the name of zombie-test states a gather rate. The cap is 8 players per group, the game's default. It plays as survival, build, gather and raid in the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded: plugins or settings change the game. It runs plugins: Oxide. Anti-cheat is on: VAC.
Population
What is the population on zombie-test at the moment?
The board shows zombie-test at 0 players, with 10 slots in total. The seven-day average for this server is 0 players.
Where does zombie-test sit in the rankings?
Player hours over seven days place zombie-test at #15,289, among the top 69% of ranked servers.
Wipe schedule
What is the wipe schedule on zombie-test?
The rhythm of zombie-test's wipes cannot be told yet, because not enough are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe lands, and every Rust server wipes. 15 days 10 hours ago, its current world was made.
How to join
How do I join zombie-test?
Press F1 in Rust, bring up the console and enter client.connect 185.186.143.156:28015. The Launch Rust button here does the same, opening Rust via Steam and connecting you.
GlossaryServer tags
what each one meansPublished as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp10
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.