Rust Player Stats
Live UTC 94,909 playing

Online EU 185.189.255.236:35400 checked 9m ago

CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea

2x duo weekly wipes vanillamoddedoxide
Players now16
Slots50
Full32%
7-day average11peak 49
Rank#917top 4% · #399 in EU
Last wipe11h agoweekly schedule
Next wipe6d 22hThu 5 Nov, 19:00 UTC FW
Launch Rust and join Website

By the numbersMatch stats

against its 50 slots
Players now16
32% of the slots taken
7-day average11
players on an average hour this week
7-day peak49
the fullest it got this week
48-hour peak37
the busiest hour of the last two days
On the list46 of 48 hours
hours it answered in the last two days
Server fps443
average over 48 hours; 60 or more is smooth
Standingtop 4%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeakWipe
01020304021:0006:0015:0001:0010:0019:00Wiped Thu 29 Oct, 08:58 UTCWIPE

Hourly average and peak, UTC.

FitnessServer performance

Server fpsWipe
020040060080021:0006:0015:0001:0010:0019:00Wiped Thu 29 Oct, 08:58 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 4% of all ranked servers, top 14% in EU, and #73 of the duo servers (top 17%). Ranked on player hours over the last seven days.

FixturesWipe schedule

from its schedule tag

Next wipeThursday 5 November, 19:00 UTCin 6d 22h The force wipe · high confidence

usual gap2 daysbetween real wipes
on rhythm75%of its recent wipes
wipe-day peak37players, last three wipes
crowd held0%else halves by day 1

Coming wipes

  1. 6d 22hThu 5 Nov, 19:00 UTCFW
  2. 13d 12hThu 12 Nov, 08:58 UTC
  3. 20d 12hThu 19 Nov, 08:58 UTC
  4. 27d 12hThu 26 Nov, 08:58 UTC
  5. 34d 22hThu 3 Dec, 19:00 UTCFW
  6. 41d 12hThu 10 Dec, 08:58 UTC

The first 48 hours of its last wipes

Sun 25 OctFri 23 OctWed 21 Oct
020406080+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 46, 2 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 08:58 UTC11h ago – – running 5
Sun 25 Oct, 08:58 UTC4d ago 46 – – 16
Fri 23 Oct, 08:59 UTC6d ago 34 halved by day 1 2 days 11
Wed 21 Oct, 08:59 UTC8d ago 31 halved by day 1 2 days 12
Mon 19 Oct, 08:59 UTC10d ago 29 halved by day 1 2 days 7
Thu 15 Oct, 08:59 UTC14d ago 33 halved by day 1 4 days 5
Tue 13 Oct, 08:59 UTC16d ago 25 halved by day 1 2 days 6
Sun 11 Oct, 08:59 UTC18d ago 45+5 queue halved by day 1 2 days 16
Fri 9 Oct, 08:59 UTC20d ago 39+1 queue halved by day 1 2 days 6
Wed 7 Oct, 08:58 UTC22d ago 35 halved by day 1 2 days 12

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Operator and location

Is CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea online, and how reliable is it?

The lights are on at CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea: online as you read this. The reported uptime puts the last restart at roughly 10 hours ago. 99% of the time over the last 7 full days, which is 167 of 168 hours up. Rust Player Stats logged it for the first time on 13 September 2026.

Does CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea run smoothly?

443 server fps on average over 48 hours, and never under 316. Its entity count reached 11,871: buildings, deployables and the rest of the world. The memory ceiling was 1,850 MB. What players feel as lag is low fps paired with an entity count on the rise.

Which Rust version is CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea on?

Windows carries Rust network protocol 2635 and build 168909 at CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea. Steam updates your game for you, but the protocol has to match to join.

Where is CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea located?

CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea gives Europe as its location, with the EU tag. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. 185.189.255.236:35400 is the address.

Tags

What do the server tags on CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea mean?

gmrust (Game mode): The standard Rust survival rules apply here; mp50 (Max players): The cap is 50 slots; ts2 (Group limit): No more than 2 to a team; v2635 (Protocol): Game protocol 2635: join only if your game matches that version; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): The region code is left blank; ^w (Weekly): Wipes come every week; ^v (Vanilla): The game as shipped by Facepunch, with rates, kits and rules untouched; ^i (Battlefield): Expect fast PvP: kits and high rates are on; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its category: plugins or settings change how it plays; EU (Europe): Europe is where the browser lists it are the tags CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea publishes, and the game's server browser reads them. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.

Which Rust Player Stats lists and filters include CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?

You will find CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea on the following Rust Player Stats lists: 2x Rust servers, Duo Rust servers, EU Rust servers, live, Modded Rust servers, live and Rust server list: battlefield. Under the server list's filters it appears in: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: Duo; Wipe schedule: Weekly; Last wipe: In the last 24 hours; Gather rate: 2x; Players now: At least 10; Average players: 10+ on average.

Rules and settings

Which map is running on CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?

Size 1,000, seed 213202836: that is the procedural map CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea runs, generated by the game. You can look at it on RustMaps from this page, since size and seed give the same map. Its map is called CHOYKA MAPS.

What are the rules and settings on CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?

The name says it: 2x gather on CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea. The group cap is 2 players (duo). battlefield, high rates and kits for fast PvP. Plugins or settings change the game, so the server browser lists it as Modded. Oxide plugins are running. Its self-description is vanilla: the game as shipped by Facepunch, with rates, kits and rules untouched. VAC is on, so Valve's anti-cheat is watching.

Player counts

What is the population on CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea at the moment?

Out of 50 slots, 16 are taken on CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea at this moment. Averaged across seven days: 11 players. The high point: 49. The busiest stretch of the last 48 hours came at 10:00 UTC, averaging 33 players.

Where does CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea sit in the rankings?

CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea sits at #917 for player hours in the past seven days — #399 in Europe and inside the top 4% of every ranked server. The duo table places it at #73.

Wipe schedule

What is the wipe schedule on CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?

A schedule can't be confirmed from the wipes on record for CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea, so the forecast follows the tag. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, when every Rust server wipes. 11 hours ago, its current world was made. Its tags carry a weekly wipe schedule.

What does wipe day look like on CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?

At their busiest, its recent wipes drew 37 players on average. 2 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. It fell below half by day 1 when it didn't hold.

How to join

How do I join CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?

Console route: F1 in Rust, then client.connect 185.189.255.236:35400. Or use Launch Rust here, which opens Rust through Steam and connects you. https://choyka.gamestores.app/#/app/store/ is where its website lives.

GlossaryServer tags

what each one means

Published as mp50,ptrak,$r?,v2635,^w,^v,^i,EU,gmrust,cs168909,ts2,^o^z

Game

gmrust
Game mode The standard Rust survival rules apply here.
mp50
Max players The cap is 50 slots.
ts2
Group limit No more than 2 to a team.
v2635
Protocol Game protocol 2635: join only if your game matches that version.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code The region code is left blank.

Wipe schedule

^w
Weekly Wipes come every week.

Difficulty

^v
Vanilla The game as shipped by Facepunch, with rates, kits and rules untouched.

Gameplay

^i
Battlefield Expect fast PvP: kits and high rates are on.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Modded is its category: plugins or settings change how it plays.

Region

EU
Europe Europe is where the browser lists it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.