Rust Player Stats
Live UTC 66,598 playing

Online 185.201.91.128:28015 checked 8m ago

ALARM

moddedoxide
Players now0
Slots100
Full0%
7-day average0peak 2
Rank#6,033top 27%
Last wipe5d agono schedule published
Next wipe–too few wipes seen yet
Launch Rust and join

By the numbersMatch stats

against its 100 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak2
the fullest it got this week
48-hour peak2
the busiest hour of the last two days
On the list44 of 48 hours
hours it answered in the last two days
Server fps97
average over 48 hours; 60 or more is smooth
Standingtop 27%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
00.511.5222:0007:0015:0002:0010:0020:00

Hourly average and peak, UTC.

FitnessServer performance

05010015020022:0007:0015:0002:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct22 Oct24 Oct25 Oct27 Oct28 Oct

Top 27% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap2 daysbetween real wipes
wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

Fri 23 OctWed 21 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 43 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 14:19 UTC5d ago 2 – running 1
Wed 21 Oct, 15:29 UTC7d ago 1 – 2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

About the server

Is ALARM online, and how reliable is it?

Online now, ALARM is up. The reported uptime puts the last restart at roughly 7 hours ago. 65% of the time over the last 6 full days, which is 94 of 144 hours up. Rust Player Stats logged it for the first time on 21 October 2026.

Does ALARM run smoothly?

Averaging 97 server fps across the last 48 hours, it held a floor of 82. Its entity count reached 99,491: buildings, deployables and the rest of the world. 3,381 MB of memory was the high point. What players feel as lag is low fps paired with an entity count on the rise.

Which Rust version is ALARM on?

On Windows, ALARM runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but the protocol has to match to join.

Where is ALARM located?

There is no region published on ALARM. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. 185.201.91.128:28015 is the address.

Tags

What do the server tags on ALARM mean?

Tags published by ALARM and picked up by the in-game browser: gmrust (Game mode): Survival, standard Rust style; mp100 (Max players): It holds 100 slots; ts8 (Group limit): Teams cap at 8, the game default; v2635 (Protocol): To join, your game has to run protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): There's no region code on this one; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded. At the top of this page the tags give you its players right now, its queue and the date its world was created.

Which Rust Player Stats lists and filters include ALARM?

You will find ALARM on the following Rust Player Stats lists: Modded Rust servers, live. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Rules and settings

Which map is running on ALARM?

ALARM runs a game-generated procedural map: size 4,250, seed 2034431724. Same size, same seed, same map, so RustMaps shows it from this page.

What are the rules and settings on ALARM?

Nothing in the name of ALARM states a gather rate. The cap is 8 players per group, the game's default. gather, build, raid: the standard game: that is the survival game mode. Fighting and raiding between players is allowed. The server browser files it under Modded: plugins or settings change the game. It runs plugins: Oxide. Anti-cheat is on: VAC.

Population

How full is ALARM right now?

Out of 100 slots, 0 are taken on ALARM at this moment. The seven-day average sits at 0 players; the peak reached 2. It drew its biggest crowd of the last 48 hours at 14:00 UTC: 2 players on average.

Where does ALARM sit in the rankings?

Player hours over seven days place ALARM at #6,033, among the top 27% of ranked servers.

Wipe timing

What is the wipe schedule on ALARM?

The record holds too few of ALARM's wipes to tell its rhythm. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 5 days 5 hours ago, its current world was made.

What does wipe day look like on ALARM?

At their busiest, its recent wipes drew 2 players on average. The crowd reached its peak 43 hours after the latest wipe.

Joining the server

How do I join ALARM?

In the Rust console (F1) type client.connect 185.201.91.128:28015. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in.

GlossaryServer tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp100
Max players It holds 100 slots.
ts8
Group limit Teams cap at 8, the game default.
v2635
Protocol To join, your game has to run protocol 2635.
cs168909
Build The game build here is 168909.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code There's no region code on this one.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game changes here through plugins or settings, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.