Rust Player Stats
Live UTC 51,773 playing

Online 185.255.92.108:28125 checked 10m ago

RevolexScripts Hvh | NO EAC | Develop made by CMMLKC

moddedoxide
Players now5
Slots100
Full5%
7-day average8peak 16
Rank#1,139top 5%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Launch Rust and join Website

By the numbersMatch stats

against its 100 slots
Players now5
5% of the slots taken
7-day average8
players on an average hour this week
7-day peak16
the fullest it got this week
48-hour peak16
the busiest hour of the last two days
On the list46 of 48 hours
hours it answered in the last two days
Server fps233
average over 48 hours; 60 or more is smooth
Standingtop 5%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
0510152010:0019:0004:0013:0023:0008:00

Hourly average and peak, UTC.

FitnessServer performance

010020030040010:0019:0004:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
12k4k6k8k23 Sep30 Sep7 Oct15 Oct22 Oct29 Oct

Top 5% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap8.6 daysbetween real wipes
wipe-day peak8players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 1 OctWed 23 Sep
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 11, 41 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 22:10 UTC FW27d ago 11 – running 1
Wed 23 Sep, 07:30 UTC36d ago 6 held half 8.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

About the server

Is RevolexScripts Hvh | NO EAC | Develop made by CMMLKC online, and how reliable is it?

Online now, RevolexScripts Hvh | NO EAC | Develop made by CMMLKC is up. The reported uptime puts the last restart at roughly 6 days 12 hours ago. 167 of 168 hours were up over the last 7 full days, 99% of the time. Rust Player Stats logged it for the first time on 23 September 2026.

Does RevolexScripts Hvh | NO EAC | Develop made by CMMLKC run smoothly?

Averaging 233 server fps across the last 48 hours, it held a floor of 217. Up to 13,753 entities sat in the world, buildings and deployables included. The memory ceiling was 2,077 MB. What players feel as lag is low fps paired with an entity count on the rise.

Which Rust version is RevolexScripts Hvh | NO EAC | Develop made by CMMLKC on?

Rust network protocol 2635 and build 167781 on Linux: that is the setup at RevolexScripts Hvh | NO EAC | Develop made by CMMLKC. Steam updates your game for you, but the protocol has to match to join.

Where is RevolexScripts Hvh | NO EAC | Develop made by CMMLKC located?

No region is published by RevolexScripts Hvh | NO EAC | Develop made by CMMLKC. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. You will find it at 185.255.92.108:28125.

Lists and filters

What do the server tags on RevolexScripts Hvh | NO EAC | Develop made by CMMLKC mean?

The game's server browser reads these tags from RevolexScripts Hvh | NO EAC | Develop made by CMMLKC: gmrust (Game mode): The standard Rust survival rules apply here; mp100 (Max players): Slot count: 100; ts8 (Group limit): The default 8 per team applies here; v2635 (Protocol): Game protocol 2635: join only if your game matches that version; cs167781 (Build): The game build here is 167781; ptrak (Networking): Standard network layer RakNet is in use; $r? (Region code): There's no region code on this one; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded. At the top of this page the tags give you its players right now, its queue and the date its world was created.

Which Rust Player Stats lists and filters include RevolexScripts Hvh | NO EAC | Develop made by CMMLKC?

The Rust Player Stats lists that include RevolexScripts Hvh | NO EAC | Develop made by CMMLKC are: Modded Rust servers, live. Searching the server list with these filters returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server rules

Which map is running on RevolexScripts Hvh | NO EAC | Develop made by CMMLKC?

Size 1,750, seed 75034313: that is the procedural map RevolexScripts Hvh | NO EAC | Develop made by CMMLKC runs, generated by the game. You can look at it on RustMaps from this page, since size and seed give the same map.

What are the rules and settings on RevolexScripts Hvh | NO EAC | Develop made by CMMLKC?

No gather rate appears in the name of RevolexScripts Hvh | NO EAC | Develop made by CMMLKC. Up to 8 players to a group, which is the default. It plays as survival, gather, build, raid: the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the server browser lists it as Modded. Plugins in use: Oxide. Anti-cheat is off: VAC.

Population

What is the population on RevolexScripts Hvh | NO EAC | Develop made by CMMLKC at the moment?

5 of 100 slots are filled on RevolexScripts Hvh | NO EAC | Develop made by CMMLKC right now. Seven days back gives an average of 8 players and a peak of 16. It drew its biggest crowd of the last 48 hours at 21:00 UTC: 15 players on average.

Where does RevolexScripts Hvh | NO EAC | Develop made by CMMLKC sit in the rankings?

The last seven days put RevolexScripts Hvh | NO EAC | Develop made by CMMLKC at #1,139 on player hours: top 5% of all ranked servers.

Wipe timing

What is the wipe schedule on RevolexScripts Hvh | NO EAC | Develop made by CMMLKC?

The record holds too few of RevolexScripts Hvh | NO EAC | Develop made by CMMLKC's wipes to tell its rhythm. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 27 days 11 hours ago is when its current world was made.

What does wipe day look like on RevolexScripts Hvh | NO EAC | Develop made by CMMLKC?

The average busiest point of its recent wipes was 8 players. 41 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.

Joining the server

How do I join RevolexScripts Hvh | NO EAC | Develop made by CMMLKC?

In the Rust console (F1) type client.connect 185.255.92.108:28125. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in. You will find the website at https://revolexscript.com/.

GlossaryServer tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode The standard Rust survival rules apply here.
mp100
Max players Slot count: 100.
ts8
Group limit The default 8 per team applies here.
v2635
Protocol Game protocol 2635: join only if your game matches that version.
cs167781
Build The game build here is 167781.
ptrak
Networking Standard network layer RakNet is in use.
$r?
Region code There's no region code on this one.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game changes here through plugins or settings, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.