Rust Player Stats
Live UTC 33,677 playing

Online 185.50.107.84:28015 checked 9m ago

[SA] Facepunch 1

official monthly wipes vanilla
Players now7
Slots350
Full2%
7-day average13peak 39
Rank#816top 4%
Last wipe27d agomonthly schedule
Next wipe7d 15hThu 5 Nov, 19:00 UTC FW
Launch Rust and join

By the numbersMatch stats

against its 350 slots
Players now7
2% of the slots taken
7-day average13
players on an average hour this week
7-day peak39
the fullest it got this week
48-hour peak20
the busiest hour of the last two days
On the list46 of 48 hours
hours it answered in the last two days
Server fps124
average over 48 hours; 60 or more is smooth
Standingtop 4%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
0510152004:0013:0022:0007:0016:0002:00

Hourly average and peak, UTC.

FitnessServer performance

05010015020004:0013:0022:0007:0016:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 4% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

force wipes only

Next wipeThursday 5 November, 19:00 UTCin 7d 15h The force wipe · high confidence

wipe-day peak24players, last three wipes

Coming wipes

  1. 7d 15hThu 5 Nov, 19:00 UTCFW
  2. 35d 15hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 24, 7 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:43 UTC FW27d ago 24 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

About the server

Is [SA] Facepunch 1 online, and how reliable is it?

Online now, [SA] Facepunch 1 is up. About 21 hours ago is when it restarted, judging by its reported uptime. 99% of the time over the last 7 full days, which is 167 of 168 hours up. The first record Rust Player Stats has of it is 13 September 2026.

Does [SA] Facepunch 1 run smoothly?

Averaging 124 server fps across the last 48 hours, it held a floor of 78. Up to 150,407 entities sat in the world, buildings and deployables included. Memory use reached 5,758 MB. Lag, to a player, is these two together: low fps and a rising entity count.

Which Rust version is [SA] Facepunch 1 on?

On Windows, [SA] Facepunch 1 runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but the protocol has to match to join.

Where is [SA] Facepunch 1 located?

No region is published by [SA] Facepunch 1. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. You will find it at 185.50.107.84:28015.

Tags

What do the server tags on [SA] Facepunch 1 mean?

The game's server browser reads these tags from [SA] Facepunch 1: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival, standard Rust style; mp350 (Max players): It holds 350 slots; ts8 (Group limit): The default 8 per team applies here; v2635 (Protocol): Game protocol 2635: join only if your game matches that version; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): The region code is left blank; ^m (Monthly): Monthly wipes, timed to Facepunch's force wipe; ^v (Vanilla): The game as shipped by Facepunch, with rates, kits and rules untouched; ^t (Tutorial on): New to Rust? Facepunch's tutorial runs here; sc2 (Custom tag): You won't find it among Rust's standard tags: the owner or a plugin set it. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.

Who runs [SA] Facepunch 1?

A single operator most likely stands behind [SA] Facepunch 1 and the 124 other servers we track with the same playrust.com hostname.

Which Rust Player Stats lists and filters include [SA] Facepunch 1?

These Rust Player Stats lists take [SA] Facepunch 1: Official Rust servers, ranked live, Rust tutorial servers and Vanilla Rust servers. Searching the server list with these filters returns it: Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Average players: 10+ on average; Boxes: Official only.

Map and rules

Which map is running on [SA] Facepunch 1?

[SA] Facepunch 1 runs a game-generated procedural map: size 4,500, seed 234844413. You can look at it on RustMaps from this page, since size and seed give the same map.

What are the rules and settings on [SA] Facepunch 1?

No gather rate appears in the name of [SA] Facepunch 1. Groups top out at 8 players, the default for the game. survival, gather, build, raid: the standard game. PvP is on, and so is raiding. It appears under Official inside the game. Its self-description is vanilla: the game as shipped by Facepunch, with rates, kits and rules untouched. VAC is on, so Valve's anti-cheat is watching.

Player counts

What is the population on [SA] Facepunch 1 at the moment?

The board shows [SA] Facepunch 1 at 7 players, with 350 slots in total. The seven-day average sits at 13 players; the peak reached 39. It drew its biggest crowd of the last 48 hours at 17:00 UTC: 18 players on average.

Where does [SA] Facepunch 1 sit in the rankings?

Player hours over seven days place [SA] Facepunch 1 at #816, among the top 4% of ranked servers.

Wipe days

What is the wipe schedule on [SA] Facepunch 1?

Once a month, [SA] Facepunch 1 wipes with the force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, when every Rust server wipes. The world it runs now was made 27 days 10 hours ago. The wipe schedule in its tags is monthly.

What does wipe day look like on [SA] Facepunch 1?

24 players on average is what its recent wipes drew at their busiest. The crowd reached its peak 7 hours after the latest wipe.

How to join

How do I join [SA] Facepunch 1?

Press F1 in Rust, bring up the console and enter client.connect 185.50.107.84:28015. The Launch Rust button here does the same, opening Rust via Steam and connecting you.

GlossaryServer tags

what each one means

Published as mp350,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,sc2,ts8

On Rust Player Stats

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Survival, standard Rust style.
mp350
Max players It holds 350 slots.
ts8
Group limit The default 8 per team applies here.
v2635
Protocol Game protocol 2635: join only if your game matches that version.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code The region code is left blank.

Wipe schedule

^m
Monthly Monthly wipes, timed to Facepunch's force wipe.

Difficulty

^v
Vanilla The game as shipped by Facepunch, with rates, kits and rules untouched.

Gameplay

^t
Tutorial on New to Rust? Facepunch's tutorial runs here.

Other

sc2
Custom tag You won't find it among Rust's standard tags: the owner or a plugin set it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.