Rust Player Stats
Live UTC 89,289 playing

Online 192.154.253.111:28025 checked 2h ago

[TEST] Corrosion Map Editor Validation

moddedoxide
Players now0
Slots10
Full0%
7-day average0peak –
Rank#15,373top 69%
Last wipe10d agono schedule published
Next wipe–no wipe seen yet
Launch Rust and join

By the numbersMatch stats

against its 10 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak–
the fullest it got this week
48-hour peak0
the busiest hour of the last two days
On the list46 of 48 hours
hours it answered in the last two days
Server fps48
average over 48 hours; 60 or more is smooth
Standingtop 69%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

FitnessServer performance

02040608020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k18 Oct20 Oct22 Oct24 Oct26 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Operator and location

Is [TEST] Corrosion Map Editor Validation online, and how reliable is it?

Right now [TEST] Corrosion Map Editor Validation is online. Going by the uptime it reports, the last restart came about 10 days 13 hours ago. 168 of 168 hours were up over the last 7 full days, 100% of the time. The first record Rust Player Stats has of it is 18 October 2026.

Does [TEST] Corrosion Map Editor Validation run smoothly?

Averaging 48 server fps across the last 48 hours, it held a floor of 29. Buildings, deployables and everything else in the world pushed the entity count to 132,264. The memory ceiling was 5,337 MB. Lag, to a player, is these two together: low fps and a rising entity count.

Which Rust version is [TEST] Corrosion Map Editor Validation on?

Rust network protocol 2634 and build 167781 on Linux: that is the setup at [TEST] Corrosion Map Editor Validation. Steam updates your game for you, but the protocol has to match to join.

Where is [TEST] Corrosion Map Editor Validation located?

Nothing on [TEST] Corrosion Map Editor Validation states a region. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. 192.154.253.111:28025 is the address.

Lists and filters

What do the server tags on [TEST] Corrosion Map Editor Validation mean?

gmrust (Game mode): Survival, standard Rust style; mp10 (Max players): Slot count: 10; ts8 (Group limit): The default 8 per team applies here; v2634 (Protocol): To join, your game has to run protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): There's no region code on this one; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded are the tags [TEST] Corrosion Map Editor Validation publishes, and the game's server browser reads them. At the top of this page the tags give you its players right now, its queue and the date its world was created.

Which Rust Player Stats lists and filters include [TEST] Corrosion Map Editor Validation?

The Rust Player Stats lists that include [TEST] Corrosion Map Editor Validation are: Modded Rust servers, live. Under the server list's filters it appears in: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server rules

Which map is running on [TEST] Corrosion Map Editor Validation?

Size 4,500, seed 1337: that is the procedural map [TEST] Corrosion Map Editor Validation runs, generated by the game. Same size, same seed, same map, so RustMaps shows it from this page. Its map is called Custom Map.

What are the rules and settings on [TEST] Corrosion Map Editor Validation?

Nothing in the name of [TEST] Corrosion Map Editor Validation states a gather rate. The cap is 8 players per group, the game's default. It plays as survival, build, gather and raid in the standard game. PvP is on, and so is raiding. Plugins or settings change the game, so the server browser lists it as Modded. Plugins in use: Oxide. VAC is off, so Valve's anti-cheat is not watching.

Live counts

What is the population on [TEST] Corrosion Map Editor Validation at the moment?

0 of 10 slots are filled on [TEST] Corrosion Map Editor Validation right now. Averaged out across the past week, the count is 0 players.

Where does [TEST] Corrosion Map Editor Validation sit in the rankings?

Ranked #15,373 on seven-day player hours, [TEST] Corrosion Map Editor Validation is in the top 69% of all ranked servers.

Wipe days

What is the wipe schedule on [TEST] Corrosion Map Editor Validation?

To tell its rhythm, more of [TEST] Corrosion Map Editor Validation's wipes need to be on record. On Thursday 5 November at 19:00 UTC the monthly force wipe lands, and every Rust server wipes. 10 days 17 hours ago, its current world was made.

Joining the server

How do I join [TEST] Corrosion Map Editor Validation?

Console route: F1 in Rust, then client.connect 192.154.253.111:28025. Or use Launch Rust here, which opens Rust through Steam and connects you.

GlossaryServer tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp10
Max players Slot count: 10.
ts8
Group limit The default 8 per team applies here.
v2634
Protocol To join, your game has to run protocol 2634.
cs167781
Build Build number: 167781.
ptrak
Networking RakNet handles the network here, the game's standard layer.
$r?
Region code There's no region code on this one.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game changes here through plugins or settings, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.