Online 192.154.253.111:28025 checked 2h ago
[TEST] Corrosion Map Editor Validation
By the numbersMatch stats
against its 10 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
FixturesWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Operator and location
Is [TEST] Corrosion Map Editor Validation online, and how reliable is it?
Right now [TEST] Corrosion Map Editor Validation is online. Going by the uptime it reports, the last restart came about 10 days 13 hours ago. 168 of 168 hours were up over the last 7 full days, 100% of the time. The first record Rust Player Stats has of it is 18 October 2026.
Does [TEST] Corrosion Map Editor Validation run smoothly?
Averaging 48 server fps across the last 48 hours, it held a floor of 29. Buildings, deployables and everything else in the world pushed the entity count to 132,264. The memory ceiling was 5,337 MB. Lag, to a player, is these two together: low fps and a rising entity count.
Which Rust version is [TEST] Corrosion Map Editor Validation on?
Rust network protocol 2634 and build 167781 on Linux: that is the setup at [TEST] Corrosion Map Editor Validation. Steam updates your game for you, but the protocol has to match to join.
Where is [TEST] Corrosion Map Editor Validation located?
Nothing on [TEST] Corrosion Map Editor Validation states a region. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. 192.154.253.111:28025 is the address.
Lists and filters
What do the server tags on [TEST] Corrosion Map Editor Validation mean?
gmrust (Game mode): Survival, standard Rust style; mp10 (Max players): Slot count: 10; ts8 (Group limit): The default 8 per team applies here; v2634 (Protocol): To join, your game has to run protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): There's no region code on this one; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded are the tags [TEST] Corrosion Map Editor Validation publishes, and the game's server browser reads them. At the top of this page the tags give you its players right now, its queue and the date its world was created.
Which Rust Player Stats lists and filters include [TEST] Corrosion Map Editor Validation?
The Rust Player Stats lists that include [TEST] Corrosion Map Editor Validation are: Modded Rust servers, live. Under the server list's filters it appears in: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server rules
Which map is running on [TEST] Corrosion Map Editor Validation?
Size 4,500, seed 1337: that is the procedural map [TEST] Corrosion Map Editor Validation runs, generated by the game. Same size, same seed, same map, so RustMaps shows it from this page. Its map is called Custom Map.
What are the rules and settings on [TEST] Corrosion Map Editor Validation?
Nothing in the name of [TEST] Corrosion Map Editor Validation states a gather rate. The cap is 8 players per group, the game's default. It plays as survival, build, gather and raid in the standard game. PvP is on, and so is raiding. Plugins or settings change the game, so the server browser lists it as Modded. Plugins in use: Oxide. VAC is off, so Valve's anti-cheat is not watching.
Live counts
What is the population on [TEST] Corrosion Map Editor Validation at the moment?
0 of 10 slots are filled on [TEST] Corrosion Map Editor Validation right now. Averaged out across the past week, the count is 0 players.
Where does [TEST] Corrosion Map Editor Validation sit in the rankings?
Ranked #15,373 on seven-day player hours, [TEST] Corrosion Map Editor Validation is in the top 69% of all ranked servers.
Wipe days
What is the wipe schedule on [TEST] Corrosion Map Editor Validation?
To tell its rhythm, more of [TEST] Corrosion Map Editor Validation's wipes need to be on record. On Thursday 5 November at 19:00 UTC the monthly force wipe lands, and every Rust server wipes. 10 days 17 hours ago, its current world was made.
Joining the server
How do I join [TEST] Corrosion Map Editor Validation?
Console route: F1 in Rust, then client.connect 192.154.253.111:28025. Or use Launch Rust here, which opens Rust through Steam and connects you.
GlossaryServer tags
what each one meansPublished as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp10
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.