Online 192.34.101.99:50000 checked 9m ago
We Love Rust | PvE |
By the numbersMatch stats
against its 100 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 58% of all ranked servers. Ranked on player hours over the last seven days.
FixturesWipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 21 hours in.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 00:16 UTC25d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
About the server
Is We Love Rust | PvE | online, and how reliable is it?
Online now, We Love Rust | PvE | is up. About 21 hours ago is when it restarted, judging by its reported uptime. The last 7 full days put it at 168 of 168 hours up, 100% uptime. Rust Player Stats logged it for the first time on 13 September 2026.
Does We Love Rust | PvE | run smoothly?
215 server fps on average over 48 hours, and never under 160. Buildings, deployables and everything else in the world pushed the entity count to 71,681. The memory ceiling was 2,516 MB. Lag, to a player, is these two together: low fps and a rising entity count.
Which Rust version is We Love Rust | PvE | on?
Rust network protocol 2635 and build 168909 on Linux: that is the setup at We Love Rust | PvE |. To get in, your game needs the same protocol; Steam handles the update.
Where is We Love Rust | PvE | located?
There is no region published on We Love Rust | PvE |. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. 192.34.101.99:50000 is the address.
Tags
What do the server tags on We Love Rust | PvE | mean?
Tags published by We Love Rust | PvE | and picked up by the in-game browser: gmrust (Game mode): Survival, standard Rust style; mp100 (Max players): It holds 100 slots; ts8 (Group limit): The default 8 per team applies here; v2635 (Protocol): To join, your game has to run protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard network layer RakNet is in use; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its category: plugins or settings change how it plays. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.
Which Rust Player Stats lists and filters include We Love Rust | PvE |?
These Rust Player Stats lists take We Love Rust | PvE |: Modded Rust servers, live. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server rules
Which map is running on We Love Rust | PvE |?
We Love Rust | PvE | runs a game-generated procedural map: size 3,500, seed 379859120. Same size, same seed, same map, so RustMaps shows it from this page.
What are the rules and settings on We Love Rust | PvE |?
The name of We Love Rust | PvE | does not say what the gather rate is. Up to 8 players to a group, which is the default. build, gather and raid in the standard game: that is the survival game mode. Fighting and raiding between players is allowed. Under Modded in the server browser: the game is changed by plugins or settings. Plugins in use: Oxide. VAC is on, so Valve's anti-cheat is watching.
Player counts
How full is We Love Rust | PvE | right now?
0 of 100 slots are filled on We Love Rust | PvE | right now. The seven-day average sits at 0 players; the peak reached 1.
Where does We Love Rust | PvE | sit in the rankings?
The last seven days put We Love Rust | PvE | at #12,851 on player hours: top 58% of all ranked servers.
Wipe schedule
What is the wipe schedule on We Love Rust | PvE |?
The rhythm of We Love Rust | PvE |'s wipes cannot be told yet, because not enough are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe lands, and every Rust server wipes. 25 days 22 hours ago is when its current world was made.
What does wipe day look like on We Love Rust | PvE |?
At their busiest, its recent wipes drew 1 players on average. The crowd reached its peak 21 hours after the latest wipe.
Connect
How do I join We Love Rust | PvE |?
In the Rust console (F1) type client.connect 192.34.101.99:50000. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in. https://discord.com/invite/5WcNFbPA is where its website lives.
GlossaryServer tags
what each one meansPublished as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp100
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.