Online 194.31.52.30:28015 checked 11m ago
Cucer Dev [8] | Night Zombies
By the numbersMatch stats
against its 8 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
FixturesWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Operator and location
Is Cucer Dev [8] | Night Zombies online, and how reliable is it?
Right now Cucer Dev [8] | Night Zombies is online. About 5 days 18 hours ago is when it restarted, judging by its reported uptime. 167 of 168 hours were up over the last 7 full days, 99% of the time. Rust Player Stats logged it for the first time on 13 September 2026.
Does Cucer Dev [8] | Night Zombies run smoothly?
229 server fps on average over 48 hours, and never under 155. Buildings, deployables and everything else in the world pushed the entity count to 4,840. Memory use reached 1,071 MB. What players feel as lag is low fps paired with an entity count on the rise.
Which Rust version is Cucer Dev [8] | Night Zombies on?
On Linux, Cucer Dev [8] | Night Zombies runs Rust network protocol 2631 and build 158240. Steam updates your game for you, but the protocol has to match to join.
Where is Cucer Dev [8] | Night Zombies located?
Nothing on Cucer Dev [8] | Night Zombies states a region. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. 194.31.52.30:28015 is the address.
Tags
What do the server tags on Cucer Dev [8] | Night Zombies mean?
gmrust (Game mode): Rust survival as standard; mp8 (Max players): Slot count: 8; ts8 (Group limit): The default 8 per team applies here; v2631 (Protocol): Your game must be on protocol 2631 to get in; cs158240 (Build): Build number: 158240; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): There's no region code on this one; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded are the tags Cucer Dev [8] | Night Zombies publishes, and the game's server browser reads them. At the top of this page the tags give you its players right now, its queue and the date its world was created.
Which Rust Player Stats lists and filters include Cucer Dev [8] | Night Zombies?
The Rust Player Stats lists that include Cucer Dev [8] | Night Zombies are: Modded Rust servers, live and Rust servers with zombies. Searching the server list with these filters returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server rules
Which map is running on Cucer Dev [8] | Night Zombies?
The procedural map on Cucer Dev [8] | Night Zombies is size 1,200, generated by the game from seed 1337. You can look at it on RustMaps from this page, since size and seed give the same map.
What are the rules and settings on Cucer Dev [8] | Night Zombies?
No gather rate appears in the name of Cucer Dev [8] | Night Zombies. The cap is 8 players per group, the game's default. survival, build, gather and raid in the standard game. PvP is on, and so is raiding. The server browser files it under Modded: plugins or settings change the game. Plugins in use: Oxide. Anti-cheat is on: VAC.
Population
What is the population on Cucer Dev [8] | Night Zombies at the moment?
The board shows Cucer Dev [8] | Night Zombies at 0 players, with 8 slots in total. The seven-day average for this server is 0 players.
Where does Cucer Dev [8] | Night Zombies sit in the rankings?
The last seven days put Cucer Dev [8] | Night Zombies at #15,353 on player hours: top 69% of all ranked servers.
Wipe schedule
What is the wipe schedule on Cucer Dev [8] | Night Zombies?
The rhythm of Cucer Dev [8] | Night Zombies's wipes cannot be told yet, because not enough are on record. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 84 days 4 hours ago, its current world was made.
Joining the server
How do I join Cucer Dev [8] | Night Zombies?
Console route: F1 in Rust, then client.connect 194.31.52.30:28015. Or use Launch Rust here, which opens Rust through Steam and connects you.
GlossaryServer tags
what each one meansPublished as mp8,ptrak,$r?,v2631,gmrust,cs158240,ts8,^o^z
Game
gmrust
mp8
ts8
v2631
cs158240
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.