Rust Player Stats
Live UTC 104,004 playing

Online 194.69.160.182:28015 checked 11m ago

Salty Test #1

moddedcarbon
Players now1
Slots20
Full5%
7-day average0peak 1
Rank#5,063top 23%
Last wipe10h agono schedule published
Next wipe–no rhythm it keeps
Launch Rust and join

By the numbersMatch stats

against its 20 slots
Players now1
5% of the slots taken
7-day average0
players on an average hour this week
7-day peak1
the fullest it got this week
48-hour peak1
the busiest hour of the last two days
On the list46 of 48 hours
hours it answered in the last two days
Server fps95
average over 48 hours; 60 or more is smooth
Standingtop 23%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeakWipe
00.250.50.75120:0005:0014:0000:0009:0018:00Wiped Thu 29 Oct, 08:44 UTCWIPE

Hourly average and peak, UTC.

FitnessServer performance

Server fpsWipe
025507510020:0005:0014:0000:0009:0018:00Wiped Thu 29 Oct, 08:44 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.4 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak1players, last three wipes
crowd held67%else halves by day 9

The first 48 hours of its last wipes

Tue 27 OctThu 1 OctTue 29 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 08:44 UTC10h ago – – running 0
Tue 27 Oct, 00:50 UTC2d ago 1 held half 2.3 days 0
Thu 1 Oct, 17:10 UTC FW28d ago 1 halved by day 9 25.3 days 3
Tue 29 Sep, 06:22 UTC30d ago 1 held half 2.5 days 0
Mon 28 Sep, 08:22 UTC31d ago 1 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Operator and location

Is Salty Test #1 online, and how reliable is it?

The lights are on at Salty Test #1: online as you read this. Going by the uptime it reports, the last restart came about 9 hours ago. The last 7 full days put it at 167 of 168 hours up, 99% uptime. The first record Rust Player Stats has of it is 13 September 2026.

Does Salty Test #1 run smoothly?

95 server fps on average over 48 hours, and never under 75. Buildings, deployables and everything else in the world pushed the entity count to 91,914. 8,705 MB of memory was the high point. Lag, to a player, is these two together: low fps and a rising entity count.

Which Rust version is Salty Test #1 on?

On Linux, Salty Test #1 runs Rust network protocol 2635 and build 168909. To get in, your game needs the same protocol; Steam handles the update.

Where is Salty Test #1 located?

There is no region published on Salty Test #1. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. The address you connect to is 194.69.160.182:28015.

Server tags

What do the server tags on Salty Test #1 mean?

Tags published by Salty Test #1 and picked up by the in-game browser: gmrust (Game mode): Rust survival as standard; mp20 (Max players): It holds 20 slots; ts8 (Group limit): Teams cap at 8, the game default; v2635 (Protocol): Your game must be on protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard network layer RakNet is in use; $r? (Region code): There's no region code on this one; ^z (Modded): Modded is its category: plugins or settings change how it plays; ^y (Carbon): The plugin framework is Carbon. At the top of this page the tags give you its players right now, its queue and the date its world was created.

Which Rust Player Stats lists and filters include Salty Test #1?

The Rust Player Stats lists that include Salty Test #1 are: Modded Rust servers, live. Under the server list's filters it appears in: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Map and rules

Which map is running on Salty Test #1?

Salty Test #1 runs a game-generated procedural map: size 4,500, seed 1337. You can look at it on RustMaps from this page, since size and seed give the same map. Read the map name off the board: Custom Map.

What are the rules and settings on Salty Test #1?

Nothing in the name of Salty Test #1 states a gather rate. Groups top out at 8 players, the default for the game. survival, gather, build, raid: the standard game. PvP is on, and so is raiding. The server browser files it under Modded: plugins or settings change the game. Plugins in use: Carbon. VAC is on, so Valve's anti-cheat is watching.

Live counts

How full is Salty Test #1 right now?

The board shows Salty Test #1 at 1 players, with 20 slots in total. Seven days back gives an average of 0 players and a peak of 1. The busiest stretch of the last 48 hours came at 10:00 UTC, averaging 1 players.

Where does Salty Test #1 sit in the rankings?

Player hours over seven days place Salty Test #1 at #5,063, among the top 23% of ranked servers.

Wipe days

What is the wipe schedule on Salty Test #1?

No next wipe can be predicted for Salty Test #1, because it wipes at irregular times. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 10 hours ago, its current world was made.

What does wipe day look like on Salty Test #1?

1 players on average is what its recent wipes drew at their busiest. 1 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 67% of recent wipes. It fell below half by day 9 when it didn't hold.

How to join

How do I join Salty Test #1?

Console route: F1 in Rust, then client.connect 194.69.160.182:28015. Or use Launch Rust here, which opens Rust through Steam and connects you.

GlossaryServer tags

what each one means

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Rust survival as standard.
mp20
Max players It holds 20 slots.
ts8
Group limit Teams cap at 8, the game default.
v2635
Protocol Your game must be on protocol 2635 to get in.
cs168909
Build The game build here is 168909.
ptrak
Networking Standard network layer RakNet is in use.
$r?
Region code There's no region code on this one.

Mods and access

^z
Modded Modded is its category: plugins or settings change how it plays.
^y
Carbon The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.