Online 195.201.167.33:28025 checked 9m ago
(Wunders) Dev & Testing
By the numbersMatch stats
against its 25 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
FixturesWipe schedule
force wipes onlyNext wipeThursday 5 November, 19:00 UTCin 8d 21h The force wipe · high confidence
Coming wipes
- 8d 21hThu 5 Nov, 19:00 UTCFW
- 36d 21hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 22:37 UTC FW25d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server details
Is (Wunders) Dev & Testing online, and how reliable is it?
Online now, (Wunders) Dev & Testing is up. The reported uptime puts the last restart at roughly 3 hours ago. The last 7 full days put it at 168 of 168 hours up, 100% uptime. On 13 September 2026, Rust Player Stats saw it for the first time.
Does (Wunders) Dev & Testing run smoothly?
236 server fps on average over 48 hours, and never under 228. Its entity count reached 32,953: buildings, deployables and the rest of the world. Memory use reached 1,490 MB. Lag, to a player, is these two together: low fps and a rising entity count.
Which Rust version is (Wunders) Dev & Testing on?
Rust network protocol 2635 and build 168909 on Linux: that is the setup at (Wunders) Dev & Testing. Same protocol or no entry: your game must match, and Steam keeps it updated for you.
Where is (Wunders) Dev & Testing located?
No region is published by (Wunders) Dev & Testing. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. 195.201.167.33:28025 is the address.
Server tags
What do the server tags on (Wunders) Dev & Testing mean?
The game's server browser reads these tags from (Wunders) Dev & Testing: gmrust (Game mode): Rust survival as standard; mp25 (Max players): The cap is 25 slots; ts8 (Group limit): No more than 8 to a team, as the game sets by default; v2635 (Protocol): Your game must be on protocol 2635 to get in; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): There's no region code on this one; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.
Which Rust Player Stats lists and filters include (Wunders) Dev & Testing?
These Rust Player Stats lists take (Wunders) Dev & Testing: Modded Rust servers, live. Searching the server list with these filters returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Rules and settings
Which map is running on (Wunders) Dev & Testing?
(Wunders) Dev & Testing runs a game-generated procedural map: size 2,500, seed 1234567. Same size, same seed, same map, so RustMaps shows it from this page.
What are the rules and settings on (Wunders) Dev & Testing?
The name of (Wunders) Dev & Testing does not say what the gather rate is. The cap is 8 players per group, the game's default. build, gather and raid in the standard game: that is the survival game mode. PvP is on, and so is raiding. Under Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are running. Anti-cheat is on: VAC.
Live counts
What is the population on (Wunders) Dev & Testing at the moment?
The board shows (Wunders) Dev & Testing at 0 players, with 25 slots in total. Averaged out across the past week, the count is 0 players.
Where does (Wunders) Dev & Testing sit in the rankings?
Ranked #15,400 on seven-day player hours, (Wunders) Dev & Testing is in the top 69% of all ranked servers.
Wipe timing
What is the wipe schedule on (Wunders) Dev & Testing?
Once a month, (Wunders) Dev & Testing wipes with the force wipe. When every Rust server wipes, on Thursday 5 November at 19:00 UTC, its next wipe is the force wipe. The world it runs now was made 25 days 22 hours ago.
What does wipe day look like on (Wunders) Dev & Testing?
The average busiest point of its recent wipes was 0 players. The crowd reached its peak 0 hours after the latest wipe.
How to join
How do I join (Wunders) Dev & Testing?
Press F1 in Rust, bring up the console and enter client.connect 195.201.167.33:28025. The Launch Rust button here does the same, opening Rust via Steam and connecting you.
GlossaryServer tags
what each one meansPublished as mp25,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp25
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.